store vertices and polygons. strips not handled yet.

This commit is contained in:
StapleButter 2017-02-10 15:24:46 +01:00
parent 3ad95fbc65
commit c95f7578bb
6 changed files with 405 additions and 16 deletions

View File

@ -837,6 +837,10 @@ void StartScanline(u32 line)
if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank); if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank);
if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank); if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank);
GPU2D_A->VBlank();
GPU2D_B->VBlank();
GPU3D::VBlank();
} }
//NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1); //NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);

View File

@ -243,6 +243,11 @@ void GPU2D::DrawScanline(u32 line)
} }
} }
void GPU2D::VBlank()
{
//
}
template<u32 bgmode> template<u32 bgmode>
void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst) void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst)

View File

@ -37,6 +37,7 @@ public:
void Write32(u32 addr, u32 val); void Write32(u32 addr, u32 val);
void DrawScanline(u32 line); void DrawScanline(u32 line);
void VBlank();
private: private:
u32 Num; u32 Num;

383
GPU3D.cpp
View File

@ -39,6 +39,8 @@
namespace GPU3D namespace GPU3D
{ {
#define COPYVERTEX(a, b) { *(u64*)&a[0] = *(u64*)&b[0]; *(u64*)&a[2] = *(u64*)&b[2]; }
const u32 CmdNumParams[256] = const u32 CmdNumParams[256] =
{ {
// 0x00 // 0x00
@ -156,7 +158,17 @@ void UpdateClipMatrix();
u32 PolygonMode; u32 PolygonMode;
s16 CurVertex[3]; s16 CurVertex[3];
s32 TempVertexBuffer[4][4]; Vertex TempVertexBuffer[4];
u32 VertexNum;
u32 VertexNumInPoly;
Vertex VertexRAM[6144 * 2];
Polygon PolygonRAM[2048 * 2];
Vertex* CurVertexRAM;
Polygon* CurPolygonRAM;
u32 NumVertices, NumPolygons;
u32 CurRAMBank;
@ -207,6 +219,15 @@ void Reset()
memset(PosMatrixStack, 0, 31 * 16*4); memset(PosMatrixStack, 0, 31 * 16*4);
ProjMatrixStackPointer = 0; ProjMatrixStackPointer = 0;
PosMatrixStackPointer = 0; PosMatrixStackPointer = 0;
VertexNum = 0;
VertexNumInPoly = 0;
CurRAMBank = 0;
CurVertexRAM = &VertexRAM[0];
CurPolygonRAM = &PolygonRAM[0];
NumVertices = 0;
NumPolygons = 0;
} }
@ -346,25 +367,335 @@ void UpdateClipMatrix()
void SubmitPolygon() void SubmitPolygon()
{ {
// // clip.
// for each vertex:
// if it's outside, check if the previous and next vertices are inside, if so, fixor
Vertex clippedvertices[20];
u32 numclipped;
int nverts = PolygonMode & 0x1 ? 4:3;
int nvisible = 0;
/*for (int i = 0; i < nverts; i++)
{
s32* v = TempVertexBuffer[i].Position;
if ((u32)(v[0]+0x1000) <= 0x2000 &&
(u32)(v[1]+0x1000) <= 0x2000 &&
(u32)(v[2]+0x1000) <= 0x2000)
{
nvisible++;
}
}
if (!nvisible) return;*/
int prev, next;
int c;
// X clipping
prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = TempVertexBuffer[i];
if (vtx.Position[0] > 0x1000)
{
Vertex* vprev = &TempVertexBuffer[prev];
if (vprev->Position[0] <= 0x1000)
{
s32 factor = ((0x1000 - vprev->Position[0]) << 12) / (vtx.Position[0] - vprev->Position[0]);
Vertex mid;
mid.Position[0] = 0x1000;
mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
Vertex* vnext = &TempVertexBuffer[next];
if (vnext->Position[0] <= 0x1000)
{
s32 factor = ((0x1000 - vnext->Position[0]) << 12) / (vtx.Position[0] - vnext->Position[0]);
Vertex mid;
mid.Position[0] = 0x1000;
mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
}
else if (vtx.Position[0] < -0x1000)
{
Vertex* vprev = &TempVertexBuffer[prev];
if (vprev->Position[0] >= -0x1000)
{
s32 factor = ((-0x1000 - vprev->Position[0]) << 12) / (vtx.Position[0] - vprev->Position[0]);
Vertex mid;
mid.Position[0] = -0x1000;
mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
Vertex* vnext = &TempVertexBuffer[next];
if (vnext->Position[0] >= -0x1000)
{
