Base for controller touch screen input
* Supports analog stick, touchpad and gryo as input sources * Relative and absolute input for sticks and touchpad Still needs work before ready to merge, UI is not hooked up yet, cursor drawing is a hack and doesn't work with OpenGL and the input code needs some refining.
This commit is contained in:
parent
7b948e6ec9
commit
95a1c9555d
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@ -28,6 +28,7 @@ namespace Input
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int JoystickID;
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SDL_Joystick* Joystick = nullptr;
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SDL_GameController* GameController = nullptr;
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u32 KeyInputMask, JoyInputMask;
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u32 KeyHotkeyMask, JoyHotkeyMask;
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@ -36,6 +37,16 @@ u32 HotkeyPress, HotkeyRelease;
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u32 InputMask;
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u8 JoyTouchX, JoyTouchY;
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bool JoyTouching;
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bool JoyTouchReleased;
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JoystickTouchMode TouchMode;
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AnalogStick TouchAnalogStick;
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JoystickTouchMovementStyle MovementStyle;
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bool touchpadTouching;
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float touchpadLastX;
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float touchpadLastY;
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void Init()
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{
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@ -47,6 +58,18 @@ void Init()
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JoyHotkeyMask = 0;
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HotkeyMask = 0;
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LastHotkeyMask = 0;
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JoyTouchX = 0;
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JoyTouchY = 0;
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JoyTouching = false;
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TouchMode = ANALOG;
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JoyTouchReleased = false;
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MovementStyle = ABSOLUTE;
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touchpadLastX = 0;
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touchpadLastY = 0;
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touchpadTouching = false;
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}
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@ -65,6 +88,14 @@ void OpenJoystick()
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JoystickID = 0;
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Joystick = SDL_JoystickOpen(JoystickID);
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if (Joystick != nullptr)
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{
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if (!SDL_IsGameController(JoystickID))
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return;
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GameController = SDL_GameControllerOpen(JoystickID);
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}
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}
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void CloseJoystick()
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@ -184,6 +215,168 @@ bool JoystickButtonDown(int val)
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return false;
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}
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bool JoystickTouchModeAvailable(JoystickTouchMode mode, AnalogStick stick)
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{
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if (GameController == nullptr)
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return false;
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switch (mode) {
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case ANALOG:
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{
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SDL_GameControllerAxis xAxis = stick == LEFT
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? SDL_CONTROLLER_AXIS_LEFTX
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: SDL_CONTROLLER_AXIS_RIGHTX;
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SDL_GameControllerAxis yAxis = stick == LEFT
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? SDL_CONTROLLER_AXIS_LEFTY
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: SDL_CONTROLLER_AXIS_RIGHTY;
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return SDL_GameControllerHasAxis(GameController, xAxis)
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&& SDL_GameControllerHasAxis(GameController, yAxis);
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}
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case TOUCHPAD:
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return SDL_GameControllerGetNumTouchpads(GameController) != 0;
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case GYROSCOPE:
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return SDL_GameControllerHasSensor(GameController, SDL_SENSOR_GYRO);
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case NONE:
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return true;
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}
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}
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constexpr float psTouchpadAspectMul = ((52.f / 23.f) / (4.f / 3.f));
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// The touchpad is about 52x23 mm on the PS4 controller, and the DualSense looks similar
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// so correct it to be more like the DS's aspect ratio
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float TouchPadCorrectAspect(float x)
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{
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SDL_GameControllerType type = SDL_GameControllerGetType(GameController);
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if (type != SDL_CONTROLLER_TYPE_PS4 && type != SDL_CONTROLLER_TYPE_PS5)
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return x;
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float pos = (x - 0.5f) * psTouchpadAspectMul;
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pos = std::clamp(pos, -.5f, .5f);
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return pos + 0.5f;
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}
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float JoyTouchXFloat, JoyTouchYFloat;
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void HandleRelativeInput(float dx, float dy, float sensitivity)
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{
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JoyTouchXFloat = std::clamp((float) JoyTouchXFloat + (dx * sensitivity), 0.f, 255.f);
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JoyTouchYFloat = std::clamp((float) JoyTouchYFloat + (dy * sensitivity), 0.f, 192.f);
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JoyTouchX = (u8) std::round(JoyTouchXFloat);
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JoyTouchY = (u8) std::round(JoyTouchYFloat);
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}
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void UpdateJoystickTouch()
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{
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bool newTouching = false;
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JoyTouchReleased = false;
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if (!JoystickTouchModeAvailable(TouchMode, TouchAnalogStick))
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{
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if (JoyTouching)
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{
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JoyTouchReleased = true;
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JoyTouching = false;
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}
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return;
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}
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if (TouchMode == TOUCHPAD)
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{
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u8 state;
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float x, y, pressure;
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SDL_GameControllerGetTouchpadFinger(GameController, 0, 0, &state, &x, &y, &pressure);
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printf("Touchpad: state: %u, x: %f, y: %f, pressure: %f\n", state, x, y, pressure);
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bool haveTouchpadButton = SDL_GameControllerHasButton(GameController, SDL_CONTROLLER_BUTTON_TOUCHPAD);
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if (MovementStyle == RELATIVE && haveTouchpadButton)
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{
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if (state == 1)
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{
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float dx, dy;
