more screen modes
- add support for different aspect ratios - add support for displaying only one screen at once
This commit is contained in:
parent
536902d610
commit
b9a56bc4e4
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@ -121,21 +121,36 @@ void EnableCheats(bool enable);
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// 0 = even (both screens get same size)
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// 1 = emphasize top screen (make top screen as big as possible, fit bottom screen in remaining space)
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// 2 = emphasize bottom screen
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// 4 = top only
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// 5 = bottom only
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// * screenGap: size of the gap between the two screens
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// * integerScale: force screens to be scaled up at integer scaling factors
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// * screenSwap: whether to swap the position of both screens
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void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int rotation, int sizing, int screenGap, bool integerScale, int swapScreens);
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// * topAspect/botAspect: ratio by which to scale the top and bottom screen respectively
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void SetupScreenLayout(int screenWidth, int screenHeight,
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int screenLayout,
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int rotation,
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int sizing,
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int screenGap,
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bool integerScale,
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bool swapScreens,
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float topAspect, float botAspect);
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// get a 2x3 transform matrix for each screen
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const int MaxScreenTransforms = 3;
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// get a 2x3 transform matrix for each screen and whether it's a top or bottom screen
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// note: the transform assumes an origin point at the top left of the display,
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// X going left and Y going down
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// for each screen the source coordinates should be (0,0) and (256,192)
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// 'top' and 'bot' should point each to an array of 6 floats
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void GetScreenTransforms(float* top, float* bot);
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// 'out' should point to an array of 6*MaxScreenTransforms floats
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// 'kind' should point to an array of MaxScreenTransforms ints
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// (0 = indicates top screen, 1 = bottom screen)
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// returns the amount of screens
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int GetScreenTransforms(float* out, int* kind);
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// de-transform the provided host display coordinates to get coordinates
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// on the bottom screen
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void GetTouchCoords(int& x, int& y);
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bool GetTouchCoords(int& x, int& y);
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// initialize the audio utility
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@ -31,7 +31,8 @@ namespace Frontend
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float TopScreenMtx[6];
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float BotScreenMtx[6];
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float TouchMtx[6];
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bool TopEnable;
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bool BotEnable;
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void M23_Identity(float* m)
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{
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@ -47,6 +48,13 @@ void M23_Scale(float* m, float s)
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m[4] *= s; m[5] *= s;
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}
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void M23_Scale(float* m, float x, float y)
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{
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m[0] *= x; m[1] *= y;
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m[2] *= x; m[3] *= y;
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m[4] *= x; m[5] *= y;
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}
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void M23_RotateFast(float* m, int angle)
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{
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if (angle == 0) return;
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@ -109,7 +117,14 @@ void M23_Transform(float* m, float& x, float& y)
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}
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void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int rotation, int sizing, int screenGap, bool integerScale, int swapScreens)
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void SetupScreenLayout(int screenWidth, int screenHeight,
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int screenLayout,