s32 factor = ((-0x1000 - vnext->Position[0]) << 12) / (vtx.Position[0] - vnext->Position[0]);
Vertex mid;
mid.Position[0] = -0x1000;
mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
}
else
clippedvertices[c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
// Y clipping
nverts = c;
prev = nverts-1; next = 1; c = 10;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = clippedvertices[i];
if (vtx.Position[1] > 0x1000)
{
Vertex* vprev = &clippedvertices[prev];
if (vprev->Position[1] <= 0x1000)
{
s32 factor = ((0x1000 - vprev->Position[1]) << 12) / (vtx.Position[1] - vprev->Position[1]);
Vertex mid;
mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
mid.Position[1] = 0x1000;
mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
Vertex* vnext = &clippedvertices[next];
if (vnext->Position[1] <= 0x1000)
{
s32 factor = ((0x1000 - vnext->Position[1]) << 12) / (vtx.Position[1] - vnext->Position[1]);
Vertex mid;
mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
mid.Position[1] = 0x1000;
mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
}
else if (vtx.Position[1] < -0x1000)
{
Vertex* vprev = &clippedvertices[prev];
if (vprev->Position[1] >= -0x1000)
{
s32 factor = ((-0x1000 - vprev->Position[1]) << 12) / (vtx.Position[1] - vprev->Position[1]);
Vertex mid;
mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
mid.Position[1] = -0x1000;
mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
Vertex* vnext = &clippedvertices[next];
if (vnext->Position[1] >= -0x1000)
{
s32 factor = ((-0x1000 - vnext->Position[1]) << 12) / (vtx.Position[1] - vnext->Position[1]);
Vertex mid;
mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
mid.Position[1] = -0x1000;
mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
}
else
clippedvertices[c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
// Z clipping
nverts = c-10;
prev = nverts-1; next = 1; c = 0;
for (int i = 0; i < nverts; i++)
{
Vertex vtx = clippedvertices[10+i];
if (vtx.Position[2] > 0x1000)
{
Vertex* vprev = &clippedvertices[10+prev];
if (vprev->Position[2] <= 0x1000)
{
s32 factor = ((0x1000 - vprev->Position[2]) << 12) / (vtx.Position[2] - vprev->Position[2]);
Vertex mid;
mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
mid.Position[2] = 0x1000;
mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
Vertex* vnext = &clippedvertices[10+next];
if (vnext->Position[2] <= 0x1000)
{
s32 factor = ((0x1000 - vnext->Position[2]) << 12) / (vtx.Position[2] - vnext->Position[2]);
Vertex mid;
mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
mid.Position[2] = 0x1000;
mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
}
else if (vtx.Position[2] < -0x1000)
{
Vertex* vprev = &clippedvertices[10+prev];
if (vprev->Position[2] >= -0x1000)
{
s32 factor = ((-0x1000 - vprev->Position[2]) << 12) / (vtx.Position[2] - vprev->Position[2]);
Vertex mid;
mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
mid.Position[2] = -0x1000;
mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
Vertex* vnext = &clippedvertices[10+next];
if (vnext->Position[2] >= -0x1000)
{
s32 factor = ((-0x1000 - vnext->Position[2]) << 12) / (vtx.Position[2] - vnext->Position[2]);
Vertex mid;
mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
mid.Position[2] = -0x1000;
mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
clippedvertices[c++] = mid;
}
}
else
clippedvertices[c++] = vtx;
prev++; if (prev >= nverts) prev = 0;
next++; if (next >= nverts) next = 0;
}
if (c == 0) return;
// build the actual polygon
// TODO: tri/quad strips
if (NumPolygons >= 2048) return;
if (NumVertices+c > 6144) return;
Polygon* poly = &CurPolygonRAM[NumPolygons++];
poly->NumVertices = 0;
for (int i = 0; i < c; i++)
{
CurVertexRAM[NumVertices] = clippedvertices[i];
poly->Vertices[i] = &CurVertexRAM[NumVertices];
