maybe actually starting the mirror clients would yield better results, Arisotura
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@ -676,6 +676,14 @@ void SyncMirrorClients()
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printf("!!! BAD!! %d %d\n", ngood, NumPlayers);
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printf("[MIRROR HOST] clients synced\n");
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// start
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data[0] = 0x05;
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pkt = enet_packet_create(&data, 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(MirrorHost, 1, pkt);
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StartLocal();
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}
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void StartGame()
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@ -938,7 +946,7 @@ void ProcessMirrorHost()
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{
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// all mirror clients are connected, we're ready to go
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SyncMirrorClients();
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StartLocal();
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//StartLocal();
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}
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break;
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