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int rotation,
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int sizing,
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int screenGap,
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bool integerScale,
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bool swapScreens,
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float topAspect, float botAspect)
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{
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float refpoints[4][2] =
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{
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@ -130,6 +145,9 @@ void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int
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M23_Translate(TopScreenMtx, -256/2, -192/2);
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M23_Translate(BotScreenMtx, -256/2, -192/2);
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M23_Scale(TopScreenMtx, topAspect, 1);
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M23_Scale(BotScreenMtx, botAspect, 1);
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// rotation
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{
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float rotmtx[6];
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@ -145,136 +163,174 @@ void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int
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M23_Transform(BotScreenMtx, refpoints[3][0], refpoints[3][1]);
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}
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// move screens apart
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int posRefPointOffset = 0;
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int posRefPointCount = 4;
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if (sizing == 4 || sizing == 5)
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{
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int idx = layout == 0 ? 1 : 0;
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float offset =
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(((layout == 0 && (rotation % 2 == 0)) || (layout == 1 && (rotation % 2 == 1))
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? 192.f : 256.f)
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+ screenGap) / 2.f;
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if ((rotation == 1 || rotation == 2) ^ swapScreens)
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offset *= -1.f;
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float* mtx = sizing == 4 ? TopScreenMtx : BotScreenMtx;
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int primOffset = sizing == 4 ? 0 : 2;
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int secOffset = sizing == 5 ? 2 : 0;
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M23_Translate(TopScreenMtx, (idx==0)?-offset:0, (idx==1)?-offset:0);
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M23_Translate(BotScreenMtx, (idx==0)?offset:0, (idx==1)?offset:0);
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float hSize = fabsf(refpoints[primOffset][0] - refpoints[primOffset+1][0]);
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float vSize = fabsf(refpoints[primOffset][1] - refpoints[primOffset+1][1]);
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refpoints[0][idx] -= offset;
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refpoints[1][idx] -= offset;
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refpoints[2][idx] += offset;
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refpoints[3][idx] += offset;
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float scale = std::min(screenWidth / hSize, screenHeight / vSize);
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if (integerScale)
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scale = floorf(scale);
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botTrans[idx] = offset;
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TopEnable = sizing == 4;
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BotEnable = sizing == 5;
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botScale = scale;
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M23_Scale(mtx, scale);
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refpoints[primOffset][0] *= scale;
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refpoints[primOffset][1] *= scale;
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refpoints[primOffset+1][0] *= scale;
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refpoints[primOffset+1][1] *= scale;
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posRefPointOffset = primOffset;
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posRefPointCount = 2;
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}
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// scale
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else
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{
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if (sizing == 0)
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TopEnable = BotEnable = true;
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// move screens apart
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{
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float minX = refpoints[0][0], maxX = minX;
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float minY = refpoints[0][1], maxY = minY;
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int idx = layout == 0 ? 1 : 0;
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for (int i = 1; i < 4; i++)
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bool moveV = rotation % 2 == layout;
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float offsetTop = (moveV ? 192 : 256 * topAspect) / 2 + screenGap / 2;
