add screen layout system
This commit is contained in:
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f79583bf16
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8f9369beeb
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@ -89,6 +89,32 @@ bool SaveState(const char* filename);
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void UndoStateLoad();
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// setup the display layout based on the provided display size and parameters
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// * screenWidth/screenHeight: size of the host display
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// * screenLayout: how the DS screens are laid out
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// 0 = natural (top screen above bottom screen always)
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// 1 = vertical
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// 2 = horizontal
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// * rotation: angle at which the DS screens are presented: 0/1/2/3 = 0/90/180/270
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// * sizing: how the display size is shared between the two screens
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// 0 = even (both screens get same size)
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// 1 = emphasize top screen (make top screen as big as possible, fit bottom screen in remaining space)
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// 2 = emphasize bottom screen
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// * screenGap: size of the gap between the two screens
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// * integerScale: force screens to be scaled up at integer scaling factors
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void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int rotation, int sizing, int screenGap, bool integerScale);
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// get a 2x3 transform matrix for the given screen (0=top, 1=bottom)
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// note: the transform assumes an origin point at the top left of the display,
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// X going left and Y going down
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// for each screen the source coordinates should be (0,0) and (256,192)
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float* GetScreenTransform(int screen);
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// de-transform the provided host display coordinates to get coordinates
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// on the bottom screen
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void GetTouchCoords(int& x, int& y);
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// initialize the audio utility
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void Init_Audio(int outputfreq);
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@ -0,0 +1,334 @@
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/*
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Copyright 2016-2020 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cmath>
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#include <algorithm>
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#include "FrontendUtil.h"
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namespace Frontend
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{
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float TopScreenMtx[6];
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float BotScreenMtx[6];
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float TouchMtx[6];
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void M23_Identity(float* m)
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{
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m[0] = 1; m[1] = 0;
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m[2] = 0; m[3] = 1;
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m[4] = 0; m[5] = 0;
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}
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void M23_Scale(float* m, float s)
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{
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m[0] *= s; m[1] *= s;
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m[2] *= s; m[3] *= s;
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m[4] *= s; m[5] *= s;
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}
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void M23_RotateFast(float* m, int angle)
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{
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if (angle == 0) return;
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float temp[4]; memcpy(temp, m, sizeof(float)*4);
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switch (angle)
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{
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case 1: // 90
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m[0] = temp[2];
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m[1] = temp[3];
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m[2] = -temp[0];
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m[3] = -temp[1];
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break;
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case 2: // 180
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m[0] = -temp[0];
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m[1] = -temp[1];
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m[2] = -temp[2];
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m[3] = -temp[3];
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break;
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case 3: // 270
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m[0] = -temp[2];
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m[1] = -temp[3];
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m[2] = temp[0];
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m[3] = temp[1];
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break;
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}
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}
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void M23_Translate(float* m, float tx, float ty)
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{
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m[4] += tx;
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m[5] += ty;
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}
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void M23_Multiply(float* m, float* _a, float* _b)
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{
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float a[6]; memcpy(a, _a, 6*sizeof(float));
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float b[6]; memcpy(b, _b, 6*sizeof(float));
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m[0] = (a[0] * b[0]) + (a[2] * b[1]);
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m[1] = (a[1] * b[0]) + (a[3] * b[1]);
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m[2] = (a[0] * b[2]) + (a[2] * b[3]);
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m[3] = (a[1] * b[2]) + (a[3] * b[3]);
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m[4] = (a[0] * b[4]) + (a[2] * b[5]) + a[4];
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m[5] = (a[1] * b[4]) + (a[3] * b[5]) + a[5];
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}
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void M23_Transform(float* m, float& x, float& y)
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{
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float vx = x;
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float vy = y;
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x = (vx * m[0]) + (vy * m[2]) + m[4];
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y = (vx * m[1]) + (vy * m[3]) + m[5];
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}
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void SetupScreenLayout(int screenWidth, int screenHeight, int screenLayout, int rotation, int sizing, int screenGap, bool integerScale)
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{
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float refpoints[4][2] =
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{
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{0, 0}, {256, 192},
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{0, 0}, {256, 192}
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};
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int layout = screenLayout == 0
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? ((rotation % 2 == 0) ? 0 : 1)
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: screenLayout - 1;
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float botScale = 1;
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float botTrans[4] = {0};
