lay some groundwork
This commit is contained in:
parent
7e52831ce1
commit
b496bb4856
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@ -71,7 +71,7 @@ DefaultList<int> DefaultInts =
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#ifdef GDBSTUB_ENABLED
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{"Instance*.Gdb.ARM7.Port", 3334},
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{"Instance*.Gdb.ARM9.Port", 3333},
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#endif,
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#endif
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{"LAN.HostNumPlayers", 16},
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};
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@ -151,7 +151,7 @@ void EmuThread::run()
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while (emuStatus != emuStatus_Exit)
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{
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MPInterface::Get().Process();
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MPInterface::Get().Process(emuInstance->instanceID);
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emuInstance->inputProcess();
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if (emuInstance->hotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
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@ -843,7 +843,7 @@ void LAN::ProcessLAN(int type)
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bool good = true;
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if (event.packet->dataLength < sizeof(MPPacketHeader))
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good = false;
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else if (header->Magic != 0x4946494E)
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else if (header->Magic != kPacketMagic)
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good = false;
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else if (header->SenderID == MyPlayer.ID)
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good = false;
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@ -881,7 +881,7 @@ void LAN::ProcessLAN(int type)
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}
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}
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void LAN::Process()
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void LAN::Process(int inst)
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{
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if (!Active) return;
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@ -945,7 +945,7 @@ int LAN::SendPacketGeneric(u32 type, u8* packet, int len, u64 timestamp)
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ENetPacket* enetpacket = enet_packet_create(nullptr, sizeof(MPPacketHeader)+len, flags);
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MPPacketHeader pktheader;
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pktheader.Magic = 0x4946494E;
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pktheader.Magic = kPacketMagic;
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pktheader.SenderID = MyPlayer.ID;
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pktheader.Type = type;
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pktheader.Length = len;
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@ -94,7 +94,7 @@ public:
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int GetNumPlayers() { return NumPlayers; }
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int GetMaxPlayers() { return MaxPlayers; }
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void Process() override;
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void Process(int inst) override;
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void Begin(int inst) override;
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void End(int inst) override;
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@ -29,6 +29,9 @@ using Platform::LogLevel;
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namespace melonDS
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{
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const u32 kPacketMagic = 0x4946494E; // NIFI
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LocalMP::LocalMP() noexcept :
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MPQueueLock(Mutex_Create())
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{
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@ -166,7 +169,7 @@ int LocalMP::SendPacketGeneric(int inst, u32 type, u8* packet, int len, u64 time
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// TODO: check if the FIFO is full!
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MPPacketHeader pktheader;
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pktheader.Magic = 0x4946494E;
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pktheader.Magic = kPacketMagic;
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pktheader.SenderID = inst;
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pktheader.Type = type;
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pktheader.Length = len;
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@ -224,7 +227,7 @@ int LocalMP::RecvPacketGeneric(int inst, u8* packet, bool block, u64* timestamp)
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MPPacketHeader pktheader = {};
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FIFORead(inst, 0, &pktheader, sizeof(pktheader));
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if (pktheader.Magic != 0x4946494E)
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if (pktheader.Magic != kPacketMagic)
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{
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Log(LogLevel::Warn, "PACKET FIFO OVERFLOW\n");
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PacketReadOffset[inst] = MPStatus.PacketWriteOffset;
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@ -323,7 +326,7 @@ u16 LocalMP::RecvReplies(int inst, u8* packets, u64 timestamp, u16 aidmask)
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MPPacketHeader pktheader = {};
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FIFORead(inst, 1, &pktheader, sizeof(pktheader));
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if (pktheader.Magic != 0x4946494E)
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if (pktheader.Magic != kPacketMagic)
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{
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Log(LogLevel::Warn, "REPLY FIFO OVERFLOW\n");
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ReplyReadOffset[inst] = MPStatus.ReplyWriteOffset;
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@ -48,18 +48,18 @@ public:
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LocalMP& operator=(LocalMP&& other) = delete;
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~LocalMP() noexcept;
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void Process() {}
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void Process(int inst) override {}
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void Begin(int inst);
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void End(int inst);
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void Begin(int inst) override;
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void End(int inst) override;
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int SendPacket(int inst, u8* data, int len, u64 timestamp);
