Linux: start getting somewhere with the whole OpenGL shito

This commit is contained in:
StapleButter 2019-05-28 19:48:59 +02:00
parent 23eccc9439
commit 891ab9fd3c
9 changed files with 490 additions and 50 deletions

View File

@ -21,9 +21,12 @@ else()
endif()
if(ENABLE_LTO)
add_compile_options(-flto)
add_compile_options(-O2 -flto)
endif()
add_compile_options(-fno-pic)
add_link_options(-no-pie)
option(BUILD_LIBUI "Build libui frontend" ON)
option(BUILD_SDL "Build SDL2 frontend" OFF)

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@ -13,22 +13,21 @@ add_library(core STATIC
GPU.cpp
GPU2D.cpp
GPU3D.cpp
GPU3D_OpenGL.cpp
GPU3D_Soft.cpp
NDS.cpp
NDSCart.cpp
OpenGLSupport.cpp
RTC.cpp
Savestate.cpp
SPI.cpp
SPU.cpp
Wifi.cpp
WifiAP.cpp
# opengl backend stuff
GPU3D_OpenGL.cpp
OpenGLSupport.cpp
)
if (WIN32)
target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
else()
target_link_libraries(core OpenGL)
target_link_libraries(core GL)
endif()

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@ -18,7 +18,6 @@
#include "OpenGLSupport.h"
#include <cstring>
DO_PROCLIST(DECLPROC);

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@ -20,6 +20,7 @@
#define OPENGLSUPPORT_H
#include <stdio.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glext.h>

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@ -47,7 +47,7 @@ if (UNIX)
--generate-header "${CMAKE_SOURCE_DIR}/melon_grc.xml")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_link_libraries(melonDS dl)
target_link_libraries(melonDS dl X11)
endif ()
target_sources(melonDS PUBLIC melon_grc.c)

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@ -615,6 +615,8 @@ _UI_EXTERN uiGLContext *uiAreaGetGLContext(uiArea* a);
_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
_UI_EXTERN unsigned int uiGLGetVersion(uiGLContext* ctx);
_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
_UI_EXTERN int uiGLGetFramebuffer(uiGLContext* ctx);
_UI_EXTERN float uiGLGetFramebufferScale(uiGLContext* ctx);
_UI_EXTERN void uiGLSwapBuffers(uiGLContext* ctx);

