fix possible crashes upon exit

This commit is contained in:
StapleButter 2017-09-19 21:06:15 +02:00
parent dbefaf0ad3
commit b70e085921
2 changed files with 6 additions and 0 deletions

View File

@ -22,6 +22,7 @@ void uninitAlloc(void)
// note the void * cast; otherwise it'll be treated as a string
oss << (void *) (alloc.first) << " " << types[alloc.second] << "\n";
ossstr = oss.str();
printf("data leak: %s\n", ossstr.c_str());
userbug("Some data was leaked; either you left a uiControl lying around or there's a bug in libui itself. Leaked data:\n%s", ossstr.c_str());
}

View File

@ -96,6 +96,8 @@ int EmuThreadFunc(void* burp)
u32 nlines = NDS::RunFrame();
//SDL_UnlockMutex(ScreenMutex);
if (EmuRunning == 0) break;
uiAreaQueueRedrawAll(MainDrawArea);
// framerate limiter based off SDL2_gfx
@ -266,6 +268,9 @@ void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
if (!file) return;
NDS::LoadROM(file, Config::DirectBoot);
uiFreeText(file);
// TODO: change libui to store strings in stack-allocated buffers?
// so we don't have to free it after use
EmuRunning = 1;
}