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M23_Identity(TopScreenMtx);
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M23_Identity(BotScreenMtx);
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M23_Translate(TopScreenMtx, -256/2, -192/2);
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M23_Translate(BotScreenMtx, -256/2, -192/2);
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// rotation
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{
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float rotmtx[6];
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M23_Identity(rotmtx);
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M23_RotateFast(rotmtx, rotation);
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M23_Multiply(TopScreenMtx, rotmtx, TopScreenMtx);
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M23_Multiply(BotScreenMtx, rotmtx, BotScreenMtx);
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M23_Transform(TopScreenMtx, refpoints[0][0], refpoints[0][1]);
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M23_Transform(TopScreenMtx, refpoints[1][0], refpoints[1][1]);
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M23_Transform(BotScreenMtx, refpoints[2][0], refpoints[2][1]);
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M23_Transform(BotScreenMtx, refpoints[3][0], refpoints[3][1]);
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}
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// move screens apart
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{
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int idx = layout == 0 ? 1 : 0;
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float offset =
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(((layout == 0 && (rotation % 2 == 0)) || (layout == 1 && (rotation % 2 == 1))
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? 192.f : 256.f)
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+ screenGap) / 2.f;
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if (rotation == 1 || rotation == 2)
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offset *= -1.f;
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M23_Translate(TopScreenMtx, (idx==0)?-offset:0, (idx==1)?-offset:0);
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M23_Translate(BotScreenMtx, (idx==0)?offset:0, (idx==1)?offset:0);
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refpoints[0][idx] -= offset;
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refpoints[1][idx] -= offset;
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refpoints[2][idx] += offset;
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refpoints[3][idx] += offset;
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botTrans[idx] = offset;
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}
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// scale
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{
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if (sizing == 0)
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{
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float minX = refpoints[0][0], maxX = minX;
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float minY = refpoints[0][1], maxY = minY;
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for (int i = 1; i < 4; i++)
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{
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minX = std::min(minX, refpoints[i][0]);
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minY = std::min(minY, refpoints[i][1]);
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maxX = std::max(maxX, refpoints[i][0]);
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maxY = std::max(maxY, refpoints[i][1]);
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}
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float hSize = maxX - minX;
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float vSize = maxY - minY;
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// scale evenly
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float scale = std::min(screenWidth / hSize, screenHeight / vSize);
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if (integerScale)
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scale = floor(scale);
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M23_Scale(TopScreenMtx, scale);
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M23_Scale(BotScreenMtx, scale);
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for (int i = 0; i < 4; i++)
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{
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refpoints[i][0] *= scale;
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refpoints[i][1] *= scale;
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}
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botScale = scale;
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}
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else
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{
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int primOffset = (sizing == 1) ? 0 : 2;
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int secOffset = (sizing == 1) ? 2 : 0;
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float* primMtx = (sizing == 1) ? TopScreenMtx : BotScreenMtx;
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float* secMtx = (sizing == 1) ? BotScreenMtx : TopScreenMtx;
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float primMinX = refpoints[primOffset][0], primMaxX = primMinX;
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float primMinY = refpoints[primOffset][1], primMaxY = primMinY;
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float secMinX = refpoints[secOffset][0], secMaxX = secMinX;
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float secMinY = refpoints[secOffset][1], secMaxY = secMinY;
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primMinX = std::min(primMinX, refpoints[primOffset+1][0]);
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primMinY = std::min(primMinY, refpoints[primOffset+1][1]);
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primMaxX = std::max(primMaxX, refpoints[primOffset+1][0]);
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primMaxY = std::max(primMaxY, refpoints[primOffset+1][1]);
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secMinX = std::min(secMinX, refpoints[secOffset+1][0]);
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secMinY = std::min(secMinY, refpoints[secOffset+1][1]);
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secMaxX = std::max(secMaxX, refpoints[secOffset+1][0]);
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secMaxY = std::max(secMaxY, refpoints[secOffset+1][1]);
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float primHSize = layout == 1 ? std::max(primMaxX, -primMinX) : primMaxX - primMinX;
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float primVSize = layout == 0 ? std::max(primMaxY, -primMinY) : primMaxY - primMinY;
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float secHSize = layout == 1 ? std::max(secMaxX, -secMinX) : secMaxX - secMinX;
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float secVSize = layout == 0 ? std::max(secMaxY, -secMinY) : secMaxY - secMinY;
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float primScale = std::min(screenWidth / primHSize, screenHeight / primVSize);
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float secScale = 1.f;
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if (layout == 0)
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{
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if (screenHeight - primVSize * primScale < secVSize)
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primScale = std::min((screenWidth - secHSize) / primHSize, (screenHeight - secVSize) / primVSize);
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else
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secScale = std::min((screenHeight - primVSize * primScale) / secVSize, screenWidth / secHSize);
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}
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else
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{
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if (screenWidth - primHSize * primScale < secHSize)
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primScale = std::min((screenWidth - secHSize) / primHSize, (screenHeight - secVSize) / primVSize);
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else
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secScale = std::min((screenWidth - primHSize * primScale) / secHSize, screenHeight / secVSize);
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}
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if (integerScale)
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{
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primScale = floor(primScale);
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secScale = floor(secScale);
