ensure proper minimum window size at all times
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@ -838,18 +838,9 @@ void OnOpenInputConfig(uiMenuItem* item, uiWindow* window, void* blarg)
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}
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}
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void OnSetScreenRotation(uiMenuItem* item, uiWindow* window, void* param)
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void EnsureProperMinSize()
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{
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{
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int rot = *(int*)param;
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bool isHori = (ScreenRotation == 1 || ScreenRotation == 3);
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int oldrot = ScreenRotation;
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ScreenRotation = rot;
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int w, h;
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uiWindowContentSize(window, &w, &h);
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bool isHori = (rot == 1 || rot == 3);
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bool wasHori = (oldrot == 1 || oldrot == 3);
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if (ScreenLayout == 0) // natural
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if (ScreenLayout == 0) // natural
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{
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{
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@ -857,17 +848,6 @@ void OnSetScreenRotation(uiMenuItem* item, uiWindow* window, void* param)
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SetMinSize(384+ScreenGap, 256);
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SetMinSize(384+ScreenGap, 256);
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else
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else
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SetMinSize(256, 384+ScreenGap);
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SetMinSize(256, 384+ScreenGap);
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if (isHori ^ wasHori)
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{
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int blarg = h;
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h = w;
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w = blarg;
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uiWindowSetContentSize(window, w, h);
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Config::WindowWidth = w;
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Config::WindowHeight = h;
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}
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}
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}
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else if (ScreenLayout == 1) // vertical
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else if (ScreenLayout == 1) // vertical
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{
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{
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@ -883,6 +863,36 @@ void OnSetScreenRotation(uiMenuItem* item, uiWindow* window, void* param)
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else
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else
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SetMinSize(512+ScreenGap, 192);
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SetMinSize(512+ScreenGap, 192);
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}
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}
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}
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void OnSetScreenRotation(uiMenuItem* item, uiWindow* window, void* param)
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{
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int rot = *(int*)param;
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int oldrot = ScreenRotation;
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ScreenRotation = rot;
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int w, h;
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uiWindowContentSize(window, &w, &h);
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bool isHori = (rot == 1 || rot == 3);
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bool wasHori = (oldrot == 1 || oldrot == 3);
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EnsureProperMinSize();
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if (ScreenLayout == 0) // natural
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{
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if (isHori ^ wasHori)
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{
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int blarg = h;
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h = w;
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w = blarg;
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uiWindowSetContentSize(window, w, h);
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Config::WindowWidth = w;
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Config::WindowHeight = h;
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}
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}
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SetupScreenRects(w, h);
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SetupScreenRects(w, h);
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@ -894,23 +904,10 @@ void OnSetScreenGap(uiMenuItem* item, uiWindow* window, void* param)
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{
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{
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int gap = *(int*)param;
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int gap = *(int*)param;
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int oldgap = ScreenGap;
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//int oldgap = ScreenGap;
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ScreenGap = gap;
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ScreenGap = gap;
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// resize window as needed
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EnsureProperMinSize();
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// TODO: adapt to horizontal modes
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// TODO: always resize window? except if it's maximized
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int w, h;
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uiWindowContentSize(window, &w, &h);
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{
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h -= gap;
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if (h < 384)
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{
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h = 384 + gap;
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uiWindowSetContentSize(window, w, h);
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}
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}
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SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
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SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 6; i++)
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@ -922,6 +919,7 @@ void OnSetScreenLayout(uiMenuItem* item, uiWindow* window, void* param)
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int layout = *(int*)param;
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int layout = *(int*)param;
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ScreenLayout = layout;
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ScreenLayout = layout;
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EnsureProperMinSize();
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SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
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SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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