gfghfshdf
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@ -46,7 +46,22 @@
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// if you need more OpenGL functions, add them to the macronator here
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// if you need more OpenGL functions, add them to the macronator here
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// TODO: handle conditionally loading certain functions for different GL versions
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// TODO: handle conditionally loading certain functions for different GL versions
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#ifdef GL_VERSION_1_3
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#define DO_PROCLIST_1_3(func)
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#else
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#define DO_PROCLIST_1_3(func) \
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func(GLACTIVETEXTURE, glActiveTexture); \
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func(GLBLENDCOLOR, glBlendColor); \
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#endif
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#define DO_PROCLIST(func) \
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#define DO_PROCLIST(func) \
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DO_PROCLIST_1_3(func) \
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\
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func(GLGENFRAMEBUFFERS, glGenFramebuffers); \
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func(GLGENFRAMEBUFFERS, glGenFramebuffers); \
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func(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers); \
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func(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers); \
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func(GLBINDFRAMEBUFFER, glBindFramebuffer); \
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func(GLBINDFRAMEBUFFER, glBindFramebuffer); \
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@ -95,14 +110,12 @@
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func(GLGETUNIFORMLOCATION, glGetUniformLocation); \
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func(GLGETUNIFORMLOCATION, glGetUniformLocation); \
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func(GLGETUNIFORMBLOCKINDEX, glGetUniformBlockIndex); \
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func(GLGETUNIFORMBLOCKINDEX, glGetUniformBlockIndex); \
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\
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\
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func(GLACTIVETEXTURE, glActiveTexture); \
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func(GLBINDIMAGETEXTURE, glBindImageTexture); \
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func(GLBINDIMAGETEXTURE, glBindImageTexture); \
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\
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\
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func(GLDRAWBUFFERS, glDrawBuffers); \
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func(GLDRAWBUFFERS, glDrawBuffers); \
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\
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\
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func(GLBLENDFUNCSEPARATE, glBlendFuncSeparate); \
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func(GLBLENDFUNCSEPARATE, glBlendFuncSeparate); \
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func(GLBLENDEQUATIONSEPARATE, glBlendEquationSeparate); \
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func(GLBLENDEQUATIONSEPARATE, glBlendEquationSeparate); \
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func(GLBLENDCOLOR, glBlendColor); \
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\
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\
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func(GLCOLORMASKI, glColorMaski); \
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func(GLCOLORMASKI, glColorMaski); \
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\
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\
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