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@ -28,6 +28,8 @@ struct areaWidgetClass {
GtkDrawingAreaClass parent_class;
};
typedef struct uiGLContext uiGLContext;
struct uiArea {
uiUnixControl c;
GtkWidget *widget; // either swidget or areaWidget depending on whether it is scrolling
@ -41,7 +43,8 @@ struct uiArea {
GtkGLArea *glArea;
areaWidget *area;
GdkGLContext *glContext;
gboolean opengl;
uiGLContext *glContext;
int bgR, bgG, bgB;
@ -125,6 +128,8 @@ static void loadAreaSize(uiArea *a, double *width, double *height)
}
}
void areaDrawGL(GtkWidget* widget, uiAreaDrawParams* dp, cairo_t* cr, uiGLContext* glctx);
static gboolean areaWidget_draw(GtkWidget *w, cairo_t *cr)
{
areaWidget *aw = areaWidget(w);
@ -136,6 +141,8 @@ static gboolean areaWidget_draw(GtkWidget *w, cairo_t *cr)
loadAreaSize(a, &(dp.AreaWidth), &(dp.AreaHeight));
if (!a->opengl)
{
cairo_clip_extents(cr, &clipX0, &clipY0, &clipX1, &clipY1);
dp.ClipX = clipX0;
dp.ClipY = clipY0;
@ -150,6 +157,11 @@ static gboolean areaWidget_draw(GtkWidget *w, cairo_t *cr)
// no need to save or restore the graphics state to reset transformations; GTK+ does that for us
(*(a->ah->Draw))(a->ah, a, &dp);
}
else
{
areaDrawGL(w, &dp, cr, a->glContext);
}
freeContext(dp.Context);
return FALSE;
@ -714,11 +726,12 @@ void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge)
uiArea *uiNewArea(uiAreaHandler *ah)
{
uiArea *a;
printf("create regular area\n");
uiUnixNewControl(uiArea, a);
a->ah = ah;
a->scrolling = FALSE;
a->opengl = FALSE;
a->areaWidget = GTK_WIDGET(g_object_new(areaWidgetType,
"libui-area", a,
@ -733,35 +746,54 @@ uiArea *uiNewArea(uiAreaHandler *ah)
return a;
}
uiGLContext* FARTOMATIC(int major, int minor);
void databotte(GtkWidget* gla, uiGLContext* ctx);
void majoricc(GtkWidget* widget, gpointer data)
{
printf("ACTUALLY CREATE CONTEXT\n");
uiArea* a = (uiArea*)data;
uiGLContext* ctx = a->glContext;
databotte(a->widget, ctx);
}
uiArea *uiNewGLArea(uiAreaHandler *ah, const unsigned int* req_versions)
{
uiArea *a;
printf("create glarea\n");
uiUnixNewControl(uiArea, a);
a->ah = ah;
a->scrolling = FALSE;
a->opengl = TRUE;
GtkGLArea* gla = (GtkGLArea*)gtk_gl_area_new();
GdkGLContext* ctx = NULL;
//GtkGLArea* gla = (GtkGLArea*)gtk_gl_area_new();
uiGLContext* ctx = NULL;
printf("create sdfsf\n");
for (int i = 0; req_versions[i] && !ctx; i++) {
int major = uiGLVerMajor(req_versions[i]);
int minor = uiGLVerMinor(req_versions[i]);
gtk_gl_area_set_required_version(gla, major, minor);
ctx = createGLContext(gla, major, minor);
//gtk_gl_area_set_required_version(gla, major, minor);
//ctx = createGLContext(gla, major, minor);
ctx = FARTOMATIC(major, minor);
}
printf("create jfghjjgh: %p\n", ctx);
a->glContext = ctx;
a->areaWidget = GTK_WIDGET(g_object_new(areaWidgetType, "libui-area",
a, NULL));
a->glArea = gla;
//a->areaWidget = GTK_WIDGET(gla);
//a->glArea = gla;
a->areaWidget = GTK_WIDGET(g_object_new(areaWidgetType,
"libui-area", a,
NULL));
a->area = areaWidget(a->areaWidget);
a->widget = a->areaWidget;
uiAreaSetBackgroundColor(a, -1, -1, -1);
g_signal_connect(a->widget, "realize", G_CALLBACK(majoricc), a);
uiAreaSetBackgroundColor(a, -1, -1, -1);
//printf("is area realized: %d\n", gtk_widget_get_realized(GTK_WIDGET(gla)));
printf("create qssssq\n");
return a;
}
@ -781,6 +813,7 @@ uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height)
a->scrolling = TRUE;
a->scrollWidth = width;
a->scrollHeight = height;
a->opengl = FALSE;
a->swidget = gtk_scrolled_window_new(NULL, NULL);
a->scontainer = GTK_CONTAINER(a->swidget);