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float offsetBot = (moveV ? 192 : 256 * botAspect) / 2 + screenGap / 2;
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if ((rotation == 1 || rotation == 2) ^ swapScreens)
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{
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minX = std::min(minX, refpoints[i][0]);
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minY = std::min(minY, refpoints[i][1]);
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maxX = std::max(maxX, refpoints[i][0]);
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maxY = std::max(maxY, refpoints[i][1]);
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offsetTop *= -1;
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offsetBot *= -1;
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}
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float hSize = maxX - minX;
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float vSize = maxY - minY;
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M23_Translate(TopScreenMtx, (idx==0)?-offsetTop:0, (idx==1)?-offsetTop:0);
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M23_Translate(BotScreenMtx, (idx==0)?offsetBot:0, (idx==1)?offsetBot:0);
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// scale evenly
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float scale = std::min(screenWidth / hSize, screenHeight / vSize);
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refpoints[0][idx] -= offsetTop;
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refpoints[1][idx] -= offsetTop;
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refpoints[2][idx] += offsetBot;
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refpoints[3][idx] += offsetBot;
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if (integerScale)
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scale = floor(scale);
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M23_Scale(TopScreenMtx, scale);
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M23_Scale(BotScreenMtx, scale);
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for (int i = 0; i < 4; i++)
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{
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refpoints[i][0] *= scale;
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refpoints[i][1] *= scale;
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}
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botScale = scale;
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botTrans[idx] = offsetBot;
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}
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else
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// scale
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{
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int primOffset = (sizing == 1) ? 0 : 2;
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int secOffset = (sizing == 1) ? 2 : 0;
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float* primMtx = (sizing == 1) ? TopScreenMtx : BotScreenMtx;
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float* secMtx = (sizing == 1) ? BotScreenMtx : TopScreenMtx;
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float primMinX = refpoints[primOffset][0], primMaxX = primMinX;
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float primMinY = refpoints[primOffset][1], primMaxY = primMinY;
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float secMinX = refpoints[secOffset][0], secMaxX = secMinX;
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float secMinY = refpoints[secOffset][1], secMaxY = secMinY;
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primMinX = std::min(primMinX, refpoints[primOffset+1][0]);
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primMinY = std::min(primMinY, refpoints[primOffset+1][1]);
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primMaxX = std::max(primMaxX, refpoints[primOffset+1][0]);
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primMaxY = std::max(primMaxY, refpoints[primOffset+1][1]);
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secMinX = std::min(secMinX, refpoints[secOffset+1][0]);
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secMinY = std::min(secMinY, refpoints[secOffset+1][1]);
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secMaxX = std::max(secMaxX, refpoints[secOffset+1][0]);
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secMaxY = std::max(secMaxY, refpoints[secOffset+1][1]);
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float primHSize = layout == 1 ? std::max(primMaxX, -primMinX) : primMaxX - primMinX;
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float primVSize = layout == 0 ? std::max(primMaxY, -primMinY) : primMaxY - primMinY;
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float secHSize = layout == 1 ? std::max(secMaxX, -secMinX) : secMaxX - secMinX;
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float secVSize = layout == 0 ? std::max(secMaxY, -secMinY) : secMaxY - secMinY;
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float primScale = std::min(screenWidth / primHSize, screenHeight / primVSize);
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float secScale = 1.f;
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if (layout == 0)
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if (sizing == 0)
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{
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if (screenHeight - primVSize * primScale < secVSize)
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primScale = std::min(screenWidth / primHSize, (screenHeight - secVSize) / primVSize);
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else
