fix ScreenGap loading, fixes #218
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2333b17029
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904316de60
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@ -1184,16 +1184,20 @@ int main(int argc, char** argv)
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#define SANITIZE(var, min, max) if ((var < min) || (var > max)) var = 0;
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SANITIZE(ScreenRotation, 0, 3);
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SANITIZE(ScreenGap, 0, 5);
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SANITIZE(ScreenLayout, 0, 2);
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SANITIZE(ScreenSizing, 0, 3);
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#undef SANITIZE
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uiMenuItemSetChecked(MenuItem_ScreenRot[ScreenRotation], 1);
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uiMenuItemSetChecked(MenuItem_ScreenGap[ScreenGap], 1);
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uiMenuItemSetChecked(MenuItem_ScreenLayout[ScreenLayout], 1);
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uiMenuItemSetChecked(MenuItem_ScreenSizing[ScreenSizing], 1);
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for (int i = 0; i < 6; i++)
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{
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if (ScreenGap == kScreenGap[i])
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uiMenuItemSetChecked(MenuItem_ScreenGap[i], 1);
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}
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OnSetScreenRotation(MenuItem_ScreenRot[ScreenRotation], MainWindow, (void*)&kScreenRot[ScreenRotation]);
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EmuRunning = 2;
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