View File

@ -1,6 +1,12 @@
// 26 may 2019
#include "uipriv_unix.h"
#include <X11/Xlib.h>
#include <GL/gl.h>
#include <GL/glx.h>
extern GThread* gtkthread;
/*
*(melonDS:17013): Gtk-CRITICAL **: 00:28:09.095: gtk_gl_area_set_required_version: assertion 'GTK_IS_GL_AREA (area)' failed
@ -9,32 +15,409 @@
struct uiGLContext {
GtkGLArea *gla;
GtkWidget* widget;
GdkWindow* window;
GdkGLContext *gctx;
Display* xdisp;
GLXPixmap glxpm;
GLXContext glxctx;
int vermaj, vermin;
int width, height;
int scale;
GLuint renderbuffer[2];
GLuint framebuffer;
};
static PFNGLGENRENDERBUFFERSPROC _glGenRenderbuffers;
static PFNGLDELETERENDERBUFFERSPROC _glDeleteRenderbuffers;
static PFNGLBINDRENDERBUFFERPROC _glBindRenderbuffer;
static PFNGLRENDERBUFFERSTORAGEPROC _glRenderbufferStorage;
static PFNGLGETRENDERBUFFERPARAMETERIVPROC _glGetRenderbufferParameteriv;
static PFNGLGENRENDERBUFFERSPROC _glGenFramebuffers;
static PFNGLDELETERENDERBUFFERSPROC _glDeleteFramebuffers;
static PFNGLBINDRENDERBUFFERPROC _glBindFramebuffer;
static PFNGLFRAMEBUFFERTEXTUREPROC _glFramebufferTexture;
static PFNGLFRAMEBUFFERRENDERBUFFERPROC _glFramebufferRenderbuffer;
static PFNGLCHECKFRAMEBUFFERSTATUSPROC _glCheckFramebufferStatus;
static int _procsLoaded = 0;
static void _loadGLProcs()
{
if (_procsLoaded) return;
_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)uiGLGetProcAddress("glGenRenderbuffers");
_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)uiGLGetProcAddress("glDeleteRenderbuffers");
_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)uiGLGetProcAddress("glBindRenderbuffer");
_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)uiGLGetProcAddress("glRenderbufferStorage");
_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)uiGLGetProcAddress("glGetRenderbufferParameteriv");
_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)uiGLGetProcAddress("glGenFramebuffers");
_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)uiGLGetProcAddress("glDeleteFramebuffers");
_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)uiGLGetProcAddress("glBindFramebuffer");
_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)uiGLGetProcAddress("glFramebufferTexture");
_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)uiGLGetProcAddress("glFramebufferRenderbuffer");
_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)uiGLGetProcAddress("glCheckFramebufferStatus");
_procsLoaded = 1;
}
Display* derp;
uiGLContext *createGLContext(GtkGLArea* gla, int maj, int min)
{
uiGLContext *ret = uiAlloc(sizeof(uiGLContext), "uiGLContext");
printf("barp\n");
uiGLContext *ret = uiNew(uiGLContext);//uiAlloc(sizeof(uiGLContext), "uiGLContext");
// herp
ret->gla = gla;
ret->gctx = NULL;
//while (!ret->gctx)
/*{
gtk_widget_realize(GTK_WIDGET(gla));
printf("is area realized: %d\n", gtk_widget_get_realized(GTK_WIDGET(gla)));
ret->gla = gla;
ret->gctx = gtk_gl_area_get_context(gla);
printf("context: %p\n", ret->gctx);
}*/
/*
GtkAllocation allocation;
GdkWindow *window;
Display *display;
int id;
window = gtk_widget_get_window(widget);
display = gdk_x11_display_get_xdisplay(gdk_window_get_display(window));
id = gdk_x11_window_get_xid(window);
if (glXMakeCurrent(display, id, context) == TRUE) {*/
/*GdkWindow* window;
Display* disp;
window = gtk_widget_get_window(GTK_WIDGET(gla));
display = */
ret->vermaj = maj; ret->vermin = min;
return ret;
}
static void areaAllocRenderbuffer(uiGLContext* glctx);
void databotte(GtkWidget* widget, uiGLContext* ctx)
{
/*printf("is area realized: %d\n", gtk_widget_get_realized(GTK_WIDGET(gla)));
ctx->gctx = gtk_gl_area_get_context(gla);
printf("context: %p\n", ctx->gctx);*/
printf("DATABOTTE\n");
GdkWindow* gdkwin = gtk_widget_get_window(widget);
printf("window=%p\n", gdkwin);
GError* err = NULL;
GdkGLContext* glctx = gdk_window_create_gl_context(gdkwin, &err);
if (err != NULL)
{
printf("CONTEXT SHAT ITSELF\n");
return;
}
gdk_gl_context_set_use_es(glctx, FALSE);
gdk_gl_context_set_required_version(glctx, 3, 2);
gdk_gl_context_realize(glctx, &err);
if (err != NULL)
{
printf("CONTEXT REALIZE SHAT ITSELF\n");
return;
}
GtkAllocation allocation;
gtk_widget_get_allocation(widget, &allocation);
int window_scale = gdk_window_get_scale_factor(gdkwin);
ctx->width = allocation.width;
ctx->height = allocation.height;
ctx->scale = window_scale;
gdk_gl_context_make_current(glctx);
_loadGLProcs();
areaAllocRenderbuffer(ctx);
ctx->widget = widget;
ctx->window = gdkwin;
ctx->gctx = glctx;
}
static void areaAllocRenderbuffer(uiGLContext* glctx)
{
_glGenRenderbuffers(2, &glctx->renderbuffer[0]);printf("ylarg0 %04X, %d %d\n", glGetError(), glctx->width, glctx->height);
//glGenTextures(2, &glctx->renderbuffer[0]);
_glGenFramebuffers(1, &glctx->framebuffer);printf("ylarg1 %04X\n", glGetError());
