restore FPS counter
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parent
1a54d75bbc
commit
befc5db031
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@ -68,6 +68,11 @@ SDL_Joystick* Joystick;
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void UpdateWindowTitle(void* data)
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{
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uiWindowSetTitle(MainWindow, (const char*)data);
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}
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void AudioCallback(void* data, Uint8* stream, int len)
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{
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SPU::ReadOutput((s16*)stream, len>>2);
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@ -117,6 +122,7 @@ int EmuThreadFunc(void* burp)
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u32 lastmeasuretick = lasttick;
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u32 fpslimitcount = 0;
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bool limitfps = true;
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char melontitle[100];
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while (EmuRunning != 0)
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{
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@ -200,9 +206,8 @@ int EmuThreadFunc(void* burp)
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if (framerate < 1) fpstarget = 999;
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else fpstarget = 1000.0f/framerate;
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char melontitle[100];
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sprintf(melontitle, "%d/%.0f FPS | melonDS " MELONDS_VERSION, fps, fpstarget);
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//uiWindowSetTitle(MainWindow, melontitle);
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sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
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uiQueueMain(UpdateWindowTitle, melontitle);
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}
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}
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else
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