fix emulator hanging under certain circumstances
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8e6755ce2c
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91752c1925
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@ -1359,10 +1359,10 @@ u32 NDS::RunFrame()
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RunTimers(0);
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GPU.GPU3D.Run();
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target = ARM9Timestamp >> ARM9ClockShift;
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target = (ARM9.MRTrack.Type == MainRAMType::Null) ? (ARM9Timestamp >> ARM9ClockShift) : ARM7Timestamp + 1;
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CurCPU = 1;
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while (((ARM7Timestamp < target) && (ARM7.MRTrack.Type == MainRAMType::Null)) || (ARM9.MRTrack.Type != MainRAMType::Null))
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while ((ARM7Timestamp < target) && (ARM7.MRTrack.Type == MainRAMType::Null))
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{
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ARM7Target = (ARM9.MRTrack.Type != MainRAMType::Null) ? (ARM7Timestamp+1) : target; // might be changed by a reschedule
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