disable stencil test while drawing framebuffers
This commit is contained in:
parent
937a778365
commit
c68e8ee8ef
|
@ -870,6 +870,7 @@ void EmuThread::drawScreenGL()
|
|||
glDepthMask(false);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
|
|
Loading…
Reference in New Issue