fix possible crashes upon exit
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dbefaf0ad3
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b70e085921
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@ -22,6 +22,7 @@ void uninitAlloc(void)
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// note the void * cast; otherwise it'll be treated as a string
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oss << (void *) (alloc.first) << " " << types[alloc.second] << "\n";
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ossstr = oss.str();
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printf("data leak: %s\n", ossstr.c_str());
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userbug("Some data was leaked; either you left a uiControl lying around or there's a bug in libui itself. Leaked data:\n%s", ossstr.c_str());
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}
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@ -96,6 +96,8 @@ int EmuThreadFunc(void* burp)
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u32 nlines = NDS::RunFrame();
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//SDL_UnlockMutex(ScreenMutex);
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if (EmuRunning == 0) break;
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uiAreaQueueRedrawAll(MainDrawArea);
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// framerate limiter based off SDL2_gfx
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@ -266,6 +268,9 @@ void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
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if (!file) return;
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NDS::LoadROM(file, Config::DirectBoot);
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uiFreeText(file);
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// TODO: change libui to store strings in stack-allocated buffers?
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// so we don't have to free it after use
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EmuRunning = 1;
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}
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