first vertex clipped against last becomes last vertex
theory i had. fixes clipped horizontal line polygons
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@ -769,6 +769,8 @@ int ClipAgainstPlane(const GPU3D& gpu, Vertex* vertices, int nverts, int clipsta
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temp[1] = vertices[1];
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}
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Vertex holdit;
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bool heldit = false;
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for (int i = clipstart; i < nverts; i++)
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{
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prev = i-1; if (prev < 0) prev = nverts-1;
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@ -782,8 +784,16 @@ int ClipAgainstPlane(const GPU3D& gpu, Vertex* vertices, int nverts, int clipsta
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Vertex* vprev = &vertices[prev];
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if (vprev->Position[comp] <= vprev->Position[3])
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{
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ClipSegment<comp, 1, attribs>(&temp[c], &vtx, vprev);
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c++;
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if (i == 0)
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{
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ClipSegment<comp, 1, attribs>(&holdit, &vtx, vprev);
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heldit = true;
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}
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else
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{
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ClipSegment<comp, 1, attribs>(&temp[c], &vtx, vprev);
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c++;
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}
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}
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Vertex* vnext = &vertices[next];
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@ -797,6 +807,12 @@ int ClipAgainstPlane(const GPU3D& gpu, Vertex* vertices, int nverts, int clipsta
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temp[c++] = vtx;
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}
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if (heldit)
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{
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temp[c++] = holdit;
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}
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heldit = false;
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nverts = c; c = clipstart;
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for (int i = clipstart; i < nverts; i++)
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{
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@ -809,8 +825,17 @@ int ClipAgainstPlane(const GPU3D& gpu, Vertex* vertices, int nverts, int clipsta
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Vertex* vprev = &temp[prev];
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if (vprev->Position[comp] >= -vprev->Position[3])
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{
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ClipSegment<comp, -1, attribs>(&vertices[c], &vtx, vprev);
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c++;
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if (i == 0)
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{
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ClipSegment<comp, -1, attribs>(&holdit, &vtx, vprev);
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heldit = true;
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}
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else
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{
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ClipSegment<comp, -1, attribs>(&vertices[c], &vtx, vprev);
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c++;
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}
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}
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Vertex* vnext = &temp[next];
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@ -824,6 +849,11 @@ int ClipAgainstPlane(const GPU3D& gpu, Vertex* vertices, int nverts, int clipsta
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vertices[c++] = vtx;
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}
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if (heldit)
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{
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vertices[c++] = holdit;
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}
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// checkme
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for (int i = 0; i < c; i++)
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{
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