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}
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M23_Scale(primMtx, primScale);
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M23_Scale(secMtx, secScale);
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refpoints[primOffset+0][0] *= primScale;
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refpoints[primOffset+0][1] *= primScale;
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refpoints[primOffset+1][0] *= primScale;
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refpoints[primOffset+1][1] *= primScale;
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refpoints[secOffset+0][0] *= secScale;
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refpoints[secOffset+0][1] *= secScale;
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refpoints[secOffset+1][0] *= secScale;
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refpoints[secOffset+1][1] *= secScale;
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botScale = (sizing == 1) ? secScale : primScale;
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}
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}
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// position
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{
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float minX = refpoints[0][0], maxX = minX;
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float minY = refpoints[0][1], maxY = minY;
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for (int i = 1; i < 4; i++)
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{
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minX = std::min(minX, refpoints[i][0]);
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minY = std::min(minY, refpoints[i][1]);
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maxX = std::max(maxX, refpoints[i][0]);
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maxY = std::max(maxY, refpoints[i][1]);
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}
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float width = maxX - minX;
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float height = maxY - minY;
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float tx = (screenWidth/2) - (width/2) - minX;
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float ty = (screenHeight/2) - (height/2) - minY;
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M23_Translate(TopScreenMtx, tx, ty);
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M23_Translate(BotScreenMtx, tx, ty);
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botTrans[2] = tx; botTrans[3] = ty;
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}
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// prepare a 'reverse' matrix for the touchscreen
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// this matrix undoes the transforms applied to the bottom screen
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// and can be used to calculate touchscreen coords from host screen coords
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{
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M23_Identity(TouchMtx);
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M23_Translate(TouchMtx, -botTrans[2], -botTrans[3]);
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M23_Scale(TouchMtx, 1.f / botScale);
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M23_Translate(TouchMtx, -botTrans[0], -botTrans[1]);
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float rotmtx[6];
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M23_Identity(rotmtx);
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M23_RotateFast(rotmtx, (4-rotation) & 3);
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M23_Multiply(TouchMtx, rotmtx, TouchMtx);
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M23_Translate(TouchMtx, 256/2, 192/2);
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}
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}
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float* GetScreenTransform(int screen)
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{
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if (screen == 0) return TopScreenMtx;
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else return BotScreenMtx;
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}
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void GetTouchCoords(int& x, int& y)
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{
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float vx = x;
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float vy = y;
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M23_Transform(TouchMtx, vx, vy);
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x = (int)vx;
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y = (int)vy;
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}
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}
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@ -10,6 +10,7 @@ SET(SOURCES_QT_SDL
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PlatformConfig.cpp
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../Util_ROM.cpp
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../Util_Video.cpp
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../Util_Audio.cpp
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../FrontendUtil.h
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../mic_blow.h
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@ -62,6 +62,8 @@ bool RunningSomething;
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MainWindow* mainWindow;
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EmuThread* emuThread;
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int autoScreenSizing = 0;
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SDL_AudioDeviceID audioDevice;
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int audioFreq;
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SDL_cond* audioSync;
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@ -250,16 +252,19 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
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connect(this, SIGNAL(windowEmuPause()), mainWindow->actPause, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
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connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
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}
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void EmuThread::run()
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{
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u32 mainScreenPos[3];
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NDS::Init();
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/*MainScreenPos[0] = 0;
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MainScreenPos[1] = 0;
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MainScreenPos[2] = 0;
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AutoScreenSizing = 0;*/
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mainScreenPos[0] = 0;
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mainScreenPos[1] = 0;
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mainScreenPos[2] = 0;
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autoScreenSizing = 0;
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/*if (Screen_UseGL)
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{
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@ -333,14 +338,14 @@ void EmuThread::run()
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}*/
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// auto screen layout
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/*{
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MainScreenPos[2] = MainScreenPos[1];
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MainScreenPos[1] = MainScreenPos[0];
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MainScreenPos[0] = NDS::PowerControl9 >> 15;
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{
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mainScreenPos[2] = mainScreenPos[1];
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mainScreenPos[1] = mainScreenPos[0];
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mainScreenPos[0] = NDS::PowerControl9 >> 15;
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int guess;
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if (MainScreenPos[0] == MainScreenPos[2] &&
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MainScreenPos[0] != MainScreenPos[1])
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if (mainScreenPos[0] == mainScreenPos[2] &&
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mainScreenPos[0] != mainScreenPos[1])
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{
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// constant flickering, likely displaying 3D on both screens
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// TODO: when both screens are used for 2D only...???
