diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index 1abc1de3..f7b9b429 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -1159,8 +1159,9 @@ void RenderFrame() { CurShaderID = -1; - if (Antialias) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]); - else glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + if (Antialias) glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[2]); + else glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[FrontBuffer]); ShaderConfig.uScreenSize[0] = ScreenW; ShaderConfig.uScreenSize[1] = ScreenH; diff --git a/src/GPU_OpenGL.cpp b/src/GPU_OpenGL.cpp index 1cb68640..b460e079 100644 --- a/src/GPU_OpenGL.cpp +++ b/src/GPU_OpenGL.cpp @@ -162,7 +162,8 @@ void SetRenderSettings(RenderSettings& settings) void RenderFrame() { - glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST);