2D: fix rotscaled bitmap sprites (dumb bug of the year).
fixes #41 and #34
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@ -1829,6 +1829,7 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
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if (DispCnt & 0x20)
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{
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// TODO ("reserved")
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printf("bad reserved mode\n");
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}
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else
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{
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@ -1856,7 +1857,7 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
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{
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if ((u32)rotX < width && (u32)rotY < height)
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{
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u8 color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr + ((rotY >> 8) * ytilefactor) + ((rotX >> 8) << 1));
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u16 color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr + ((rotY >> 8) * ytilefactor) + ((rotX >> 8) << 1));
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if (color & 0x8000)
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{
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@ -2000,6 +2001,7 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
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if (DispCnt & 0x20)
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{
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// TODO ("reserved")
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printf("bad reserved mode\n");
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}
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else
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{
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