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int RecvPacket(int inst, u8* data, u64* timestamp);
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int SendCmd(int inst, u8* data, int len, u64 timestamp);
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int SendReply(int inst, u8* data, int len, u64 timestamp, u16 aid);
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int SendAck(int inst, u8* data, int len, u64 timestamp);
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int RecvHostPacket(int inst, u8* data, u64* timestamp);
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u16 RecvReplies(int inst, u8* data, u64 timestamp, u16 aidmask);
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int SendPacket(int inst, u8* data, int len, u64 timestamp) override;
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int RecvPacket(int inst, u8* data, u64* timestamp) override;
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int SendCmd(int inst, u8* data, int len, u64 timestamp) override;
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int SendReply(int inst, u8* data, int len, u64 timestamp, u16 aid) override;
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int SendAck(int inst, u8* data, int len, u64 timestamp) override;
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int RecvHostPacket(int inst, u8* data, u64* timestamp) override;
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u16 RecvReplies(int inst, u8* data, u64 timestamp, u16 aidmask) override;
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private:
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void FIFORead(int inst, int fifo, void* buf, int len) noexcept;
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@ -27,7 +27,7 @@ namespace melonDS
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class DummyMP : public MPInterface
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{
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public:
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void Process() override {}
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void Process(int inst) override {}
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void Begin(int inst) override {}
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void End(int inst) override {}
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@ -56,7 +56,7 @@ public:
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void SetRecvTimeout(int timeout) noexcept { RecvTimeout = timeout; }
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// function called every video frame
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virtual void Process() = 0;
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virtual void Process(int inst) = 0;
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virtual void Begin(int inst) = 0;
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virtual void End(int inst) = 0;
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@ -37,8 +37,27 @@
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namespace melonDS
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{
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const u32 kNetplayMagic = 0x5054454E; // NETP
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const u32 kProtocolVersion = 1;
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const u32 kLocalhost = 0x0100007F;
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enum
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{
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Chan_Input0 = 0, // channels 0-15 -- input from players 0-15 resp.
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Chan_Cmd = 16, // channel 16 -- control commands
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};
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enum
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{
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Cmd_ClientInit = 1, // 01 -- host->client -- init new client and assign ID
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Cmd_PlayerInfo, // 02 -- client->host -- send client player info to host
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Cmd_PlayerList, // 03 -- host->client -- broadcast updated player list
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//Cmd_PlayerConnect, // 04 -- both -- signal connected state (ready to receive MP frames)
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//Cmd_PlayerDisconnect, // 05 -- both -- signal disconnected state (not receiving MP frames)
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};
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Netplay::Netplay() noexcept : LocalMP(), Inited(false)
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{
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@ -175,7 +194,7 @@ bool Netplay::StartClient(const char* playername, const char* host, int port)
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return false;
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}
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ENetEvent event;
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/*ENetEvent event;
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bool conn = false;
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if (enet_host_service(Host, &event, 5000) > 0)
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{
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@ -191,6 +210,74 @@ bool Netplay::StartClient(const char* playername, const char* host, int port)
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printf("connection failed\n");
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enet_peer_reset(peer);
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return false;
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}*/
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ENetEvent event;
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int conn = 0;
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u32 starttick = (u32)Platform::GetMSCount();
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const int conntimeout = 5000;
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for (;;)
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{
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u32 curtick = (u32)Platform::GetMSCount();
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if (curtick < starttick) break;
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int timeout = conntimeout - (int)(curtick - starttick);
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if (timeout < 0) break;
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if (enet_host_service(Host, &event, timeout) > 0)
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{
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if (conn == 0 && event.type == ENET_EVENT_TYPE_CONNECT)
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{
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conn = 1;
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}
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else if (conn == 1 && event.type == ENET_EVENT_TYPE_RECEIVE)
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{
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u8* data = event.packet->data;
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if (event.channelID != Chan_Cmd) continue;
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if (data[0] != Cmd_ClientInit) continue;
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if (event.packet->dataLength != 11) continue;
