restore FPS counter

This commit is contained in:
StapleButter 2017-10-11 03:06:30 +02:00
parent 1a54d75bbc
commit befc5db031
1 changed files with 8 additions and 3 deletions

View File

@ -68,6 +68,11 @@ SDL_Joystick* Joystick;
void UpdateWindowTitle(void* data)
{
uiWindowSetTitle(MainWindow, (const char*)data);
}
void AudioCallback(void* data, Uint8* stream, int len)
{
SPU::ReadOutput((s16*)stream, len>>2);
@ -117,6 +122,7 @@ int EmuThreadFunc(void* burp)
u32 lastmeasuretick = lasttick;
u32 fpslimitcount = 0;
bool limitfps = true;
char melontitle[100];
while (EmuRunning != 0)
{
@ -200,9 +206,8 @@ int EmuThreadFunc(void* burp)
if (framerate < 1) fpstarget = 999;
else fpstarget = 1000.0f/framerate;
char melontitle[100];
sprintf(melontitle, "%d/%.0f FPS | melonDS " MELONDS_VERSION, fps, fpstarget);
//uiWindowSetTitle(MainWindow, melontitle);
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
uiQueueMain(UpdateWindowTitle, melontitle);
}
}
else