fix anti-aliasing
kinda lazily though, will improve when it's time to rework aa
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@ -355,7 +355,11 @@ private:
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// for the first pixel, and the increment for
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// for the first pixel, and the increment for
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// further pixels on the same scanline
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// further pixels on the same scanline
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// TODO: check how coverage interacts with line gaps, I think it's correct though?
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// TODO: check how coverage interacts with line gaps, I think it's correct though?
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s32 startx = dx >> 18;
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s32 startx = dx;
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if (side ^ Negative) startx += Increment;
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startx >>= 18;
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//s32 startcov = (startx * ylen) /9 xlen;
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if (Negative) startx = xlen - startx;
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if (Negative) startx = xlen - startx;
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if (side) startx = startx - *length + 1;
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if (side) startx = startx - *length + 1;
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