update ConnectedBitmask when players disconnect
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@ -865,6 +865,8 @@ void ProcessHostEvent(ENetEvent& event)
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Player* player = (Player*)event.peer->data;
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Player* player = (Player*)event.peer->data;
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if (!player) break;
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if (!player) break;
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ConnectedBitmask &= ~(1 << player->ID);
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int id = player->ID;
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int id = player->ID;
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RemotePeers[id] = nullptr;
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RemotePeers[id] = nullptr;
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@ -983,6 +985,8 @@ void ProcessClientEvent(ENetEvent& event)
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Player* player = (Player*)event.peer->data;
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Player* player = (Player*)event.peer->data;
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if (!player) break;
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if (!player) break;
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ConnectedBitmask &= ~(1 << player->ID);
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int id = player->ID;
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int id = player->ID;
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RemotePeers[id] = nullptr;
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RemotePeers[id] = nullptr;
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}
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}
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