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if (!touchpadTouching)
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{
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touchpadTouching = true;
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dx = 0;
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dy = 0;
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}
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else
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{
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dx = (x - touchpadLastX) * psTouchpadAspectMul;
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dy = y - touchpadLastY;
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}
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HandleRelativeInput(dx, dy, 256.f);
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newTouching = SDL_GameControllerGetButton(GameController, SDL_CONTROLLER_BUTTON_TOUCHPAD);
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touchpadLastX = x;
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touchpadLastY = y;
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}
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else
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{
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touchpadLastX = 0;
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touchpadLastY = 0;
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touchpadTouching = false;
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}
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}
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else
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{
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if (SDL_GameControllerHasButton(GameController, SDL_CONTROLLER_BUTTON_TOUCHPAD))
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newTouching = SDL_GameControllerGetButton(GameController, SDL_CONTROLLER_BUTTON_TOUCHPAD);
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else
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newTouching = state == 1;
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JoyTouchX = (u8) round(TouchPadCorrectAspect(x) * 256.f);
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JoyTouchY = (u8) round(y * 192.f);
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}
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}
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if (TouchMode == ANALOG)
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{
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s16 x = SDL_GameControllerGetAxis(GameController, SDL_CONTROLLER_AXIS_LEFTX);
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s16 y = SDL_GameControllerGetAxis(GameController, SDL_CONTROLLER_AXIS_LEFTY);
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float fx = ((float) x) / 32768.f;
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float fy = ((float) y) / 32768.f;
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if (MovementStyle == RELATIVE)
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{
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HandleRelativeInput(fx, fy, 5.f);
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}
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else
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{
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JoyTouchX = (u8) std::round(((fx + 1.0f) / 2) * 256.f);
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JoyTouchY = (u8) std::round(((fy + 1.0f) / 2) * 192.f);
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}
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newTouching = SDL_GameControllerGetAxis(GameController, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) > 0.5;
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}
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if (TouchMode == GYROSCOPE)
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{
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float gyroPos[3] = {0};
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SDL_GameControllerSetSensorEnabled(GameController, SDL_SENSOR_GYRO, SDL_TRUE);
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SDL_GameControllerGetSensorData(GameController, SDL_SENSOR_GYRO, (float*) &gyroPos, 3);
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HandleRelativeInput(-gyroPos[1], -gyroPos[0], 5.f);
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newTouching = SDL_GameControllerGetAxis(GameController, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) > 0.5;
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}
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if (!newTouching && JoyTouching)
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JoyTouchReleased = true;
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JoyTouching = newTouching;
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}
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void Process()
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{
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SDL_JoystickUpdate();
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@ -192,8 +385,14 @@ void Process()
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{
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if (!SDL_JoystickGetAttached(Joystick))
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{
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if (GameController != nullptr)
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{
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SDL_GameControllerClose(GameController);
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GameController = nullptr;
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}
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SDL_JoystickClose(Joystick);
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Joystick = NULL;
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Joystick = nullptr;
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}
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}
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if (!Joystick && (SDL_NumJoysticks() > 0))
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@ -218,6 +417,9 @@ void Process()
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HotkeyPress = HotkeyMask & ~LastHotkeyMask;
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HotkeyRelease = LastHotkeyMask & ~HotkeyMask;
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LastHotkeyMask = HotkeyMask;
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if (TouchMode != NONE)
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UpdateJoystickTouch();
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}
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@ -29,6 +29,30 @@ extern SDL_Joystick* Joystick;
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extern u32 InputMask;
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extern u8 JoyTouchX, JoyTouchY;
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extern bool JoyTouching;
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extern bool JoyTouchReleased;
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enum JoystickTouchMode
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{
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NONE = 0, ANALOG, TOUCHPAD, GYROSCOPE
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};
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enum AnalogStick
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{
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LEFT = 0, RIGHT
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};
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enum JoystickTouchMovementStyle
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{
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ABSOLUTE = 0, RELATIVE
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};
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extern JoystickTouchMode TouchMode;
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extern AnalogStick TouchAnalogStick;
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extern JoystickTouchMovementStyle MovementStyle;
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void Init();
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// set joystickID before calling openJoystick()
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>770</width>
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<height>678</height>
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<height>768</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -30,10 +30,59 @@
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</property>
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</widget>
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</item>
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<item row="7" column="0" colspan="2">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Joystick:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="cbxJoystick">
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<property name="sizePolicy">
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<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="whatsThis">
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<string><html><head/><body><p>Selects which joystick will be used for joystick input, if any is present.</p></body></html></string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="lblInstanceNum">
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<property name="text">