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u32 magic = data[1] | (data[2] << 8) | (data[3] << 16) | (data[4] << 24);
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u32 version = data[5] | (data[6] << 8) | (data[7] << 16) | (data[8] << 24);
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if (magic != kNetplayMagic) continue;
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if (version != kProtocolVersion) continue;
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if (data[10] > 16) continue;
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MaxPlayers = data[10];
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// send player information
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MyPlayer.ID = data[9];
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u8 cmd[9+sizeof(Player)];
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cmd[0] = Cmd_PlayerInfo;
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cmd[1] = (u8)kNetplayMagic;
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cmd[2] = (u8)(kNetplayMagic >> 8);
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cmd[3] = (u8)(kNetplayMagic >> 16);
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cmd[4] = (u8)(kNetplayMagic >> 24);
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cmd[5] = (u8)kProtocolVersion;
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cmd[6] = (u8)(kProtocolVersion >> 8);
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cmd[7] = (u8)(kProtocolVersion >> 16);
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cmd[8] = (u8)(kProtocolVersion >> 24);
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memcpy(&cmd[9], &MyPlayer, sizeof(Player));
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ENetPacket* pkt = enet_packet_create(cmd, 9+sizeof(Player), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event.peer, Chan_Cmd, pkt);
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conn = 2;
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break;
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}
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else if (event.type == ENET_EVENT_TYPE_DISCONNECT)
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{
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conn = 0;
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break;
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}
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}
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else
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break;
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}
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if (conn != 2)
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{
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enet_peer_reset(peer);
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enet_host_destroy(Host);
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Host = nullptr;
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return false;
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}
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Player* player = &MyPlayer;
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player->Status = 3;
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HostAddress = addr.host;
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RemotePeers[0] = peer;
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Active = true;
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IsHost = false;
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{
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case ENET_EVENT_TYPE_CONNECT:
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{
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if ((NumPlayers >= MaxPlayers) || (NumPlayers >= 16))
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{
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// game is full, reject connection
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enet_peer_disconnect(event.peer, 0);
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break;
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}
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// TODO: reject connection if game is running
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// client connected; assign player number
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int id;
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for (id = 0; id < 16; id++)
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{
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if (id >= NumPlayers) break;
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if (Players[id].Status == 0) break;
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if (Players[id].Status == Player_None) break;
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}
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if (id < 16)
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{
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u8 cmd[2];
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cmd[0] = 0x01;
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cmd[1] = (u8)id;
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ENetPacket* pkt = enet_packet_create(cmd, 2, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event.peer, 0, pkt);
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u8 cmd[11];
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cmd[0] = Cmd_ClientInit;
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cmd[1] = (u8)kNetplayMagic;
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cmd[2] = (u8)(kNetplayMagic >> 8);
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cmd[3] = (u8)(kNetplayMagic >> 16);
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cmd[4] = (u8)(kNetplayMagic >> 24);
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cmd[5] = (u8)kProtocolVersion;
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cmd[6] = (u8)(kProtocolVersion >> 8);
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cmd[7] = (u8)(kProtocolVersion >> 16);
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cmd[8] = (u8)(kProtocolVersion >> 24);
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cmd[9] = (u8)id;
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cmd[10] = MaxPlayers;
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ENetPacket* pkt = enet_packet_create(cmd, 11, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event.peer, Chan_Cmd, pkt);
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Platform::Mutex_Lock(PlayersMutex);
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Players[id].ID = id;
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Players[id].Status = 3;
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Players[id].Status = Player_Connecting;
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Players[id].Address = event.peer->address.host;
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event.peer->data = &Players[id];
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NumPlayers++;
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Platform::Mutex_Unlock(PlayersMutex);
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RemotePeers[id] = event.peer;
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}
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else
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{
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// ???