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secScale = std::min((screenHeight - primVSize * primScale) / secVSize, screenWidth / secHSize);
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float minX = refpoints[0][0], maxX = minX;
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float minY = refpoints[0][1], maxY = minY;
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for (int i = 1; i < 4; i++)
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{
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minX = std::min(minX, refpoints[i][0]);
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minY = std::min(minY, refpoints[i][1]);
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maxX = std::max(maxX, refpoints[i][0]);
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maxY = std::max(maxY, refpoints[i][1]);
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}
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float hSize = maxX - minX;
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float vSize = maxY - minY;
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// scale evenly
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float scale = std::min(screenWidth / hSize, screenHeight / vSize);
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if (integerScale)
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scale = floor(scale);
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M23_Scale(TopScreenMtx, scale);
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M23_Scale(BotScreenMtx, scale);
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for (int i = 0; i < 4; i++)
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{
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refpoints[i][0] *= scale;
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refpoints[i][1] *= scale;
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}
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botScale = scale;
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}
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else
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{
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if (screenWidth - primHSize * primScale < secHSize)
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primScale = std::min((screenWidth - secHSize) / primHSize, screenHeight / primVSize);
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int primOffset = (sizing == 1) ? 0 : 2;
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int secOffset = (sizing == 1) ? 2 : 0;
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float* primMtx = (sizing == 1) ? TopScreenMtx : BotScreenMtx;
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float* secMtx = (sizing == 1) ? BotScreenMtx : TopScreenMtx;
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float primMinX = refpoints[primOffset][0], primMaxX = primMinX;
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float primMinY = refpoints[primOffset][1], primMaxY = primMinY;
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float secMinX = refpoints[secOffset][0], secMaxX = secMinX;
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float secMinY = refpoints[secOffset][1], secMaxY = secMinY;
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primMinX = std::min(primMinX, refpoints[primOffset+1][0]);
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primMinY = std::min(primMinY, refpoints[primOffset+1][1]);
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primMaxX = std::max(primMaxX, refpoints[primOffset+1][0]);
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primMaxY = std::max(primMaxY, refpoints[primOffset+1][1]);
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secMinX = std::min(secMinX, refpoints[secOffset+1][0]);
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secMinY = std::min(secMinY, refpoints[secOffset+1][1]);
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secMaxX = std::max(secMaxX, refpoints[secOffset+1][0]);
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secMaxY = std::max(secMaxY, refpoints[secOffset+1][1]);
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float primHSize = layout == 1 ? std::max(primMaxX, -primMinX) : primMaxX - primMinX;
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float primVSize = layout == 0 ? std::max(primMaxY, -primMinY) : primMaxY - primMinY;
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float secHSize = layout == 1 ? std::max(secMaxX, -secMinX) : secMaxX - secMinX;
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float secVSize = layout == 0 ? std::max(secMaxY, -secMinY) : secMaxY - secMinY;
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float primScale = std::min(screenWidth / primHSize, screenHeight / primVSize);
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float secScale = 1.f;
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if (layout == 0)
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{
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if (screenHeight - primVSize * primScale < secVSize)
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primScale = std::min(screenWidth / primHSize, (screenHeight - secVSize) / primVSize);
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else
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secScale = std::min((screenHeight - primVSize * primScale) / secVSize, screenWidth / secHSize);
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}
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else
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secScale = std::min((screenWidth - primHSize * primScale) / secHSize, screenHeight / secVSize);
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{
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if (screenWidth - primHSize * primScale < secHSize)
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primScale = std::min((screenWidth - secHSize) / primHSize, screenHeight / primVSize);
