fix more stupid shit. askzjkdsf
This commit is contained in:
parent
c056dfe509
commit
9ab331c6dd
|
@ -987,6 +987,9 @@ void RenderFrame()
|
||||||
{
|
{
|
||||||
CurShaderID = -1;
|
CurShaderID = -1;
|
||||||
|
|
||||||
|
if (Antialias) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]);
|
||||||
|
else glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]);
|
||||||
|
|
||||||
ShaderConfig.uScreenSize[0] = ScreenW;
|
ShaderConfig.uScreenSize[0] = ScreenW;
|
||||||
ShaderConfig.uScreenSize[1] = ScreenH;
|
ShaderConfig.uScreenSize[1] = ScreenH;
|
||||||
ShaderConfig.uDispCnt = RenderDispCnt;
|
ShaderConfig.uDispCnt = RenderDispCnt;
|
||||||
|
@ -1080,9 +1083,6 @@ void RenderFrame()
|
||||||
|
|
||||||
glViewport(0, 0, ScreenW, ScreenH);
|
glViewport(0, 0, ScreenW, ScreenH);
|
||||||
|
|
||||||
if (Antialias) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]);
|
|
||||||
else glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]);
|
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
glColorMaski(1, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
glColorMaski(1, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
|
|
|
@ -289,6 +289,8 @@ void GLScreen_DrawScreen()
|
||||||
{
|
{
|
||||||
float scale = uiGLGetFramebufferScale(GLContext);
|
float scale = uiGLGetFramebufferScale(GLContext);
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, uiGLGetFramebuffer(GLContext));
|
||||||
|
|
||||||
if (GL_ScreenSizeDirty)
|
if (GL_ScreenSizeDirty)
|
||||||
{
|
{
|
||||||
GL_ScreenSizeDirty = false;
|
GL_ScreenSizeDirty = false;
|
||||||
|
@ -424,8 +426,6 @@ void GLScreen_DrawScreen()
|
||||||
else
|
else
|
||||||
OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
|
OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, uiGLGetFramebuffer(GLContext));
|
|
||||||
|
|
||||||
glClearColor(0, 0, 0, 1);
|
glClearColor(0, 0, 0, 1);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
@ -2151,26 +2151,17 @@ void ApplyNewSettings(int type)
|
||||||
bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
|
bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
|
||||||
if (usegl != Screen_UseGL)
|
if (usegl != Screen_UseGL)
|
||||||
{
|
{
|
||||||
if (RunningSomething)
|
|
||||||
{
|
|
||||||
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
|
|
||||||
GPU3D::DeInitRenderer();
|
|
||||||
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
|
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
|
||||||
|
GPU3D::DeInitRenderer();
|
||||||
OSD::DeInit(Screen_UseGL);
|
OSD::DeInit(Screen_UseGL);
|
||||||
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
|
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
|
||||||
|
|
||||||
Screen_UseGL = usegl;
|
Screen_UseGL = usegl;
|
||||||
RecreateMainWindow(usegl);
|
RecreateMainWindow(usegl);
|
||||||
|
|
||||||
if (RunningSomething)
|
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
|
||||||
{
|
GPU3D::InitRenderer(Screen_UseGL);
|
||||||
if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
|
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
|
||||||
GPU3D::InitRenderer(Screen_UseGL);
|
|
||||||
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (type == 3) // 3D renderer
|
else if (type == 3) // 3D renderer
|
||||||
|
|
Loading…
Reference in New Issue