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enet_peer_disconnect(event.peer, 0);
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}
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}
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break;
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@ -737,7 +854,32 @@ void Netplay::ProcessClient()
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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printf("schmo\n");
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{
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// another client is establishing a direct connection to us
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int playerid = -1;
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for (int i = 0; i < 16; i++)
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{
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Player* player = &Players[i];
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if (i == MyPlayer.ID) continue;
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if (player->Status != Player_Client) continue;
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if (player->Address == event.peer->address.host)
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{
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playerid = i;
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break;
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}
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}
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if (playerid < 0)
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{
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enet_peer_disconnect(event.peer, 0);
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break;
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}
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RemotePeers[playerid] = event.peer;
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event.peer->data = &Players[playerid];
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}
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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@ -754,7 +896,7 @@ void Netplay::ProcessClient()
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u8* data = (u8*)event.packet->data;
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switch (data[0])
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{
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case 0x01: // host sending player ID
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case Cmd_ClientInit: // host sending player ID
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{
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if (event.packet->dataLength != 2) break;
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@ -782,10 +924,12 @@ printf("client mirror host connecting to %08X:%d\n", mirroraddr.host, mirroraddr
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}
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break;
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case 0x03: // host sending player list
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case Cmd_PlayerList: // host sending player list
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{
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if (event.packet->dataLength != (2+sizeof(Players))) break;
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if (data[1] > 16) break;
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printf("client: receive player list, %08X %d\n", event.peer->address.host, event.peer->address.port);
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Platform::Mutex_Lock(PlayersMutex);
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NumPlayers = data[1];
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memcpy(Players, &data[2], sizeof(Players));
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@ -794,7 +938,28 @@ printf("client mirror host connecting to %08X:%d\n", mirroraddr.host, mirroraddr
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Players[i].Name[31] = '\0';
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}
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//netplayDlg->updatePlayerList(Players, NumPlayers);
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Platform::Mutex_Unlock(PlayersMutex);
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// establish connections to any new clients
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for (int i = 0; i < 16; i++)
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{
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Player* player = &Players[i];
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if (i == MyPlayer.ID) continue;
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if (player->Status != Player_Client) continue;
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if (!RemotePeers[i])
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{
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ENetAddress peeraddr;
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peeraddr.host = player->Address;
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peeraddr.port = event.peer->address.port;
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ENetPeer* peer = enet_host_connect(Host, &peeraddr, 2, 0);
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if (!peer)
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{
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// TODO deal with this
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continue;
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}
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}
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}
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}
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break;
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@ -982,13 +1147,14 @@ printf("mirror client lag notify: %d\n", lag);
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}
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#endif
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void Netplay::ProcessFrame()
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void Netplay::ProcessFrame(int inst)
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{
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/*if (IsMirror)
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{
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ProcessMirrorClient();
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}
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else*/
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if (inst == 0)
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{
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if (IsHost)
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{
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@ -1079,10 +1245,10 @@ void Netplay::ProcessInput()
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}
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#endif
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void Netplay::Process()
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void Netplay::Process(int inst)
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{
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ProcessFrame();
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LocalMP::Process();
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ProcessFrame(inst);
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LocalMP::Process(inst);
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}
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}
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@ -68,7 +68,7 @@ public:
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int GetNumPlayers() { return NumPlayers; }
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int GetMaxPlayers() { return MaxPlayers; }
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void Process() override;
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void Process(int inst) override;
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private:
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bool Inited;
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|
@ -103,7 +103,7 @@ private:
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void StartLocal();
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void ProcessHost();
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void ProcessClient();
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void ProcessFrame();
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void ProcessFrame(int inst);
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};
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}
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