Integrate support for building with dependencies from vcpkg
Configure the build using -DUSE_VCPKG=ON to use vcpkg. By default recommended triplets targeting the OS versions official builds support are used. You can opt out of this with -DUSE_RECOMMENDED_TRIPLETS=OFF.
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@ -9,6 +9,11 @@ set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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option(USE_VCPKG "Use vcpkg for dependency packages" OFF)
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if (USE_VCPKG)
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include(ConfigureVcpkg)
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endif()
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project(melonDS
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project(melonDS
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VERSION 0.9.5
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VERSION 0.9.5
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DESCRIPTION "DS emulator, sorta"
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DESCRIPTION "DS emulator, sorta"
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@ -0,0 +1,67 @@
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set(VCPKG_OVERLAY_TRIPLETS "${CMAKE_SOURCE_DIR}/cmake/overlay-triplets")
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option(USE_RECOMMENDED_TRIPLETS "Use the recommended triplets that are used for official builds" ON)
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if (CMAKE_OSX_ARCHITECTURES MATCHES ";")
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message(FATAL_ERROR "macOS universal builds are not supported. Build them individually and combine afterwards instead.")
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endif()
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if (USE_RECOMMENDED_TRIPLETS)
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execute_process(
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COMMAND uname -m
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OUTPUT_VARIABLE _HOST_PROCESSOR
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(_CAN_TARGET_AS_HOST OFF)
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if (APPLE)
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if (NOT CMAKE_OSX_ARCHITECTURES)
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if (_HOST_PROCESSOR STREQUAL arm64)
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set(CMAKE_OSX_ARCHITECTURES arm64)
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else()
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set(CMAKE_OSX_ARCHITECTURES x86_64)
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endif()
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endif()
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if (CMAKE_OSX_ARCHITECTURES STREQUAL arm64)
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set(_WANTED_TRIPLET arm64-osx-11.0-release)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
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else()
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set(_WANTED_TRIPLET x64-osx-10.15-release)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15)
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endif()
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elseif(WIN32)
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# TODO Windows arm64 if possible
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set(_CAN_TARGET_AS_HOST ON)
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set(_WANTED_TRIPLET x64-mingw-static)
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endif()
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# Don't override it if the user set something else
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if (NOT VCPKG_TARGET_TRIPLET)
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set(VCPKG_TARGET_TRIPLET "${_WANTED_TRIPLET}")
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else()
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set(_WANTED_TRIPLET "${VCPKG_TARGET_TRIPLET}")
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endif()
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if (APPLE)
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if (_HOST_PROCESSOR STREQUAL arm64 AND _WANTED_TRIPLET MATCHES "-osx")
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set(_CAN_TARGET_AS_HOST ON)
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elseif (_WANTED_TRIPLET MATCHES "^x64-osx")
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set(_CAN_TARGET_AS_HOST ON)
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endif()
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endif()
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# If host and target triplet differ, vcpkg seems to always assume that the host can't run the target's binaries.
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# In cases like cross compiling from ARM -> Intel macOS, or target being an older version of the host OS, we *can* do that so the packages built targeting the host are redundant.
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if (_CAN_TARGET_AS_HOST AND NOT VCPKG_HOST_TRIPLET)
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option(VCPKG_TARGET_AS_HOST "Use the target as host triplet to speed up builds" ON)
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else()
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option(VCPKG_TARGET_AS_HOST "Use the target as host triplet to speed up builds" OFF)
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endif()
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if (VCPKG_TARGET_AS_HOST)
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set(VCPKG_HOST_TRIPLET "${VCPKG_TARGET_TRIPLET}" CACHE STRING "Host triplet to use for vcpkg")
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endif()
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endif()
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set(CMAKE_TOOLCHAIN_FILE "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
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@ -0,0 +1,12 @@
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set(VCPKG_TARGET_ARCHITECTURE arm64)
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set(VCPKG_CRT_LINKAGE dynamic)
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set(VCPKG_LIBRARY_LINKAGE static)
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set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
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set(VCPKG_CMAKE_SYSTEM_VERSION 11.0)
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set(VCPKG_OSX_ARCHITECTURES arm64)
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set(VCPKG_BUILD_TYPE release)
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set(VCPKG_OSX_DEPLOYMENT_TARGET 11.0)
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set(VCPKG_C_FLAGS -mmacosx-version-min=11.0)
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set(VCPKG_CXX_FLAGS -mmacosx-version-min=11.0)
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@ -0,0 +1,12 @@
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set(VCPKG_TARGET_ARCHITECTURE x64)
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set(VCPKG_CRT_LINKAGE dynamic)
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set(VCPKG_LIBRARY_LINKAGE static)
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set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
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set(VCPKG_CMAKE_SYSTEM_VERSION 10.15)
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set(VCPKG_OSX_ARCHITECTURES x86_64)
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set(VCPKG_BUILD_TYPE release)
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set(VCPKG_OSX_DEPLOYMENT_TARGET 10.15)
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set(VCPKG_C_FLAGS -mmacosx-version-min=10.15)
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set(VCPKG_CXX_FLAGS -mmacosx-version-min=10.15)
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