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else
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secScale = std::min((screenWidth - primHSize * primScale) / secHSize, screenHeight / secVSize);
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}
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if (integerScale)
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{
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primScale = floor(primScale);
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secScale = floor(secScale);
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}
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M23_Scale(primMtx, primScale);
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M23_Scale(secMtx, secScale);
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refpoints[primOffset+0][0] *= primScale;
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refpoints[primOffset+0][1] *= primScale;
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refpoints[primOffset+1][0] *= primScale;
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refpoints[primOffset+1][1] *= primScale;
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refpoints[secOffset+0][0] *= secScale;
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refpoints[secOffset+0][1] *= secScale;
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refpoints[secOffset+1][0] *= secScale;
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refpoints[secOffset+1][1] *= secScale;
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botScale = (sizing == 1) ? secScale : primScale;
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}
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if (integerScale)
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{
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primScale = floor(primScale);
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secScale = floor(secScale);
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}
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M23_Scale(primMtx, primScale);
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M23_Scale(secMtx, secScale);
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refpoints[primOffset+0][0] *= primScale;
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refpoints[primOffset+0][1] *= primScale;
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refpoints[primOffset+1][0] *= primScale;
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refpoints[primOffset+1][1] *= primScale;
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refpoints[secOffset+0][0] *= secScale;
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refpoints[secOffset+0][1] *= secScale;
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refpoints[secOffset+1][0] *= secScale;
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refpoints[secOffset+1][1] *= secScale;
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botScale = (sizing == 1) ? secScale : primScale;
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}
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}
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// position
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{
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float minX = refpoints[0][0], maxX = minX;
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float minY = refpoints[0][1], maxY = minY;
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float minX = refpoints[posRefPointOffset][0], maxX = minX;
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float minY = refpoints[posRefPointOffset][1], maxY = minY;
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for (int i = 1; i < 4; i++)
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for (int i = posRefPointOffset + 1; i < posRefPointOffset + posRefPointCount; i++)
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{
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minX = std::min(minX, refpoints[i][0]);
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minY = std::min(minY, refpoints[i][1]);
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@ -297,6 +353,7 @@ void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int
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// prepare a 'reverse' matrix for the touchscreen
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// this matrix undoes the transforms applied to the bottom screen
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// and can be used to calculate touchscreen coords from host screen coords
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if (BotEnable)
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{
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M23_Identity(TouchMtx);
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@ -309,25 +366,45 @@ void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int
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M23_RotateFast(rotmtx, (4-rotation) & 3);
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M23_Multiply(TouchMtx, rotmtx, TouchMtx);
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M23_Scale(TouchMtx, 1.f/botAspect, 1);
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M23_Translate(TouchMtx, 256/2, 192/2);
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}
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}
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void GetScreenTransforms(float* top, float* bot)
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int GetScreenTransforms(float* out, int* kind)
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{
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memcpy(top, TopScreenMtx, 6*sizeof(float));
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memcpy(bot, BotScreenMtx, 6*sizeof(float));
