avoid leaking threads in NDSCart_SRAMManager
also atomics
This commit is contained in:
parent
ae7761c33e
commit
bc63531e00
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@ -33,7 +33,7 @@ void RenderThreadFunc();
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void SoftRenderer::StopRenderThread()
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void SoftRenderer::StopRenderThread()
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{
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{
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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RenderThreadRunning = false;
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RenderThreadRunning = false;
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Platform::Semaphore_Post(Sema_RenderStart);
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Platform::Semaphore_Post(Sema_RenderStart);
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@ -46,7 +46,7 @@ void SoftRenderer::SetupRenderThread()
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{
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{
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if (Threaded)
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if (Threaded)
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{
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{
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if (!RenderThreadRunning)
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if (!RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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RenderThreadRunning = true;
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RenderThreadRunning = true;
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RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
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RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
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@ -1646,7 +1646,7 @@ void SoftRenderer::RenderPolygons(bool threaded, Polygon** polygons, int npolys)
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void SoftRenderer::VCount144()
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void SoftRenderer::VCount144()
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{
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{
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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Platform::Semaphore_Wait(Sema_RenderDone);
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Platform::Semaphore_Wait(Sema_RenderDone);
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}
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}
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@ -1660,7 +1660,7 @@ void SoftRenderer::RenderFrame()
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FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical;
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FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical;
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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Platform::Semaphore_Post(Sema_RenderStart);
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Platform::Semaphore_Post(Sema_RenderStart);
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}
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}
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@ -1701,7 +1701,7 @@ void SoftRenderer::RenderThreadFunc()
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u32* SoftRenderer::GetLine(int line)
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u32* SoftRenderer::GetLine(int line)
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{
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{
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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if (line < 192)
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if (line < 192)
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Platform::Semaphore_Wait(Sema_ScanlineCount);
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Platform::Semaphore_Wait(Sema_ScanlineCount);
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@ -21,6 +21,7 @@
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#include "GPU3D.h"
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#include "GPU3D.h"
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#include "Platform.h"
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#include "Platform.h"
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#include <thread>
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#include <thread>
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#include <atomic>
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namespace GPU3D
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namespace GPU3D
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{
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{
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@ -506,8 +507,8 @@ private:
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bool Threaded;
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bool Threaded;
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Platform::Thread* RenderThread;
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Platform::Thread* RenderThread;
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bool RenderThreadRunning;
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std::atomic_bool RenderThreadRunning;
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bool RenderThreadRendering;
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std::atomic_bool RenderThreadRendering;
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Platform::Semaphore* Sema_RenderStart;
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Platform::Semaphore* Sema_RenderStart;
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Platform::Semaphore* Sema_RenderDone;
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Platform::Semaphore* Sema_RenderDone;
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Platform::Semaphore* Sema_ScanlineCount;
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Platform::Semaphore* Sema_ScanlineCount;
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@ -20,156 +20,165 @@
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#include <string.h>
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#include <string.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <time.h>
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#include <time.h>
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#include <atomic>
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#include "NDSCart_SRAMManager.h"
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#include "NDSCart_SRAMManager.h"
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#include "Platform.h"
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#include "Platform.h"
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namespace NDSCart_SRAMManager
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namespace NDSCart_SRAMManager
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{
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{
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Platform::Thread* FlushThread;
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bool FlushThreadRunning;
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Platform::Mutex* SecondaryBufferLock;
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char Path[1024];
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Platform::Thread* FlushThread;
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std::atomic_bool FlushThreadRunning;
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Platform::Mutex* SecondaryBufferLock;
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u8* Buffer;
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char Path[1024];
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u32 Length;
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u8* SecondaryBuffer;
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u8* Buffer;
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u32 SecondaryBufferLength;
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u32 Length;
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time_t TimeAtLastFlushRequest;
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// We keep versions in case the user closes the application before
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u8* SecondaryBuffer;
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// a flush cycle is finished.
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u32 SecondaryBufferLength;
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u32 PreviousFlushVersion;
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u32 FlushVersion;
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void FlushThreadFunc();
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time_t TimeAtLastFlushRequest;
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bool Init()
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// We keep versions in case the user closes the application before
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// a flush cycle is finished.
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u32 PreviousFlushVersion;
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u32 FlushVersion;
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void FlushThreadFunc();
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bool Init()
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{
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SecondaryBufferLock = Platform::Mutex_Create();
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return true;
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}
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void DeInit()
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{
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if (FlushThreadRunning)
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{
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{
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SecondaryBufferLock = Platform::Mutex_Create();
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FlushThreadRunning = false;
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Platform::Thread_Wait(FlushThread);
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return true;
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Platform::Thread_Free(FlushThread);
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}
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void DeInit()
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{
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if (FlushThreadRunning)
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{
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FlushThreadRunning = false;
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Platform::Thread_Wait(FlushThread);
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Platform::Thread_Free(FlushThread);
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FlushSecondaryBuffer();
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}
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if (SecondaryBuffer) delete SecondaryBuffer;
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SecondaryBuffer = NULL;
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Platform::Mutex_Free(SecondaryBufferLock);
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}
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void Setup(const char* path, u8* buffer, u32 length)
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{
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// Flush SRAM in case there is unflushed data from previous state.
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FlushSecondaryBuffer();
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FlushSecondaryBuffer();
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Platform::Mutex_Lock(SecondaryBufferLock);
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strncpy(Path, path, 1023);
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Path[1023] = '\0';
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Buffer = buffer;
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Length = length;
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if(SecondaryBuffer) delete SecondaryBuffer; // Delete secondary buffer, there might be previous state.
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SecondaryBuffer = new u8[length];
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SecondaryBufferLength = length;
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FlushVersion = 0;
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PreviousFlushVersion = 0;
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TimeAtLastFlushRequest = 0;
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Platform::Mutex_Unlock(SecondaryBufferLock);
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if (path[0] != '\0')
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{
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FlushThread = Platform::Thread_Create(FlushThreadFunc);
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FlushThreadRunning = true;
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}
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}
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}
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void RequestFlush()
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if (SecondaryBuffer) delete[] SecondaryBuffer;
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SecondaryBuffer = NULL;
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Platform::Mutex_Free(SecondaryBufferLock);
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}
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void Setup(const char* path, u8* buffer, u32 length)
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{
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// Flush SRAM in case there is unflushed data from previous state.
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FlushSecondaryBuffer();
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Platform::Mutex_Lock(SecondaryBufferLock);
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strncpy(Path, path, 1023);
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Path[1023] = '\0';
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Buffer = buffer;
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Length = length;
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if(SecondaryBuffer) delete[] SecondaryBuffer; // Delete secondary buffer, there might be previous state.
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SecondaryBuffer = new u8[length];
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SecondaryBufferLength = length;
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FlushVersion = 0;
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PreviousFlushVersion = 0;
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TimeAtLastFlushRequest = 0;
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Platform::Mutex_Unlock(SecondaryBufferLock);
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if (path[0] != '\0' && !FlushThreadRunning)
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{
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{
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Platform::Mutex_Lock(SecondaryBufferLock);
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FlushThread = Platform::Thread_Create(FlushThreadFunc);
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printf("NDS SRAM: Flush requested\n");
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FlushThreadRunning = true;
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memcpy(SecondaryBuffer, Buffer, Length);
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FlushVersion++;
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TimeAtLastFlushRequest = time(NULL);
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Platform::Mutex_Unlock(SecondaryBufferLock);
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}
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}
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else if (path[0] == '\0' && FlushThreadRunning)
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void FlushThreadFunc()
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{
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{
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for (;;)
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FlushThreadRunning = false;
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{
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Platform::Thread_Wait(FlushThread);
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Platform::Sleep(100 * 1000); // 100ms
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Platform::Thread_Free(FlushThread);
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if (!FlushThreadRunning) return;
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// We debounce for two seconds after last flush request to ensure that writing has finished.
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if (TimeAtLastFlushRequest == 0 || difftime(time(NULL), TimeAtLastFlushRequest) < 2)
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{
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continue;
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}
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FlushSecondaryBuffer();
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}
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}
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void FlushSecondaryBuffer(u8* dst, s32 dstLength)
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{
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// When flushing to a file, there's no point in re-writing the exact same data.
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if (!dst && !NeedsFlush()) return;
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// When flushing to memory, we don't know if dst already has any data so we only check that we CAN flush.
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if (dst && dstLength < SecondaryBufferLength) return;
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Platform::Mutex_Lock(SecondaryBufferLock);
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if (dst)
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{
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memcpy(dst, SecondaryBuffer, SecondaryBufferLength);
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}
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else
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{
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FILE* f = Platform::OpenFile(Path, "wb");
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if (f)
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{
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printf("NDS SRAM: Written\n");
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fwrite(SecondaryBuffer, SecondaryBufferLength, 1, f);
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fclose(f);
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}
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}
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PreviousFlushVersion = FlushVersion;
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TimeAtLastFlushRequest = 0;
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Platform::Mutex_Unlock(SecondaryBufferLock);
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}
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bool NeedsFlush()
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{
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return FlushVersion != PreviousFlushVersion;
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}
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void UpdateBuffer(u8* src, s32 srcLength)
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{
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if (!src || srcLength != Length) return;
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// should we create a lock for the primary buffer? this method is not intended to be called from a secondary thread in the way Flush is
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memcpy(Buffer, src, srcLength);
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Platform::Mutex_Lock(SecondaryBufferLock);
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memcpy(SecondaryBuffer, src, srcLength);
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Platform::Mutex_Unlock(SecondaryBufferLock);
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PreviousFlushVersion = FlushVersion;
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}
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}
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}
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}
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void RequestFlush()
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{
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Platform::Mutex_Lock(SecondaryBufferLock);
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printf("NDS SRAM: Flush requested\n");
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memcpy(SecondaryBuffer, Buffer, Length);
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FlushVersion++;
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TimeAtLastFlushRequest = time(NULL);
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Platform::Mutex_Unlock(SecondaryBufferLock);
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}
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void FlushThreadFunc()
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{
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for (;;)
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{
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Platform::Sleep(100 * 1000); // 100ms
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if (!FlushThreadRunning) return;
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// We debounce for two seconds after last flush request to ensure that writing has finished.
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if (TimeAtLastFlushRequest == 0 || difftime(time(NULL), TimeAtLastFlushRequest) < 2)
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{
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continue;
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}
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FlushSecondaryBuffer();
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}
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}
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void FlushSecondaryBuffer(u8* dst, s32 dstLength)
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{
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// When flushing to a file, there's no point in re-writing the exact same data.
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if (!dst && !NeedsFlush()) return;
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// When flushing to memory, we don't know if dst already has any data so we only check that we CAN flush.
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if (dst && dstLength < SecondaryBufferLength) return;
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Platform::Mutex_Lock(SecondaryBufferLock);
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if (dst)
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{
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memcpy(dst, SecondaryBuffer, SecondaryBufferLength);
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}
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else
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{
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FILE* f = Platform::OpenFile(Path, "wb");
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if (f)
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{
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printf("NDS SRAM: Written\n");
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fwrite(SecondaryBuffer, SecondaryBufferLength, 1, f);
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fclose(f);
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}
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}
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PreviousFlushVersion = FlushVersion;
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TimeAtLastFlushRequest = 0;
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Platform::Mutex_Unlock(SecondaryBufferLock);
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}
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bool NeedsFlush()
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{
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return FlushVersion != PreviousFlushVersion;
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}
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void UpdateBuffer(u8* src, s32 srcLength)
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{
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if (!src || srcLength != Length) return;
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// should we create a lock for the primary buffer? this method is not intended to be called from a secondary thread in the way Flush is
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memcpy(Buffer, src, srcLength);
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Platform::Mutex_Lock(SecondaryBufferLock);
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memcpy(SecondaryBuffer, src, srcLength);
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Platform::Mutex_Unlock(SecondaryBufferLock);
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PreviousFlushVersion = FlushVersion;
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}
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}
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