fix recent regression in screen layout calculation
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@ -222,7 +222,7 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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bool moveV = rotation % 2 == layout;
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float offsetBot = (moveV ? 192.0 : 256.0 * botAspect) / 2.0 + screenGap / 2.0;
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float offsetTop = -offsetBot;
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float offsetTop = -((moveV ? 192.0 : 256.0 * topAspect) / 2.0 + screenGap / 2.0);
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if ((rotation == 1 || rotation == 2) ^ swapScreens)
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{
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