disable stencil test while drawing framebuffers

This commit is contained in:
RSDuck 2022-10-15 19:13:56 +02:00
parent 937a778365
commit c68e8ee8ef
1 changed files with 1 additions and 0 deletions

View File

@ -870,6 +870,7 @@ void EmuThread::drawScreenGL()
glDepthMask(false);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_STENCIL_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, w, h);