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@ -348,18 +353,18 @@ void EmuThread::run()
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}
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else
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{
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if (MainScreenPos[0] == 1)
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if (mainScreenPos[0] == 1)
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guess = 1;
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else
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guess = 2;
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}
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if (guess != AutoScreenSizing)
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if (guess != autoScreenSizing)
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{
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AutoScreenSizing = guess;
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SetupScreenRects(WindowWidth, WindowHeight);
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autoScreenSizing = guess;
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emit screenLayoutChange();
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}
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}*/
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}
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// emulate
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u32 nlines = NDS::RunFrame();
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@ -540,6 +545,9 @@ MainWindowPanel::MainWindowPanel(QWidget* parent) : QWidget(parent)
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screen[0] = new QImage(256, 192, QImage::Format_RGB32);
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screen[1] = new QImage(256, 192, QImage::Format_RGB32);
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screenTrans[0].reset();
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screenTrans[1].reset();
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touching = false;
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}
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@ -549,6 +557,64 @@ MainWindowPanel::~MainWindowPanel()
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delete screen[1];
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}
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void MainWindowPanel::ensureProperMinSize()
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{
|
||||
bool isHori = (Config::ScreenRotation == 1 || Config::ScreenRotation == 3);
|
||||
int gap = Config::ScreenGap;
|
||||
|
||||
int w = 256;
|
||||
int h = 192;
|
||||
|
||||
if (Config::ScreenLayout == 0) // natural
|
||||
{
|
||||
if (isHori)
|
||||
setMinimumSize(h+gap+h, w);
|
||||
else
|
||||
setMinimumSize(w, h+gap+h);
|
||||
}
|
||||
else if (Config::ScreenLayout == 1) // vertical
|
||||
{
|
||||
if (isHori)
|
||||
setMinimumSize(h, w+gap+w);
|
||||
else
|
||||
setMinimumSize(w, h+gap+h);
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
if (isHori)
|
||||
setMinimumSize(h+gap+h, w);
|
||||
else
|
||||
setMinimumSize(w+gap+w, h);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindowPanel::setupScreenLayout()
|
||||
{
|
||||
int w = width();
|
||||
int h = height();
|
||||
float* mtx;
|
||||
|
||||
int sizing = Config::ScreenSizing;
|
||||
if (sizing == 3) sizing = autoScreenSizing;
|
||||
|
||||
Frontend::SetupScreenLayout(w, h,
|
||||
Config::ScreenLayout,
|
||||
Config::ScreenRotation,
|
||||
sizing,
|
||||
Config::ScreenGap,
|
||||
Config::IntegerScaling != 0);
|
||||
|
||||
mtx = Frontend::GetScreenTransform(0);
|
||||
screenTrans[0].setMatrix(mtx[0], mtx[1], 0.f,
|
||||
