actually save path settings in instance-local config
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bca0457bea
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b491e99954
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@ -686,7 +686,7 @@ std::string EmuInstance::getSavestateName(int slot)
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{
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std::string ext = ".ml";
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ext += (char)('0'+slot);
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return getAssetPath(false, globalCfg.GetString("SavestatePath"), ext);
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return getAssetPath(false, localCfg.GetString("SavestatePath"), ext);
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}
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bool EmuInstance::savestateExists(int slot)
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@ -752,7 +752,7 @@ bool EmuInstance::loadState(const std::string& filename)
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previousSaveFile = ndsSave->GetPath();
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std::string savefile = filename.substr(lastSep(filename)+1);
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savefile = getAssetPath(false, globalCfg.GetString("SaveFilePath"), ".sav", savefile);
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savefile = getAssetPath(false, localCfg.GetString("SaveFilePath"), ".sav", savefile);
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savefile += instanceFileSuffix();
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ndsSave->SetPath(savefile, true);
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}
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@ -803,7 +803,7 @@ bool EmuInstance::saveState(const std::string& filename)
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if (globalCfg.GetBool("Savestate.RelocSRAM") && ndsSave)
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{
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std::string savefile = filename.substr(lastSep(filename)+1);
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savefile = getAssetPath(false, globalCfg.GetString("SaveFilePath"), ".sav", savefile);
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savefile = getAssetPath(false, localCfg.GetString("SaveFilePath"), ".sav", savefile);
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savefile += instanceFileSuffix();
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ndsSave->SetPath(savefile, false);
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}
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@ -839,7 +839,7 @@ void EmuInstance::loadCheats()
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{
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unloadCheats();
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std::string filename = getAssetPath(false, globalCfg.GetString("CheatFilePath"), ".mch");
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std::string filename = getAssetPath(false, localCfg.GetString("CheatFilePath"), ".mch");
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// TODO: check for error (malformed cheat file, ...)
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cheatFile = std::make_unique<ARCodeFile>(filename);
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@ -1405,7 +1405,7 @@ void EmuInstance::reset()
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if ((cartType != -1) && ndsSave)
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{
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std::string oldsave = ndsSave->GetPath();
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std::string newsave = getAssetPath(false, globalCfg.GetString("SaveFilePath"), ".sav");
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std::string newsave = getAssetPath(false, localCfg.GetString("SaveFilePath"), ".sav");
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newsave += instanceFileSuffix();
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if (oldsave != newsave)
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ndsSave->SetPath(newsave, false);
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@ -1414,7 +1414,7 @@ void EmuInstance::reset()
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if ((gbaCartType != -1) && gbaSave)
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{
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std::string oldsave = gbaSave->GetPath();
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std::string newsave = getAssetPath(true, globalCfg.GetString("SaveFilePath"), ".sav");
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std::string newsave = getAssetPath(true, localCfg.GetString("SaveFilePath"), ".sav");
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newsave += instanceFileSuffix();
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if (oldsave != newsave)
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gbaSave->SetPath(newsave, false);
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@ -1863,7 +1863,7 @@ bool EmuInstance::loadROM(QStringList filepath, bool reset)
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u32 savelen = 0;
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std::unique_ptr<u8[]> savedata = nullptr;
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std::string savname = getAssetPath(false, globalCfg.GetString("SaveFilePath"), ".sav");
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std::string savname = getAssetPath(false, localCfg.GetString("SaveFilePath"), ".sav");
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std::string origsav = savname;
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savname += instanceFileSuffix();
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@ -2022,7 +2022,7 @@ bool EmuInstance::loadGBAROM(QStringList filepath)
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u32 savelen = 0;
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std::unique_ptr<u8[]> savedata = nullptr;
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std::string savname = getAssetPath(true, globalCfg.GetString("SaveFilePath"), ".sav");
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std::string savname = getAssetPath(true, localCfg.GetString("SaveFilePath"), ".sav");
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std::string origsav = savname;
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savname += instanceFileSuffix();
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@ -45,7 +45,7 @@ PathSettingsDialog::PathSettingsDialog(QWidget* parent) : QDialog(parent), ui(ne
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emuInstance = ((MainWindow*)parent)->getEmuInstance();
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auto& cfg = emuInstance->getGlobalConfig();
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auto& cfg = emuInstance->getLocalConfig();
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ui->txtSaveFilePath->setText(cfg.GetQString("SaveFilePath"));
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ui->txtSavestatePath->setText(cfg.GetQString("SavestatePath"));
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ui->txtCheatFilePath->setText(cfg.GetQString("CheatFilePath"));
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@ -108,7 +108,7 @@ void PathSettingsDialog::done(int r)
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QMessageBox::Ok, QMessageBox::Cancel) != QMessageBox::Ok)
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return;
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auto& cfg = emuInstance->getGlobalConfig();
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auto& cfg = emuInstance->getLocalConfig();
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cfg.SetQString("SaveFilePath", ui->txtSaveFilePath->text());
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cfg.SetQString("SavestatePath", ui->txtSavestatePath->text());
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cfg.SetQString("CheatFilePath", ui->txtCheatFilePath->text());
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