fix possible crash

This commit is contained in:
Arisotura 2019-05-25 19:52:56 +02:00
parent 956c2c5d86
commit 9ed1dda9ca
2 changed files with 18 additions and 21 deletions

View File

@ -150,7 +150,7 @@ void Reset()
VRAMMap_ARM7[0] = 0;
VRAMMap_ARM7[1] = 0;
printf("RESET: ACCEL=%d FRAMEBUFFER=%p\n", Accelerated, Framebuffer[0][0]);
int fbsize;
if (Accelerated) fbsize = (256*3 + 1) * 192;
else fbsize = 256 * 192;
@ -254,8 +254,6 @@ void AssignFramebuffers()
void SetDisplaySettings(bool accel)
{
if (accel != Accelerated)
{
int fbsize;
if (accel) fbsize = (256*3 + 1) * 192;
else fbsize = 256 * 192;
@ -274,7 +272,6 @@ void SetDisplaySettings(bool accel)
memset(Framebuffer[1][1], 0, fbsize*4);
AssignFramebuffers();
}
GPU2D_A->SetDisplaySettings(accel);
GPU2D_B->SetDisplaySettings(accel);

View File

@ -384,7 +384,7 @@ void GLScreen_DrawScreen()
OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearColor(0, 1, 0, 1);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
int frontbuf = GPU::FrontBuffer;