mtx[2], mtx[3], 0.f,
|
||||
mtx[4], mtx[5], 1.f);
|
||||
|
||||
mtx = Frontend::GetScreenTransform(1);
|
||||
screenTrans[1].setMatrix(mtx[0], mtx[1], 0.f,
|
||||
mtx[2], mtx[3], 0.f,
|
||||
mtx[4], mtx[5], 1.f);
|
||||
}
|
||||
|
||||
void MainWindowPanel::paintEvent(QPaintEvent* event)
|
||||
{
|
||||
QPainter painter(this);
|
||||
|
@ -562,27 +628,18 @@ void MainWindowPanel::paintEvent(QPaintEvent* event)
|
|||
memcpy(screen[0]->scanLine(0), GPU::Framebuffer[frontbuf][0], 256*192*4);
|
||||
memcpy(screen[1]->scanLine(0), GPU::Framebuffer[frontbuf][1], 256*192*4);
|
||||
|
||||
QRect src = QRect(0, 0, 256, 192);
|
||||
QRect screenrc = QRect(0, 0, 256, 192);
|
||||
|
||||
QRect dstTop = QRect(0, 0, 256, 192); // TODO
|
||||
QRect dstBot = QRect(0, 192, 256, 192); // TODO
|
||||
painter.setTransform(screenTrans[0]);
|
||||
painter.drawImage(screenrc, *screen[0]);
|
||||
|
||||
painter.drawImage(dstTop, *screen[0]);
|
||||
painter.drawImage(dstBot, *screen[1]);
|
||||
painter.setTransform(screenTrans[1]);
|
||||
painter.drawImage(screenrc, *screen[1]);
|
||||
}
|
||||
|
||||
|
||||
void MainWindowPanel::transformTSCoords(int& x, int& y)
|
||||
void MainWindowPanel::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
// TODO: actual screen de-transform taking screen layout/rotation/etc into account
|
||||
|
||||
y -= 192;
|
||||
|
||||
// clamp to screen range
|
||||
if (x < 0) x = 0;
|
||||
else if (x > 255) x = 255;
|
||||
if (y < 0) y = 0;
|
||||
else if (y > 191) y = 191;
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
||||
void MainWindowPanel::mousePressEvent(QMouseEvent* event)
|
||||
|
@ -593,11 +650,11 @@ void MainWindowPanel::mousePressEvent(QMouseEvent* event)
|
|||
int x = event->pos().x();
|
||||
int y = event->pos().y();
|
||||
|
||||
if (x >= 0 && x < 256 && y >= 192 && y < 384)
|
||||
Frontend::GetTouchCoords(x, y);
|
||||
|
||||
if (x >= 0 && x < 256 && y >= 0 && y < 192)
|
||||
{
|
||||
touching = true;
|
||||
|
||||
transformTSCoords(x, y);
|
||||
NDS::TouchScreen(x, y);
|
||||
}
|
||||
}
|
||||
|
@ -623,10 +680,22 @@ void MainWindowPanel::mouseMoveEvent(QMouseEvent* event)
|
|||
int x = event->pos().x();
|
||||
int y = event->pos().y();
|
||||
|
||||
transformTSCoords(x, y);
|
||||
Frontend::GetTouchCoords(x, y);
|
||||
|
||||
// clamp to screen range
|
||||
if (x < 0) x = 0;
|
||||
else if (x > 255) x = 255;
|
||||
if (y < 0) y = 0;
|
||||
else if (y > 191) y = 191;
|
||||
|
||||
NDS::TouchScreen(x, y);
|
||||
}
|
||||
|
||||
void MainWindowPanel::onScreenLayoutChanged()
|
||||
{
|
||||
setupScreenLayout();
|
||||
}
|
||||
|
||||
|
||||
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
|
||||
{
|
||||
|
@ -750,7 +819,7 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
|
|||
int data = i*90;
|
||||
actScreenRotation[i] = submenu->addAction(QString("%1°").arg(data));
|
||||
actScreenRotation[i]->setActionGroup(grpScreenRotation);
|
||||
actScreenRotation[i]->setData(QVariant(data));
|
||||
actScreenRotation[i]->setData(QVariant(i));
|
||||
actScreenRotation[i]->setCheckable(true);
|
||||
}
|
||||
|
||||
|
@ -834,8 +903,9 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
|
|||
|
||||
panel = new MainWindowPanel(this);
|
||||
setCentralWidget(panel);
|
||||
panel->setMinimumSize(256, 384);
|
||||
panel->ensureProperMinSize();
|
||||
|
||||
resize(Config::WindowWidth, Config::WindowHeight);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
|
@ -877,6 +947,16 @@ MainWindow::~MainWindow()
|
|||
{
|
||||
}
|
||||
|
||||
void MainWindow::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
int w = event->size().width();
|
||||
int h = event->size().height();
|
||||
|
||||
Config::WindowWidth = w;
|
||||
Config::WindowHeight = h;
|
||||
|
||||
// TODO: detect when the window gets maximized!