NumVertices++;
poly->NumVertices++;
}
} }
void SubmitVertex() void SubmitVertex()
{ {
s32 vertex[4] = {(s32)CurVertex[0], (s32)CurVertex[1], (s32)CurVertex[2], 0x1000}; s32 vertex[4] = {(s32)CurVertex[0], (s32)CurVertex[1], (s32)CurVertex[2], 0x1000};
s32 vertextrans[4]; //s32 vertextrans[4];
Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly];
//printf("vertex: %f %f %f\n", vertex[0]/4096.0f, vertex[1]/4096.0f, vertex[2]/4096.0f); //printf("vertex: %f %f %f\n", vertex[0]/4096.0f, vertex[1]/4096.0f, vertex[2]/4096.0f);
UpdateClipMatrix(); UpdateClipMatrix();
vertextrans[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12; vertextrans->Position[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12;
vertextrans[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12; vertextrans->Position[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12;
vertextrans[2] = (vertex[0]*ClipMatrix[2] + vertex[1]*ClipMatrix[6] + vertex[2]*ClipMatrix[10] + vertex[3]*ClipMatrix[14]) >> 12; vertextrans->Position[2] = (vertex[0]*ClipMatrix[2] + vertex[1]*ClipMatrix[6] + vertex[2]*ClipMatrix[10] + vertex[3]*ClipMatrix[14]) >> 12;
vertextrans[3] = (vertex[0]*ClipMatrix[3] + vertex[1]*ClipMatrix[7] + vertex[2]*ClipMatrix[11] + vertex[3]*ClipMatrix[15]) >> 12; vertextrans->Position[3] = (vertex[0]*ClipMatrix[3] + vertex[1]*ClipMatrix[7] + vertex[2]*ClipMatrix[11] + vertex[3]*ClipMatrix[15]) >> 12;
//printf("vertex trans: %f %f %f\n", vertextrans[0]/4096.0f, vertextrans[1]/4096.0f, vertextrans[2]/4096.0f); s32 w_inv;
if (vertextrans->Position[3] == 0)
w_inv = 0x1000; // checkme
else
w_inv = 0x1000000 / vertextrans->Position[3];
if (vertextrans[3] == 0) vertextrans->Position[0] = (vertextrans->Position[0] * w_inv) >> 12;
vertextrans->Position[1] = (vertextrans->Position[1] * w_inv) >> 12;
vertextrans->Position[2] = (vertextrans->Position[2] * w_inv) >> 12;
// boo
vertextrans->Color[0] = 63;
vertextrans->Color[1] = 0;
vertextrans->Color[2] = 63;
/*printf("vertex trans: %f %f %f %f\n",
vertextrans->Position[0]/4096.0f,
vertextrans->Position[1]/4096.0f,
vertextrans->Position[2]/4096.0f,
vertextrans->Position[3]/4096.0f);*/
/*if (vertextrans[3] == 0)
{ {
//printf("!!!! VERTEX W IS ZERO\n"); //printf("!!!! VERTEX W IS ZERO\n");
//return; //return;
@ -374,7 +705,24 @@ void SubmitVertex()
s32 screenX = (((vertextrans[0]+vertextrans[3]) * Viewport[2]) / (vertextrans[3]<<1)) + Viewport[0]; s32 screenX = (((vertextrans[0]+vertextrans[3]) * Viewport[2]) / (vertextrans[3]<<1)) + Viewport[0];
s32 screenY = (((vertextrans[1]+vertextrans[3]) * Viewport[3]) / (vertextrans[3]<<1)) + Viewport[1]; s32 screenY = (((vertextrans[1]+vertextrans[3]) * Viewport[3]) / (vertextrans[3]<<1)) + Viewport[1];
//printf("screen: %d, %d\n", screenX, screenY); printf("screen: %d, %d\n", screenX, screenY);
s32* finalvertex = TempVertexBuffer[VertexNumInPoly];
finalvertex[0] = screenX;
finalvertex[1] = screenY;
finalvertex[2] = vertextrans[2];
finalvertex[3] = vertextrans[3];*/
// triangle strip: 0,1,2 1,2,3 2,3,4 3,4,5 ...
// quad strip: 0,1,3,2 2,3,5,4 4,5,7,6 6,7,9,8 ...
VertexNum++;
VertexNumInPoly++;
if (VertexNumInPoly >= (PolygonMode & 0x1 ? 4:3))
{
VertexNumInPoly = (PolygonMode & 0x2 ? 2:0);
SubmitPolygon();
}
} }
@ -750,6 +1098,8 @@ void ExecuteCommand()
case 0x40: case 0x40:
PolygonMode = ExecParams[0] & 0x3; PolygonMode = ExecParams[0] & 0x3;
VertexNum = 0;
VertexNumInPoly = 0;
break; break;
case 0x50: case 0x50:
@ -800,6 +1150,19 @@ void CheckFIFODMA()
} }
void VBlank()
{
// TODO: render
CurRAMBank = CurRAMBank?0:1;
CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];
CurPolygonRAM = &PolygonRAM[CurRAMBank ? 2048 : 0];
NumVertices = 0;
NumPolygons = 0;
}
u8 Read8(u32 addr) u8 Read8(u32 addr)
{ {
return 0; return 0;

