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@ -691,27 +691,27 @@ void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* poly
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rp->NextVR = rp->CurVR + 1;
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if (rp->NextVR >= nverts) rp->NextVR = 0;
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}
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/*
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if (ybot == ytop)
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{
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vtop = 0; vbot = 0;
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int i;
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i = 1;
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if (polygon->SlopePosition[i][0] < polygon->SlopePosition[vtop][0]) vtop = i;
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if (polygon->SlopePosition[i][0] > polygon->SlopePosition[vbot][0]) vbot = i;
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if (polygon->Vertices[i]->FinalPosition[0] < polygon->Vertices[vtop]->FinalPosition[0]) vtop = i;
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if (polygon->Vertices[i]->FinalPosition[0] > polygon->Vertices[vbot]->FinalPosition[0]) vbot = i;
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i = nverts - 1;
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if (polygon->SlopePosition[i][0] < polygon->SlopePosition[vtop][0]) vtop = i;
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if (polygon->SlopePosition[i][0] > polygon->SlopePosition[vbot][0]) vbot = i;
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if (polygon->Vertices[i]->FinalPosition[0] < polygon->Vertices[vtop]->FinalPosition[0]) vtop = i;
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if (polygon->Vertices[i]->FinalPosition[0] > polygon->Vertices[vbot]->FinalPosition[0]) vbot = i;
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rp->CurVL = vtop; rp->NextVL = vtop;
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rp->CurVR = vbot; rp->NextVR = vbot;
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rp->XL = rp->SlopeL.SetupDummy(polygon->SlopePosition[rp->CurVL][0]);
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rp->XR = rp->SlopeR.SetupDummy(polygon->SlopePosition[rp->CurVR][0]);
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rp->XL = rp->SlopeL.SetupDummy(polygon->Vertices[rp->CurVL]->FinalPosition[0]);
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rp->XR = rp->SlopeR.SetupDummy(polygon->Vertices[rp->CurVR]->FinalPosition[0]);
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}
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else
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else*/
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{
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SetupPolygonLeftEdge(rp, ytop);
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SetupPolygonRightEdge(rp, ytop);
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