properly resize window when changing display settings, etc

begin polishing things
This commit is contained in:
StapleButter 2017-11-23 20:01:43 +01:00
parent 8e6d834f13
commit aa4f427ed4
1 changed files with 67 additions and 7 deletions

View File

@ -644,6 +644,20 @@ void SetupScreenRects(int width, int height)
}
}
void SetMinSize(int w, int h)
{
int cw, ch;
uiWindowContentSize(MainWindow, &cw, &ch);
uiControlSetMinSize(uiControl(MainDrawArea), w, h);
if ((cw < w) || (ch < h))
{
if (cw < w) cw = w;
if (ch < h) ch = h;
uiWindowSetContentSize(MainWindow, cw, ch);
}
}
void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height)
{
SetupScreenRects(width, height);
@ -831,13 +845,44 @@ void OnSetScreenRotation(uiMenuItem* item, uiWindow* window, void* param)
int oldrot = ScreenRotation;
ScreenRotation = rot;
// TODO: adjust window size
if (rot == 1 || rot == 3)
uiControlSetMinSize(uiControl(MainDrawArea), 384, 256);
else
uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
int w, h;
uiWindowContentSize(window, &w, &h);
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
bool isHori = (rot == 1 || rot == 3);
bool wasHori = (oldrot == 1 || oldrot == 3);
if (ScreenLayout == 0) // natural
{
if (isHori)
SetMinSize(384+ScreenGap, 256);
else
SetMinSize(256, 384+ScreenGap);
if (isHori ^ wasHori)
{
int blarg = h;
h = w;
w = blarg;
uiWindowSetContentSize(window, w, h);
}
}
else if (ScreenLayout == 1) // vertical
{
if (isHori)
SetMinSize(192, 512+ScreenGap);
else
SetMinSize(256, 384+ScreenGap);
}
else // horizontal
{
if (isHori)
SetMinSize(384+ScreenGap, 256);
else
SetMinSize(512+ScreenGap, 192);
}
SetupScreenRects(w, h);
for (int i = 0; i < 4; i++)
uiMenuItemSetChecked(MenuItem_ScreenRot[i], i==ScreenRotation);
@ -865,13 +910,20 @@ void OnSetScreenGap(uiMenuItem* item, uiWindow* window, void* param)
}
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
for (int i = 0; i < 6; i++)
uiMenuItemSetChecked(MenuItem_ScreenGap[i], kScreenGap[i]==ScreenGap);
}
void OnSetScreenLayout(uiMenuItem* item, uiWindow* window, void* param)
{
int layout = *(int*)param;
ScreenLayout = layout;
// TODO trigger resize
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
for (int i = 0; i < 3; i++)
uiMenuItemSetChecked(MenuItem_ScreenLayout[i], i==ScreenLayout);
}
void OnSetScreenSizing(uiMenuItem* item, uiWindow* window, void* param)
@ -880,6 +932,9 @@ void OnSetScreenSizing(uiMenuItem* item, uiWindow* window, void* param)
ScreenSizing = sizing;
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
for (int i = 0; i < 4; i++)
uiMenuItemSetChecked(MenuItem_ScreenSizing[i], i==ScreenSizing);
}
@ -1047,6 +1102,11 @@ int main(int argc, char** argv)
uiMenuAppendSubmenu(menu, submenu);
}
uiMenuItemSetChecked(MenuItem_ScreenRot[ScreenRotation], 1);
uiMenuItemSetChecked(MenuItem_ScreenGap[ScreenGap], 1);
uiMenuItemSetChecked(MenuItem_ScreenLayout[ScreenLayout], 1);
uiMenuItemSetChecked(MenuItem_ScreenSizing[ScreenSizing], 1);
int w = Config::WindowWidth;
int h = Config::WindowHeight;