rework slope/edge code. lay groundwork for antialiasing.

This commit is contained in:
StapleButter 2017-05-28 18:36:42 +02:00
parent 529039f766
commit ae78faf2a7
3 changed files with 93 additions and 76 deletions

View File

@ -896,8 +896,6 @@ void SubmitVertex()
s64 vertex[4] = {(s64)CurVertex[0], (s64)CurVertex[1], (s64)CurVertex[2], 0x1000}; s64 vertex[4] = {(s64)CurVertex[0], (s64)CurVertex[1], (s64)CurVertex[2], 0x1000};
Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly]; Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly];
//printf("vertex: %08X %08X %08X, %d %d %d\n", CurVertex[0], CurVertex[1], CurVertex[2], VertexColor[0], VertexColor[1], VertexColor[2]);
UpdateClipMatrix(); UpdateClipMatrix();
vertextrans->Position[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12; vertextrans->Position[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12;
vertextrans->Position[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12; vertextrans->Position[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12;

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@ -22,11 +22,6 @@
namespace GPU3D namespace GPU3D
{ {
namespace SoftRenderer
{
class Slope;
}
typedef struct typedef struct
{ {
s32 Position[4]; s32 Position[4];

View File

@ -193,12 +193,13 @@ private:
}; };
template<int side>
class Slope class Slope
{ {
public: public:
Slope() {} Slope() {}
s32 SetupDummy(s32 x0, int side) s32 SetupDummy(s32 x0)
{ {
if (side) if (side)
{ {
@ -223,7 +224,7 @@ public:
return x0; return x0;
} }
s32 Setup(s32 x0, s32 x1, s32 y0, s32 y1, s32 w0, s32 w1, int side) s32 Setup(s32 x0, s32 x1, s32 y0, s32 y1, s32 w0, s32 w1)
{ {
this->x0 = x0; this->x0 = x0;
this->y = y0; this->y = y0;
@ -312,7 +313,41 @@ public:
return ret; return ret;
} }
s32 EdgeLimit(int side) void EdgeParams_XMajor(s32* length, s32* coverage)
{
if (side ^ Negative)
*length = (dx >> 16) - ((dx-Increment) >> 16);
else
*length = ((dx+Increment) >> 16) - (dx >> 16);
// for X-major edges, coverage will be calculated later
*coverage = -1;
}
void EdgeParams_YMajor(s32* length, s32* coverage)
{
*length = 1;
if (Increment == 0)
{
*coverage = 31;
}
else
{
*coverage = (dx & 0xF800) >> 11;
if (!(side ^ Negative)) *coverage = 0x1F - *coverage;
}
}
void EdgeParams(s32* length, s32* coverage)
{
if (XMajor)
return EdgeParams_XMajor(length, coverage);
else
return EdgeParams_YMajor(length, coverage);
}
/*s32 EdgeLimit()
{ {
s32 ret; s32 ret;
if (side) if (side)
@ -327,7 +362,7 @@ public:
} }
return ret; return ret;
} }*/
s32 Increment; s32 Increment;
bool Negative; bool Negative;
@ -344,7 +379,8 @@ typedef struct
{ {
Polygon* PolyData; Polygon* PolyData;
Slope SlopeL, SlopeR; Slope<0> SlopeL;
Slope<1> SlopeR;
s32 XL, XR; s32 XL, XR;
u32 CurVL, CurVR; u32 CurVL, CurVR;
u32 NextVL, NextVR; u32 NextVL, NextVR;
@ -707,7 +743,7 @@ void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y)
rp->XL = rp->SlopeL.Setup(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0], rp->XL = rp->SlopeL.Setup(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0],
polygon->Vertices[rp->CurVL]->FinalPosition[1], polygon->Vertices[rp->NextVL]->FinalPosition[1], polygon->Vertices[rp->CurVL]->FinalPosition[1], polygon->Vertices[rp->NextVL]->FinalPosition[1],
polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], 0); polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
} }
void SetupPolygonRightEdge(RendererPolygon* rp, s32 y) void SetupPolygonRightEdge(RendererPolygon* rp, s32 y)
@ -734,7 +770,7 @@ void SetupPolygonRightEdge(RendererPolygon* rp, s32 y)
rp->XR = rp->SlopeR.Setup(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0], rp->XR = rp->SlopeR.Setup(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0],
polygon->Vertices[rp->CurVR]->FinalPosition[1], polygon->Vertices[rp->NextVR]->FinalPosition[1], polygon->Vertices[rp->CurVR]->FinalPosition[1], polygon->Vertices[rp->NextVR]->FinalPosition[1],
polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], 1); polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
} }
void SetupPolygon(RendererPolygon* rp, Polygon* polygon) void SetupPolygon(RendererPolygon* rp, Polygon* polygon)
@ -783,8 +819,8 @@ void SetupPolygon(RendererPolygon* rp, Polygon* polygon)
rp->CurVL = vtop; rp->NextVL = vtop; rp->CurVL = vtop; rp->NextVL = vtop;
rp->CurVR = vbot; rp->NextVR = vbot; rp->CurVR = vbot; rp->NextVR = vbot;
rp->XL = rp->SlopeL.SetupDummy(polygon->Vertices[rp->CurVL]->FinalPosition[0], 0); rp->XL = rp->SlopeL.SetupDummy(polygon->Vertices[rp->CurVL]->FinalPosition[0]);
rp->XR = rp->SlopeR.SetupDummy(polygon->Vertices[rp->CurVR]->FinalPosition[0], 1); rp->XR = rp->SlopeR.SetupDummy(polygon->Vertices[rp->CurVR]->FinalPosition[0]);
} }
else else
{ {
@ -826,12 +862,26 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
Vertex *vlcur, *vlnext, *vrcur, *vrnext; Vertex *vlcur, *vlnext, *vrcur, *vrnext;
s32 xstart, xend; s32 xstart, xend;
Slope* slope_start; bool l_filledge, r_filledge;
Slope* slope_end; s32 l_edgelen, r_edgelen;
s32 l_edgecov, r_edgecov;
//Slope* slope_start;
//Slope* slope_end;
Interpolator* interp_start;
Interpolator* interp_end;
xstart = rp->XL; xstart = rp->XL;
xend = rp->XR; xend = rp->XR;
// edge fill rules for opaque pixels:
// * right edge is filled if slope > 1
// * left edge is filled if slope <= 1
// * edges with slope = 0 are always filled
// edges are always filled if antialiasing is enabled or if the pixels are translucent
l_filledge = (rp->SlopeL.Negative || !rp->SlopeL.XMajor);
r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0);
s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]); s32 wl = rp->SlopeL.Interp.Interpolate(polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL]);
s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]); s32 wr = rp->SlopeR.Interp.Interpolate(polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR]);
@ -839,8 +889,12 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
s32 zr = rp->SlopeR.Interp.InterpolateZ(polygon->FinalZ[rp->CurVR], polygon->FinalZ[rp->NextVR], polygon->WBuffer); s32 zr = rp->SlopeR.Interp.InterpolateZ(polygon->FinalZ[rp->CurVR], polygon->FinalZ[rp->NextVR], polygon->WBuffer);
// if the left and right edges are swapped, render backwards. // if the left and right edges are swapped, render backwards.
// note: we 'forget' to swap the xmajor flags, on purpose // on hardware, swapped edges seem to break edge length calculation,
// the hardware has the same bug // causing X-major edges to be rendered wrong when
// wireframe/edgemarking/antialiasing are used
// it also causes bad antialiasing, but not sure what's going on (TODO)
// most probable explanation is that such slopes are considered to be Y-major
if (xstart > xend) if (xstart > xend)
{ {
vlcur = polygon->Vertices[rp->CurVR]; vlcur = polygon->Vertices[rp->CurVR];
@ -848,13 +902,17 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
vrcur = polygon->Vertices[rp->CurVL]; vrcur = polygon->Vertices[rp->CurVL];
vrnext = polygon->Vertices[rp->NextVL]; vrnext = polygon->Vertices[rp->NextVL];
slope_start = &rp->SlopeR; interp_start = &rp->SlopeR.Interp;
slope_end = &rp->SlopeL; interp_end = &rp->SlopeL.Interp;
rp->SlopeR.EdgeParams_YMajor(&l_edgelen, &l_edgecov);
rp->SlopeL.EdgeParams_YMajor(&r_edgelen, &r_edgecov);
s32 tmp; s32 tmp;
tmp = xstart; xstart = xend; xend = tmp; tmp = xstart; xstart = xend; xend = tmp;
tmp = wl; wl = wr; wr = tmp; tmp = wl; wl = wr; wr = tmp;
tmp = zl; zl = zr; zr = tmp; tmp = zl; zl = zr; zr = tmp;
tmp = (s32)l_filledge; l_filledge = r_filledge; r_filledge = (bool)tmp;
} }
else else
{ {
@ -863,85 +921,50 @@ void RenderPolygonScanline(RendererPolygon* rp, s32 y)
vrcur = polygon->Vertices[rp->CurVR]; vrcur = polygon->Vertices[rp->CurVR];
