avoid out-of-bounds read in GPU2D. fixes #763
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@ -815,7 +815,6 @@ void GPU2D::DrawScanline(u32 line)
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int i = 0;
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int i = 0;
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for (; i < (stride & ~1); i+=2)
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for (; i < (stride & ~1); i+=2)
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*(u64*)&dst[i] = *(u64*)&BGOBJLine[i];
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*(u64*)&dst[i] = *(u64*)&BGOBJLine[i];
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if (stride & 1) dst[i] = BGOBJLine[i];
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}
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}
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break;
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break;
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