fix 0px tall polygon aa
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@ -1036,6 +1036,14 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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}
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}
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// quick hack to fix a minor bug.
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// for some reason 0 pixel tall polygons have broken aa.
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if (polygon->YBottom == polygon->YTop)
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{
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l_edgecov = 0;
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r_edgecov = 0;
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}
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// interpolate attributes along Y
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s32 rl = interp_start->Interpolate(vlcur->FinalColor[0], vlnext->FinalColor[0]);
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