16
GPU3D.h
View File

@ -22,6 +22,20 @@
namespace GPU3D namespace GPU3D
{ {
typedef struct
{
s32 Position[4];
u8 Color[3];
} Vertex;
typedef struct
{
Vertex* Vertices[10];
u32 NumVertices;
} Polygon;
bool Init(); bool Init();
void DeInit(); void DeInit();
void Reset(); void Reset();
@ -30,6 +44,8 @@ void Run(s32 cycles);
void CheckFIFOIRQ(); void CheckFIFOIRQ();
void CheckFIFODMA(); void CheckFIFODMA();
void VBlank();
u8 Read8(u32 addr); u8 Read8(u32 addr);
u16 Read16(u32 addr); u16 Read16(u32 addr);
u32 Read32(u32 addr); u32 Read32(u32 addr);

View File

@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h 1481161027 c:\documents\sources\melonds\types.h
1486603989 source:c:\documents\sources\melonds\nds.cpp 1486730943 source:c:\documents\sources\melonds\nds.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
@ -87,13 +87,13 @@
"NDS.h" "NDS.h"
"SPI.h" "SPI.h"
1486489354 source:c:\documents\sources\melonds\gpu2d.cpp 1486736522 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
"GPU.h" "GPU.h"
1485991372 c:\documents\sources\melonds\gpu2d.h 1486736507 c:\documents\sources\melonds\gpu2d.h
1481040524 c:\documents\sources\melonds\wifi.h 1481040524 c:\documents\sources\melonds\wifi.h
@ -119,7 +119,7 @@
1484698068 c:\documents\sources\melonds\dma.h 1484698068 c:\documents\sources\melonds\dma.h
"types.h" "types.h"
1486502073 source:c:\documents\sources\melonds\gpu.cpp 1486736549 source:c:\documents\sources\melonds\gpu.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"
@ -146,9 +146,9 @@
"NDS.h" "NDS.h"
"NDSCart.h" "NDSCart.h"
1486514429 c:\documents\sources\melonds\gpu3d.h 1486736374 c:\documents\sources\melonds\gpu3d.h
1486603980 source:c:\documents\sources\melonds\gpu3d.cpp 1486736648 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h> <stdio.h>
<string.h> <string.h>
"NDS.h" "NDS.h"