also support alpha-only fog
This commit is contained in:
parent
478ca019da
commit
8c93a45574
|
@ -861,7 +861,10 @@ void RenderSceneChunk(int y, int h)
|
||||||
glUseProgram(FinalPassShader[2]);
|
glUseProgram(FinalPassShader[2]);
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFuncSeparate(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_ALPHA);
|
if (RenderDispCnt & (1<<6))
|
||||||
|
glBlendFuncSeparate(GL_ZERO, GL_ONE, GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
else
|
||||||
|
glBlendFuncSeparate(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
{
|
{
|
||||||
u32 c = RenderFogColor;
|
u32 c = RenderFogColor;
|
||||||
|
|
Loading…
Reference in New Issue