GPU3D soft: prevent out of bounds read
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@ -1066,7 +1066,7 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
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// against the pixel underneath
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if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
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{
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if (!(dstattr & 0x3)) continue;
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if (!(dstattr & 0x3) || pixeladdr >= BufferSize) continue;
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pixeladdr += BufferSize;
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dstattr = AttrBuffer[pixeladdr];
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@ -1162,7 +1162,7 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
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// against the pixel underneath
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if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
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{
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if (!(dstattr & 0x3)) continue;
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if (!(dstattr & 0x3) || pixeladdr >= BufferSize) continue;
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pixeladdr += BufferSize;
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dstattr = AttrBuffer[pixeladdr];
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@ -1237,7 +1237,7 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
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// against the pixel underneath
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if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
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{
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if (!(dstattr & 0x3)) continue;
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if (!(dstattr & 0x3) || pixeladdr >= BufferSize) continue;
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pixeladdr += BufferSize;
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dstattr = AttrBuffer[pixeladdr];
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