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int num = 0;
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if (TopEnable)
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{
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memcpy(out + 6*num, TopScreenMtx, sizeof(TopScreenMtx));
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kind[num] = 0;
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num++;
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}
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if (BotEnable)
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{
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memcpy(out + 6*num, BotScreenMtx, sizeof(BotScreenMtx));
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kind[num] = 1;
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num++;
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}
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return num;
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}
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void GetTouchCoords(int& x, int& y)
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bool GetTouchCoords(int& x, int& y)
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{
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float vx = x;
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float vy = y;
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if (BotEnable)
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{
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float vx = x;
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float vy = y;
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M23_Transform(TouchMtx, vx, vy);
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M23_Transform(TouchMtx, vx, vy);
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x = (int)vx;
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y = (int)vy;
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x = (int)vx;
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y = (int)vy;
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if (x >= 0 && x < 256 && y >= 0 && y < 192)
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return true;
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}
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return false;
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}
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}
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|
@ -42,6 +42,8 @@ int ScreenLayout;
|
|||
int ScreenSwap;
|
||||
int ScreenSizing;
|
||||
int IntegerScaling;
|
||||
int ScreenAspectTop;
|
||||
int ScreenAspectBot;
|
||||
int ScreenFilter;
|
||||
|
||||
int ScreenUseGL;
|
||||
|
@ -146,6 +148,8 @@ ConfigEntry PlatformConfigFile[] =
|
|||
{"ScreenSwap", 0, &ScreenSwap, 0, NULL, 0},
|
||||
{"ScreenSizing", 0, &ScreenSizing, 0, NULL, 0},
|
||||
{"IntegerScaling", 0, &IntegerScaling, 0, NULL, 0},
|
||||
{"ScreenAspectTop",0, &ScreenAspectTop,0, NULL, 0},
|
||||
{"ScreenAspectBot",0, &ScreenAspectBot,0, NULL, 0},
|
||||
{"ScreenFilter", 0, &ScreenFilter, 1, NULL, 0},
|
||||
|
||||
{"ScreenUseGL", 0, &ScreenUseGL, 0, NULL, 0},
|
||||
|
|
|
@ -56,6 +56,8 @@ extern int ScreenGap;
|
|||
extern int ScreenLayout;
|
||||
extern int ScreenSwap;
|
||||
extern int ScreenSizing;
|
||||
extern int ScreenAspectTop;
|
||||
extern int ScreenAspectBot;
|
||||
extern int IntegerScaling;
|
||||
extern int ScreenFilter;
|
||||
|
||||
|
|
|
@ -646,15 +646,25 @@ void ScreenHandler::screenSetupLayout(int w, int h)
|
|||
int sizing = Config::ScreenSizing;
|
||||
if (sizing == 3) sizing = autoScreenSizing;
|
||||
|
||||
float aspectRatios[] =
|
||||
{
|
||||
1.f,
|
||||
(16.f/9)/(4.f/3),
|
||||
(21.f/9)/(4.f/3),
|
||||
((float)w/h)/(4.f/3)
|
||||
};
|
||||
|
||||
Frontend::SetupScreenLayout(w, h,
|
||||
Config::ScreenLayout,
|
||||
Config::ScreenRotation,
|
||||
sizing,
|
||||
Config::ScreenGap,
|
||||
Config::IntegerScaling != 0,
|
||||
Config::ScreenSwap != 0);
|
||||
Config::ScreenSwap != 0,
|
||||
aspectRatios[Config::ScreenAspectTop],
|
||||
aspectRatios[Config::ScreenAspectBot]);
|
||||
|
||||
Frontend::GetScreenTransforms(screenMatrix[0], screenMatrix[1]);
|
||||
numScreens = Frontend::GetScreenTransforms(screenMatrix[0], screenKind);
|
||||
}
|
||||
|
||||
QSize ScreenHandler::screenGetMinSize()
|
||||
|
@ -779,19 +789,16 @@ void ScreenPanelNative::setupScreenLayout()
|
|||
{
|
||||
int w = width();
|
||||
int h = height();
|
||||
float* mtx;
|
||||
|
||||
screenSetupLayout(w, h);
|
||||
|
||||
mtx = screenMatrix[0];
|
||||
screenTrans[0].setMatrix(mtx[0], mtx[1], 0.f,
|
||||
mtx[2], mtx[3], 0.f,
|
||||
mtx[4], mtx[5], 1.f);
|
||||
|
||||
mtx = screenMatrix[1];
|
||||
screenTrans[1].setMatrix(mtx[0], mtx[1], 0.f,
|
||||
mtx[2], mtx[3], 0.f,
|
||||
mtx[4], mtx[5], 1.f);
|
||||
for (int i = 0; i < numScreens; i++)
|
||||
{
|
||||
float* mtx = screenMatrix[i];
|
||||
screenTrans[i].setMatrix(mtx[0], mtx[1], 0.f,
|
||||
mtx[2], mtx[3], 0.f,
|
||||
mtx[4], mtx[5], 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenPanelNative::paintEvent(QPaintEvent* event)
|
||||
|
@ -811,11 +818,11 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
|
|||
|
||||
QRect screenrc(0, 0, 256, 192);
|
||||
|
||||
painter.setTransform(screenTrans[0]);
|
||||
painter.drawImage(screenrc, screen[0]);
|
||||
|
||||
painter.setTransform(screenTrans[1]);
|
||||
painter.drawImage(screenrc, screen[1]);
|
||||
for (int i = 0; i < numScreens; i++)
|
||||
{
|
||||
painter.setTransform(screenTrans[i]);
|
||||
painter.drawImage(screenrc, screen[screenKind[i]]);
|
||||
}
|
||||
|
||||
OSD::Update(nullptr);
|
||||
OSD::DrawNative(painter);
|
||||
|
@ -1002,11 +1009,11 @@ void ScreenPanelGL::paintGL()
|
|||
|
||||
GLint transloc = screenShader->uniformLocation("uTransform");
|
||||
|
||||
glUniformMatrix2x3fv(transloc, 1, GL_TRUE, screenMatrix[0]);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 2*3);
|
||||
|
||||
glUniformMatrix2x3fv(transloc, 1, GL_TRUE, screenMatrix[1]);
|
||||
glDrawArrays(GL_TRIANGLES, 2*3, 2*3);
|
||||
for (int i = 0; i < numScreens; i++)
|
||||
{
|
||||
glUniformMatrix2x3fv(transloc, 1, GL_TRUE, screenMatrix[i]);
|
||||
glDrawArrays(GL_TRIANGLES, screenKind[i] == 0 ? 0 : 2*3, 2*3);
|
||||
}
|
||||
|
||||
screenShader->release();
|
||||
|
||||
|
@ -1272,9 +1279,9 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
|
|||
QMenu* submenu = menu->addMenu("Screen sizing");
|
||||
grpScreenSizing = new QActionGroup(submenu);
|
||||
|
||||
const char* screensizing[] = {"Even", "Emphasize top", "Emphasize bottom", "Auto"};
|
||||
const char* screensizing[] = {"Even", "Emphasize top", "Emphasize bottom", "Auto", "Top only", "Bottom only"};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
actScreenSizing[i] = submenu->addAction(QString(screensizing[i]));
|
||||
actScreenSizing[i]->setActionGroup(grpScreenSizing);
|
||||
|
@ -1290,6 +1297,38 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
|
|||
actIntegerScaling->setCheckable(true);
|
||||
connect(actIntegerScaling, &QAction::triggered, this, &MainWindow::onChangeIntegerScaling);
|
||||
}
|
||||
{
|
||||
QMenu* submenu = menu->addMenu("Aspect ratio");
|
||||
grpScreenAspectTop = new QActionGroup(submenu);
|
||||
|
||||
const char* aspectRatiosTop[] = {"Top 4:3 (native)", "Top 16:9", "Top 21:9", "Top window"};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
actScreenAspectTop[i] = submenu->addAction(QString(aspectRatiosTop[i]));
|
||||
actScreenAspectTop[i]->setActionGroup(grpScreenAspectTop);
|
||||
actScreenAspectTop[i]->setData(QVariant(i));
|
||||
actScreenAspectTop[i]->setCheckable(true);
|
||||
}
|
||||
|
||||
connect(grpScreenAspectTop, &QActionGroup::triggered, this, &MainWindow::onChangeScreenAspectTop);
|
||||
|
||||
submenu->addSeparator();
|
||||
|
||||
grpScreenAspectBot = new QActionGroup(submenu);
|
||||
|
||||
const char* aspectRatiosBot[] = {"Bottom 4:3 (native)", "Bottom 16:9", "Bottom 21:9", "Bottom window"};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
actScreenAspectBot[i] = submenu->addAction(QString(aspectRatiosBot[i]));
|
||||
actScreenAspectBot[i]->setActionGroup(grpScreenAspectBot);
|
||||
actScreenAspectBot[i]->setData(QVariant(i));
|
||||
actScreenAspectBot[i]->setCheckable(true);
|
||||
}
|
||||
|
||||
connect(grpScreenAspectBot, &QActionGroup::triggered, this, &MainWindow::onChangeScreenAspectBot);
|
||||
}
|
||||
|
||||
actScreenFiltering = menu->addAction("Screen filtering");
|
||||
actScreenFiltering->setCheckable(true);
|
||||
|
@ -1352,6 +1391,9 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
|
|||
|
||||
actScreenSwap->setChecked(Config::ScreenSwap != 0);
|
||||
|
||||
actScreenAspectTop[Config::ScreenAspectTop]->setChecked(true);
|
||||
actScreenAspectBot[Config::ScreenAspectBot]->setChecked(true);
|
||||
|
||||
actScreenFiltering->setChecked(Config::ScreenFilter != 0);
|
||||
actShowOSD->setChecked(Config::ShowOSD != 0);
|
||||
|
||||
|
@ -2264,6 +2306,22 @@ void MainWindow::onChangeScreenSizing(QAction* act)
|
|||
emit screenLayoutChange();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenAspectTop(QAction* act)
|
||||
{
|
||||
int aspect = act->data().toInt();
|
||||
Config::ScreenAspectTop = aspect;
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenAspectBot(QAction* act)
|
||||
{
|
||||
int aspect = act->data().toInt();
|
||||
Config::ScreenAspectBot = aspect;
|
||||
|
||||
emit screenLayoutChange();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeIntegerScaling(bool checked)
|
||||
{
|
||||
Config::IntegerScaling = checked?1:0;
|
||||
|
@ -2444,7 +2502,9 @@ int main(int argc, char** argv)
|
|||
SANITIZE(Config::ScreenRotation, 0, 3);
|
||||
SANITIZE(Config::ScreenGap, 0, 500);
|
||||
SANITIZE(Config::ScreenLayout, 0, 2);
|
||||
SANITIZE(Config::ScreenSizing, 0, 3);
|
||||
SANITIZE(Config::ScreenSizing, 0, 5);
|
||||
SANITIZE(Config::ScreenAspectTop, 0, 4);
|
||||
SANITIZE(Config::ScreenAspectBot, 0, 4);
|
||||
#undef SANITIZE
|
||||
|
||||
QSurfaceFormat format;
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include <QOpenGLFunctions_3_2_Core>
|
||||
#include <QOpenGLShaderProgram>
|
||||
|
||||
#include "FrontendUtil.h"
|
||||
|
||||
class EmuThread : public QThread
|
||||
{
|
||||
|
@ -105,7 +106,9 @@ protected:
|
|||
void screenOnMouseRelease(QMouseEvent* event);
|
||||
void screenOnMouseMove(QMouseEvent* event);
|
||||
|
||||
float screenMatrix[2][6];
|
||||
float screenMatrix[Frontend::MaxScreenTransforms][6];
|
||||
int screenKind[Frontend::MaxScreenTransforms];
|
||||
int numScreens;
|
||||
|
||||
bool touching;
|
||||
|
||||
|
@ -137,7 +140,7 @@ private:
|
|||
void setupScreenLayout();
|
||||
|
||||
QImage screen[2];
|
||||
QTransform screenTrans[2];
|
||||
QTransform screenTrans[Frontend::MaxScreenTransforms];
|
||||
};
|
||||
|
||||
|
||||
|
@ -237,6 +240,8 @@ private slots:
|
|||
void onChangeScreenLayout(QAction* act);
|
||||
void onChangeScreenSwap(bool checked);
|
||||
void onChangeScreenSizing(QAction* act);
|
||||
void onChangeScreenAspectTop(QAction* act);
|
||||
void onChangeScreenAspectBot(QAction* act);
|
||||
void onChangeIntegerScaling(bool checked);
|
||||
void onChangeScreenFiltering(bool checked);
|
||||
void onChangeShowOSD(bool checked);
|
||||
|
@ -303,8 +308,12 @@ public:
|
|||
QAction* actScreenLayout[3];
|
||||
QAction* actScreenSwap;
|
||||
QActionGroup* grpScreenSizing;
|
||||
QAction* actScreenSizing[4];
|
||||
QAction* actScreenSizing[6];
|
||||
QAction* actIntegerScaling;
|
||||
QActionGroup* grpScreenAspectTop;
|
||||
QAction* actScreenAspectTop[4];
|
||||
QActionGroup* grpScreenAspectBot;
|
||||
QAction* actScreenAspectBot[4];
|
||||
QAction* actScreenFiltering;
|
||||
QAction* actShowOSD;
|
||||
QAction* actLimitFramerate;
|
||||
|
|
Loading…
Reference in New Issue