GL: ensure to set depthmask to TRUE before rendering opaque shit
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@ -980,6 +980,8 @@ void RenderSceneChunk(int y, int h)
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glStencilMask(0xFF);
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glDepthMask(GL_TRUE);
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RenderSinglePolygon(i);
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}
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@ -1083,6 +1085,8 @@ void RenderSceneChunk(int y, int h)
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glStencilMask(0xFF);
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glDepthMask(GL_TRUE);
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RenderSinglePolygon(i);
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}
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