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<string>Configuring mappings for instance X</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="2">
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<widget class="QTabWidget" name="tabWidget">
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<property name="currentIndex">
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<number>0</number>
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<number>3</number>
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</property>
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<widget class="QWidget" name="tabInput">
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<attribute name="title">
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@ -2277,55 +2326,312 @@
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<string>General hotkeys</string>
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</attribute>
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</widget>
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</widget>
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</item>
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<item row="7" column="0" colspan="2">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Joystick:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="cbxJoystick">
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<property name="sizePolicy">
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<sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="whatsThis">
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<string><html><head/><body><p>Selects which joystick will be used for joystick input, if any is present.</p></body></html></string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="lblInstanceNum">
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<property name="text">
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<string>Configuring mappings for instance X</string>
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</property>
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<widget class="QWidget" name="tabTouchScreen">
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<attribute name="title">
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<string>Touch screen</string>
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</attribute>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QWidget" name="widget_5" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<property name="spacing">
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<number>12</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QWidget" name="widget_6" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_9">
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<property name="leftMargin">
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<number>0</number>
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||||
</property>
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||||
<property name="topMargin">
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||||
<number>0</number>
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||||
</property>
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||||
<property name="rightMargin">
|
||||
<number>0</number>
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||||
</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item alignment="Qt::AlignTop">
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Touch screen input</string>
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</property>
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<layout class="QFormLayout" name="formLayout_2">
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<item row="0" column="0">
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<widget class="QLabel" name="label_32">
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<property name="text">
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<string>Controller input</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QWidget" name="widget_8" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_10">
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<property name="spacing">
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<number>6</number>
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</property>
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||||
<property name="leftMargin">
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<number>0</number>
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||||
</property>
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||||
<property name="topMargin">
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||||
<number>6</number>
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</property>
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||||
<property name="rightMargin">
|
||||
<number>0</number>
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||||
</property>
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||||
<property name="bottomMargin">
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||||
<number>0</number>
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||||
</property>
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<item>
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<widget class="QRadioButton" name="radioButton">
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<property name="text">
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<string>None (mouse only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="radioButton_2">
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<property name="text">
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<string>Analog stick</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="radioButton_3">
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<property name="text">
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<string>Touchpad</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="radioButton_4">
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||||
<property name="text">
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<string>Gyroscope</string>
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</property>
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</widget>
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</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_36">
|
||||
<property name="text">
|
||||
<string>Movement style</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QWidget" name="widget_10" native="true">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_12">
|
||||
<property name="spacing">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QRadioButton" name="radioButton_5">
|
||||
<property name="text">
|
||||
<string>Relative</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QRadioButton" name="radioButton_6">
|
||||
<property name="text">
|
||||
<string>Absolute</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_37">
|
||||
<property name="text">
|
||||
<string>Recenter</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QPushButton" name="pushButton_2">
|
||||
<property name="text">
|
||||
<string>[PLACEHOLDER]</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_38">
|
||||
<property name="text">
|
||||
<string>Analog stick</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QWidget" name="widget_11" native="true">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_13">
|
||||
<property name="spacing">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QRadioButton" name="radioButton_7">
|
||||
<property name="text">
|
||||
<string>Left</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QRadioButton" name="radioButton_8">
|
||||
<property name="text">
|
||||
<string>Right</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget_7" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_11">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignTop">
|
||||
<widget class="QGroupBox" name="groupBox_2">
|
||||
<property name="title">
|
||||
<string>Cursor</string>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_33">
|
||||
<property name="text">
|
||||
<string>Color</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QPushButton" name="pushButton">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_34">
|
||||
<property name="text">
|
||||
<string>Hide after</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QWidget" name="widget_9" native="true">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<property name="spacing">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="spinBox"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_35">
|
||||
<property name="text">
|
||||
<string>seconds of inactivity</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
|
|
@ -469,6 +469,12 @@ void EmuThread::run()
|
|||
OSD::AddMessage(0, lid ? "Lid closed" : "Lid opened");
|
||||
}
|
||||
|
||||
if (Input::JoyTouching)
|
||||
NDS::TouchScreen(Input::JoyTouchX, Input::JoyTouchY);
|
||||
|
||||
if (Input::JoyTouchReleased)
|
||||
NDS::ReleaseScreen();
|
||||
|
||||
// microphone input
|
||||
AudioInOut::MicProcess();
|
||||
|
||||
|
@ -1063,6 +1069,15 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
|
|||
{
|
||||
painter.setTransform(screenTrans[i]);
|
||||
painter.drawImage(screenrc, screen[screenKind[i]]);
|
||||
|
||||
if (i == 1)
|
||||
{
|
||||
//QTransform cursorTrans = screenTrans[i].translate(Input::JoyTouchX, Input::JoyTouchY);
|
||||
//painter.setTransform(cursorTrans);
|
||||
QRect cursorRect = QRect(Input::JoyTouchX - 3, Input::JoyTouchY - 3, 5, 5);
|
||||
painter.setPen(QColor::fromRgb(255, 0, 0));
|
||||
painter.drawRoundedRect(cursorRect, 5, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue