move HBlank 48 cycles later
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@ -26,7 +26,7 @@ namespace GPU
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{
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{
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#define LINE_CYCLES (355*6)
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#define LINE_CYCLES (355*6)
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#define HBLANK_CYCLES (256*6)
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#define HBLANK_CYCLES (48+(256*6))
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#define FRAME_CYCLES (LINE_CYCLES * 263)
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#define FRAME_CYCLES (LINE_CYCLES * 263)
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u16 VCount;
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u16 VCount;
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