|
||||
}
|
||||
|
||||
void MainWindow::keyPressEvent(QKeyEvent* event)
|
||||
{
|
||||
|
@ -1264,32 +1344,79 @@ void MainWindow::onChangeSavestateSRAMReloc(bool checked)
|
|||
|
||||
void MainWindow::onChangeScreenSize()
|
||||
{
|
||||
//
|
||||
int factor = ((QAction*)sender())->data().toInt();
|
||||
|
||||
bool isHori = (Config::ScreenRotation == 1 || Config::ScreenRotation == 3);
|
||||
int gap = Config::ScreenGap;
|
||||
|
||||
int w = 256*factor;
|
||||
int h = 192*factor;
|
||||
|
||||
QSize diff = size() - panel->size();
|
||||
|
||||
if (Config::ScreenLayout == 0) // natural
|
||||
{
|
||||
if (isHori)
|
||||
resize(QSize(h+gap+h, w) + diff);
|
||||
else
|
||||
resize(QSize(w, h+gap+h) + diff);
|
||||
}
|
||||
else if (Config::ScreenLayout == 1) // vertical
|
||||
{
|
||||
if (isHori)
|
||||
resize(QSize(h, w+gap+w) + diff);
|
||||
else
|
||||
resize(QSize(w, h+gap+h) + diff);
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
if (isHori)
|
||||
resize(QSize(h+gap+h, w) + diff);
|
||||
else
|
||||
resize(QSize(w+gap+w, h) + diff);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenRotation(QAction* act)
|
||||
{
|
||||
//
|
||||
int rot = act->data().toInt();
|
||||
Config::ScreenRotation = rot;
|
||||
|
||||
panel->ensureProperMinSize();
|
||||
panel->setupScreenLayout();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenGap(QAction* act)
|
||||
{
|
||||
//
|
||||
int gap = act->data().toInt();
|
||||
Config::ScreenGap = gap;
|
||||
|
||||
panel->ensureProperMinSize();
|
||||
panel->setupScreenLayout();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenLayout(QAction* act)
|
||||
{
|
||||
//
|
||||
int layout = act->data().toInt();
|
||||
Config::ScreenLayout = layout;
|
||||
|
||||
panel->ensureProperMinSize();
|
||||
panel->setupScreenLayout();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenSizing(QAction* act)
|
||||
{
|
||||
//
|
||||
int sizing = act->data().toInt();
|
||||
Config::ScreenSizing = sizing;
|
||||
|
||||
panel->setupScreenLayout();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeIntegerScaling(bool checked)
|
||||
{
|
||||
//
|
||||
Config::IntegerScaling = checked?1:0;
|
||||
|
||||
panel->setupScreenLayout();
|
||||
}
|
||||
|
||||
void MainWindow::onChangeScreenFiltering(bool checked)
|
||||
|
|
|
@ -54,6 +54,8 @@ signals:
|
|||
|
||||
void windowLimitFPSChange();
|
||||
|
||||
void screenLayoutChange();
|
||||
|
||||
private:
|
||||
volatile int EmuStatus;
|
||||
int PrevEmuStatus;
|
||||
|
@ -69,18 +71,25 @@ public:
|
|||
explicit MainWindowPanel(QWidget* parent);
|
||||
~MainWindowPanel();
|
||||
|
||||
void ensureProperMinSize();
|
||||
void setupScreenLayout();
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
|
||||
private slots:
|
||||
void onScreenLayoutChanged();
|
||||
|
||||
private:
|
||||
QImage* screen[2];
|
||||
QTransform screenTrans[2];
|
||||
bool touching;
|
||||
|
||||
void transformTSCoords(int& x, int& y);
|
||||
};
|
||||
|
||||
|
||||
|
@ -93,6 +102,8 @@ public:
|
|||
~MainWindow();
|
||||
|
||||
protected:
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
|
@ -138,9 +149,9 @@ private slots:
|
|||
private:
|
||||
QString loadErrorStr(int error);
|
||||
|
||||
public:
|
||||
MainWindowPanel* panel;
|
||||
|
||||
public:
|
||||
QAction* actOpenROM;
|
||||
QAction* actBootFirmware;
|
||||
QAction* actSaveState[9];
|
||||
|
|
Loading…
Reference in New Issue