vrnext = polygon->Vertices[rp->NextVR]; vrnext = polygon->Vertices[rp->NextVR];
slope_start = &rp->SlopeL; interp_start = &rp->SlopeL.Interp;
slope_end = &rp->SlopeR; interp_end = &rp->SlopeR.Interp;
rp->SlopeL.EdgeParams(&l_edgelen, &l_edgecov);
rp->SlopeR.EdgeParams(&r_edgelen, &r_edgecov);
} }
// interpolate attributes along Y // interpolate attributes along Y
s32 rl = slope_start->Interp.Interpolate(vlcur->FinalColor[0], vlnext->FinalColor[0]); s32 rl = interp_start->Interpolate(vlcur->FinalColor[0], vlnext->FinalColor[0]);
s32 gl = slope_start->Interp.Interpolate(vlcur->FinalColor[1], vlnext->FinalColor[1]); s32 gl = interp_start->Interpolate(vlcur->FinalColor[1], vlnext->FinalColor[1]);
s32 bl = slope_start->Interp.Interpolate(vlcur->FinalColor[2], vlnext->FinalColor[2]); s32 bl = interp_start->Interpolate(vlcur->FinalColor[2], vlnext->FinalColor[2]);
s32 sl = slope_start->Interp.Interpolate(vlcur->TexCoords[0], vlnext->TexCoords[0]); s32 sl = interp_start->Interpolate(vlcur->TexCoords[0], vlnext->TexCoords[0]);
s32 tl = slope_start->Interp.Interpolate(vlcur->TexCoords[1], vlnext->TexCoords[1]); s32 tl = interp_start->Interpolate(vlcur->TexCoords[1], vlnext->TexCoords[1]);
s32 rr = slope_end->Interp.Interpolate(vrcur->FinalColor[0], vrnext->FinalColor[0]); s32 rr = interp_end->Interpolate(vrcur->FinalColor[0], vrnext->FinalColor[0]);
s32 gr = slope_end->Interp.Interpolate(vrcur->FinalColor[1], vrnext->FinalColor[1]); s32 gr = interp_end->Interpolate(vrcur->FinalColor[1], vrnext->FinalColor[1]);
s32 br = slope_end->Interp.Interpolate(vrcur->FinalColor[2], vrnext->FinalColor[2]); s32 br = interp_end->Interpolate(vrcur->FinalColor[2], vrnext->FinalColor[2]);
s32 sr = slope_end->Interp.Interpolate(vrcur->TexCoords[0], vrnext->TexCoords[0]); s32 sr = interp_end->Interpolate(vrcur->TexCoords[0], vrnext->TexCoords[0]);
s32 tr = slope_end->Interp.Interpolate(vrcur->TexCoords[1], vrnext->TexCoords[1]); s32 tr = interp_end->Interpolate(vrcur->TexCoords[1], vrnext->TexCoords[1]);
// calculate edges
//
// edge fill rules for opaque pixels:
// * right edge is filled if slope > 1
// * left edge is filled if slope <= 1
// * edges with slope = 0 are always filled
// edges are always filled if the pixels are translucent
// in wireframe mode, there are special rules for equal Z (TODO) // in wireframe mode, there are special rules for equal Z (TODO)
s32 l_edgeend, r_edgestart;
bool l_filledge, r_filledge;
if (rp->SlopeL.XMajor)
{
l_edgeend = slope_start->EdgeLimit(0);
if (l_edgeend == xstart) l_edgeend++;
l_filledge = slope_start->Negative;
}
else
{
l_edgeend = xstart + 1;
l_filledge = true;
}
if (rp->SlopeR.XMajor)
{
r_edgestart = slope_end->EdgeLimit(1);
if (r_edgestart == xend) r_edgestart--;
r_filledge = !slope_end->Negative;
}
else
{
r_edgestart = xend - 1;
r_filledge = slope_end->Increment==0;
}
int yedge = 0; int yedge = 0;
if (y == polygon->YTop) yedge = 0x4; if (y == polygon->YTop) yedge = 0x4;
else if (y == polygon->YBottom-1) yedge = 0x8; else if (y == polygon->YBottom-1) yedge = 0x8;
Interpolator interpX(xstart, xend+1, wl, wr, 8); Interpolator interpX(xstart, xend+1, wl, wr, 8);
//printf("%d: edge %d %d, %d %d\n", y, l_edgelen, r_edgelen, l_edgecov, r_edgecov);
for (s32 x = xstart; x <= xend; x++) for (s32 x = xstart; x <= xend; x++)
{ {
if (x < 0) continue; if (x < 0) continue;
if (x > 255) break; if (x > 255) break;
int edge = yedge; int edge = yedge;
if (x < l_edgeend) edge |= 0x1; if (x < xstart+l_edgelen) edge |= 0x1;
else if (x > r_edgestart) edge |= 0x2; else if (x > xend-r_edgelen) edge |= 0x2;
// wireframe polygons. really ugly, but works // wireframe polygons. really ugly, but works
if (wireframe && edge==0) if (wireframe && edge==0)
{ {
x = r_edgestart + 1; x = xend-r_edgelen + 1;
continue; continue;
} }
@ -1215,6 +1238,7 @@ void ClearBuffers()
xoff++; xoff++;
} }
xoff = 0;
yoff++; yoff++;
} }
} }