avoid leaking threads in NDSCart_SRAMManager

also atomics
This commit is contained in:
RSDuck 2021-03-11 16:54:27 +01:00
parent ae7761c33e
commit bc63531e00
3 changed files with 150 additions and 140 deletions

View File

@ -33,7 +33,7 @@ void RenderThreadFunc();
void SoftRenderer::StopRenderThread() void SoftRenderer::StopRenderThread()
{ {
if (RenderThreadRunning) if (RenderThreadRunning.load(std::memory_order_relaxed))
{ {
RenderThreadRunning = false; RenderThreadRunning = false;
Platform::Semaphore_Post(Sema_RenderStart); Platform::Semaphore_Post(Sema_RenderStart);
@ -46,7 +46,7 @@ void SoftRenderer::SetupRenderThread()
{ {
if (Threaded) if (Threaded)
{ {
if (!RenderThreadRunning) if (!RenderThreadRunning.load(std::memory_order_relaxed))
{ {
RenderThreadRunning = true; RenderThreadRunning = true;
RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this)); RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
@ -1646,7 +1646,7 @@ void SoftRenderer::RenderPolygons(bool threaded, Polygon** polygons, int npolys)
void SoftRenderer::VCount144() void SoftRenderer::VCount144()
{ {
if (RenderThreadRunning) if (RenderThreadRunning.load(std::memory_order_relaxed))
Platform::Semaphore_Wait(Sema_RenderDone); Platform::Semaphore_Wait(Sema_RenderDone);
} }
@ -1660,7 +1660,7 @@ void SoftRenderer::RenderFrame()
FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical; FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical;
if (RenderThreadRunning) if (RenderThreadRunning.load(std::memory_order_relaxed))
{ {
Platform::Semaphore_Post(Sema_RenderStart); Platform::Semaphore_Post(Sema_RenderStart);
} }
@ -1701,7 +1701,7 @@ void SoftRenderer::RenderThreadFunc()
u32* SoftRenderer::GetLine(int line) u32* SoftRenderer::GetLine(int line)
{ {
if (RenderThreadRunning) if (RenderThreadRunning.load(std::memory_order_relaxed))
{ {
if (line < 192) if (line < 192)
Platform::Semaphore_Wait(Sema_ScanlineCount); Platform::Semaphore_Wait(Sema_ScanlineCount);

View File

@ -21,6 +21,7 @@
#include "GPU3D.h" #include "GPU3D.h"
#include "Platform.h" #include "Platform.h"
#include <thread> #include <thread>
#include <atomic>
namespace GPU3D namespace GPU3D
{ {
@ -506,8 +507,8 @@ private:
bool Threaded; bool Threaded;
Platform::Thread* RenderThread; Platform::Thread* RenderThread;
bool RenderThreadRunning; std::atomic_bool RenderThreadRunning;
bool RenderThreadRendering; std::atomic_bool RenderThreadRendering;
Platform::Semaphore* Sema_RenderStart; Platform::Semaphore* Sema_RenderStart;
Platform::Semaphore* Sema_RenderDone; Platform::Semaphore* Sema_RenderDone;
Platform::Semaphore* Sema_ScanlineCount; Platform::Semaphore* Sema_ScanlineCount;

