fix build
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37755a50d0
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@ -725,7 +725,7 @@ void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* poly
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rp->XL = rp->SlopeL.Setup(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0],
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polygon->Vertices[rp->CurVL]->FinalPosition[1], y1,
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polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y, polygon->WBuffer);
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polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y);
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y = ytop;
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if (y < polygon->Vertices[rp->CurVR]->FinalPosition[1])
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@ -737,7 +737,7 @@ void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* poly
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rp->XR = rp->SlopeR.Setup(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0],
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polygon->Vertices[rp->CurVR]->FinalPosition[1], y1,
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polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y, polygon->WBuffer);
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polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y);
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}
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}
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@ -891,7 +891,6 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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r_edgelen += 256 - xend;
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xend = 511;
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}
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s32 x = xstart;
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Interpolator<0> interpX(xstart, xend+1, wl, wr);
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s32 xlimit;
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@ -1155,7 +1154,6 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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r_edgelen += 256 - xend;
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xend = 511;
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}
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s32 x = xstart;
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Interpolator<0> interpX(xstart, xend+1, wl, wr);
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s32 xlimit;
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