View File

@ -20,156 +20,165 @@
#include <string.h> #include <string.h>
#include <unistd.h> #include <unistd.h>
#include <time.h> #include <time.h>
#include <atomic>
#include "NDSCart_SRAMManager.h" #include "NDSCart_SRAMManager.h"
#include "Platform.h" #include "Platform.h"
namespace NDSCart_SRAMManager namespace NDSCart_SRAMManager
{ {
Platform::Thread* FlushThread;
bool FlushThreadRunning;
Platform::Mutex* SecondaryBufferLock;
char Path[1024]; Platform::Thread* FlushThread;
std::atomic_bool FlushThreadRunning;
Platform::Mutex* SecondaryBufferLock;
u8* Buffer; char Path[1024];
u32 Length;
u8* SecondaryBuffer; u8* Buffer;
u32 SecondaryBufferLength; u32 Length;
time_t TimeAtLastFlushRequest;
// We keep versions in case the user closes the application before u8* SecondaryBuffer;
// a flush cycle is finished. u32 SecondaryBufferLength;
u32 PreviousFlushVersion;
u32 FlushVersion;
void FlushThreadFunc(); time_t TimeAtLastFlushRequest;
bool Init() // We keep versions in case the user closes the application before
// a flush cycle is finished.
u32 PreviousFlushVersion;
u32 FlushVersion;
void FlushThreadFunc();
bool Init()
{
SecondaryBufferLock = Platform::Mutex_Create();
return true;
}
void DeInit()
{
if (FlushThreadRunning)
{ {
SecondaryBufferLock = Platform::Mutex_Create(); FlushThreadRunning = false;
Platform::Thread_Wait(FlushThread);
return true; Platform::Thread_Free(FlushThread);
}
void DeInit()
{
if (FlushThreadRunning)
{
FlushThreadRunning = false;
Platform::Thread_Wait(FlushThread);
Platform::Thread_Free(FlushThread);
FlushSecondaryBuffer();
}
if (SecondaryBuffer) delete SecondaryBuffer;
SecondaryBuffer = NULL;
Platform::Mutex_Free(SecondaryBufferLock);
}
void Setup(const char* path, u8* buffer, u32 length)
{
// Flush SRAM in case there is unflushed data from previous state.
FlushSecondaryBuffer(); FlushSecondaryBuffer();
Platform::Mutex_Lock(SecondaryBufferLock);
strncpy(Path, path, 1023);
Path[1023] = '\0';
Buffer = buffer;
Length = length;
if(SecondaryBuffer) delete SecondaryBuffer; // Delete secondary buffer, there might be previous state.
SecondaryBuffer = new u8[length];
SecondaryBufferLength = length;
FlushVersion = 0;
PreviousFlushVersion = 0;
TimeAtLastFlushRequest = 0;
Platform::Mutex_Unlock(SecondaryBufferLock);
if (path[0] != '\0')
{
FlushThread = Platform::Thread_Create(FlushThreadFunc);
FlushThreadRunning = true;
}
} }
void RequestFlush() if (SecondaryBuffer) delete[] SecondaryBuffer;
SecondaryBuffer = NULL;
Platform::Mutex_Free(SecondaryBufferLock);
}
void Setup(const char* path, u8* buffer, u32 length)
{
// Flush SRAM in case there is unflushed data from previous state.
FlushSecondaryBuffer();
Platform::Mutex_Lock(SecondaryBufferLock);
strncpy(Path, path, 1023);
Path[1023] = '\0';
Buffer = buffer;
Length = length;
if(SecondaryBuffer) delete[] SecondaryBuffer; // Delete secondary buffer, there might be previous state.
SecondaryBuffer = new u8[length];
SecondaryBufferLength = length;
FlushVersion = 0;
PreviousFlushVersion = 0;
TimeAtLastFlushRequest = 0;
Platform::Mutex_Unlock(SecondaryBufferLock);
if (path[0] != '\0' && !FlushThreadRunning)
{ {
Platform::Mutex_Lock(SecondaryBufferLock); FlushThread = Platform::Thread_Create(FlushThreadFunc);
printf("NDS SRAM: Flush requested\n"); FlushThreadRunning = true;
memcpy(SecondaryBuffer, Buffer, Length);
FlushVersion++;
TimeAtLastFlushRequest = time(NULL);
Platform::Mutex_Unlock(SecondaryBufferLock);
} }
else if (path[0] == '\0' && FlushThreadRunning)
void FlushThreadFunc()
{ {
for (;;) FlushThreadRunning = false;
{ Platform::Thread_Wait(FlushThread);
Platform::Sleep(100 * 1000); // 100ms Platform::Thread_Free(FlushThread);
if (!FlushThreadRunning) return;
// We debounce for two seconds after last flush request to ensure that writing has finished.
if (TimeAtLastFlushRequest == 0 || difftime(time(NULL), TimeAtLastFlushRequest) < 2)
{
continue;
}
FlushSecondaryBuffer();
}
}
void FlushSecondaryBuffer(u8* dst, s32 dstLength)
{
// When flushing to a file, there's no point in re-writing the exact same data.
if (!dst && !NeedsFlush()) return;
// When flushing to memory, we don't know if dst already has any data so we only check that we CAN flush.
if (dst && dstLength < SecondaryBufferLength) return;
Platform::Mutex_Lock(SecondaryBufferLock);
if (dst)
{
memcpy(dst, SecondaryBuffer, SecondaryBufferLength);
}
else
{
FILE* f = Platform::OpenFile(Path, "wb");
if (f)
{
printf("NDS SRAM: Written\n");
fwrite(SecondaryBuffer, SecondaryBufferLength, 1, f);
fclose(f);
}
}
PreviousFlushVersion = FlushVersion;
TimeAtLastFlushRequest = 0;
Platform::Mutex_Unlock(SecondaryBufferLock);
}
bool NeedsFlush()
{
return FlushVersion != PreviousFlushVersion;
}
void UpdateBuffer(u8* src, s32 srcLength)
{
if (!src || srcLength != Length) return;
// should we create a lock for the primary buffer? this method is not intended to be called from a secondary thread in the way Flush is
memcpy(Buffer, src, srcLength);
Platform::Mutex_Lock(SecondaryBufferLock);
memcpy(SecondaryBuffer, src, srcLength);
Platform::Mutex_Unlock(SecondaryBufferLock);
PreviousFlushVersion = FlushVersion;
} }
} }
void RequestFlush()
{
Platform::Mutex_Lock(SecondaryBufferLock);
printf("NDS SRAM: Flush requested\n");
memcpy(SecondaryBuffer, Buffer, Length);
FlushVersion++;
TimeAtLastFlushRequest = time(NULL);
Platform::Mutex_Unlock(SecondaryBufferLock);
}
void FlushThreadFunc()
{
for (;;)
{
Platform::Sleep(100 * 1000); // 100ms
if (!FlushThreadRunning) return;
// We debounce for two seconds after last flush request to ensure that writing has finished.
if (TimeAtLastFlushRequest == 0 || difftime(time(NULL), TimeAtLastFlushRequest) < 2)
{
continue;
}
FlushSecondaryBuffer();
}
}
void FlushSecondaryBuffer(u8* dst, s32 dstLength)
{
// When flushing to a file, there's no point in re-writing the exact same data.
if (!dst && !NeedsFlush()) return;
// When flushing to memory, we don't know if dst already has any data so we only check that we CAN flush.
if (dst && dstLength < SecondaryBufferLength) return;
Platform::Mutex_Lock(SecondaryBufferLock);
if (dst)
{
memcpy(dst, SecondaryBuffer, SecondaryBufferLength);
}
else
{
FILE* f = Platform::OpenFile(Path, "wb");
if (f)
{
printf("NDS SRAM: Written\n");
fwrite(SecondaryBuffer, SecondaryBufferLength, 1, f);
fclose(f);
}
}
PreviousFlushVersion = FlushVersion;
TimeAtLastFlushRequest = 0;
Platform::Mutex_Unlock(SecondaryBufferLock);
}
bool NeedsFlush()
{
return FlushVersion != PreviousFlushVersion;
}
void UpdateBuffer(u8* src, s32 srcLength)
{
if (!src || srcLength != Length) return;
// should we create a lock for the primary buffer? this method is not intended to be called from a secondary thread in the way Flush is
memcpy(Buffer, src, srcLength);
Platform::Mutex_Lock(SecondaryBufferLock);
memcpy(SecondaryBuffer, src, srcLength);
Platform::Mutex_Unlock(SecondaryBufferLock);
PreviousFlushVersion = FlushVersion;
}
}