printf("FB %08X created under ctx %p (%p %p)\n", glctx?glctx->framebuffer:0, gdk_gl_context_get_current(), glctx?glctx->gctx:NULL, glctx);
/*glBindTexture(GL_TEXTURE_2D, glctx->renderbuffer[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, glctx->renderbuffer[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);*/
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);printf("ylarg1 %04X\n", glGetError());
_glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1]);printf("ylarg1 %04X\n", glGetError());
_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);printf("ylarg1 %04X\n", glGetError());
_glBindFramebuffer(GL_FRAMEBUFFER, glctx->framebuffer);printf("ylarg2 %04X\n", glGetError());
/*_glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glctx->renderbuffer[0], 0);
_glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, glctx->renderbuffer[1], 0);*/
_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, glctx->renderbuffer[0]);printf("ylarg3 %04X\n", glGetError());
_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glctx->renderbuffer[1]);printf("ylarg4 %04X\n", glGetError());
//printf("ylarg: %08X, %04X, %08X %08X\n", glctx->framebuffer, glGetError(), glctx->renderbuffer[0], glctx->renderbuffer[1]);
if(_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
printf("FRAMEBUFFER IS BAD!! %04X\n", _glCheckFramebufferStatus(GL_FRAMEBUFFER));
int alpha_size;
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);
_glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
printf("FRAMEBUFFER GOOD. ALPHA SIZE IS %d\n", alpha_size);
}
static void areaRellocRenderbuffer(uiGLContext* glctx)
{
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[0]);
_glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB, glctx->width*glctx->scale, glctx->height*glctx->scale);
_glBindRenderbuffer(GL_RENDERBUFFER, glctx->renderbuffer[1]);
_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, glctx->width*glctx->scale, glctx->height*glctx->scale);
}
void areaDrawGL(GtkWidget* widget, uiAreaDrawParams* dp, cairo_t* cr, uiGLContext* glctx)
{
int window_scale = gdk_window_get_scale_factor(glctx->window);
if (glctx->width != dp->AreaWidth || glctx->height != dp->AreaHeight || glctx->scale != window_scale)
{
glctx->width = dp->AreaWidth;
glctx->height = dp->AreaHeight;
glctx->scale = window_scale;
areaRellocRenderbuffer(glctx);
}
gdk_cairo_draw_from_gl(cr, gtk_widget_get_window(widget),
glctx->renderbuffer[0], GL_RENDERBUFFER,
1, 0, 0, glctx->width*glctx->scale, glctx->height*glctx->scale);
}
uiGLContext* FARTOMATIC(int major, int minor)
{
uiGLContext *_ret = uiNew(uiGLContext);
_ret->vermaj = major;
_ret->vermin = minor;
_ret->width = -1;
_ret->height = -1;
_ret->renderbuffer[0] = 0;
_ret->renderbuffer[1] = 0;
_ret->framebuffer = 0;
return _ret;
Display* disp;
XVisualInfo* vizir;
GLXFBConfig *cfg;
Pixmap pm;
GLXPixmap glxpm;
GLXContext ctx;
disp = XOpenDisplay(NULL);
derp = disp;
int kaa, baa;
glXQueryVersion(disp, &kaa, &baa);
printf("GL VERSION: %d.%d\n", kaa, baa);
const int sbAttrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
None };
const int dbAttrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
int scrnum = DefaultScreen( disp );
Window root = RootWindow( disp, scrnum );
vizir = glXChooseVisual( disp, scrnum, (int *) sbAttrib );
if (!vizir) {
vizir = glXChooseVisual( disp, scrnum, (int *) dbAttrib );
if (!vizir) {
printf("Error: couldn't get an RGB visual\n");
return NULL;
}
}
const int fb_attr[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_DOUBLEBUFFER, True,
GLX_X_RENDERABLE, True,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
None
};
int configs;
cfg = glXChooseFBConfig(disp, scrnum, (int *)&fb_attr, &configs);
if (!cfg)
{
printf("NO GOOD FBCONFIG\n");
return NULL;
}
/*ctx = glXCreateContext( disp, vizir, NULL, True );
if (!ctx)
{
printf("Error: glXCreateContext failed\n");
return NULL;
}*/
PFNGLXCREATECONTEXTATTRIBSARBPROC createctx;
createctx = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddressARB("glXCreateContextAttribsARB");
if (!createctx)
{
printf("bad shito\n");
return NULL;
}
const int ctx_attr[] =
{
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,//major,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,//minor,
None
};
ctx = glXCreateContextAttribsARB(disp, cfg[0], 0, True, ctx_attr);
if (!ctx)
{
printf("FAILED TO CREATE FANCYPANTS GL CONTEXT\n");
return NULL;
}
//printf("CONTEXT GOOD. Direct rendering: %s\n", glXIsDirect(disp, ctx) ? "Yes" : "No");
printf("blorp: %d\n", vizir->depth);
pm = XCreatePixmap(disp, root, 256, 384, vizir->depth);
if (!pm) printf("PIXMAP SHAT ITSELF\n");
else printf("PIXMAP GOOD\n");
glxpm = glXCreateGLXPixmap(disp, vizir, pm);
if (!glxpm) printf("GLXPIXMAP SHAT ITSELF\n");
else printf("GLXPIXMAP GOOD\n");
uiGLContext *ret = uiNew(uiGLContext);
printf("CREATE CTX: %p, %p\n", ret, g_thread_self());
ret->xdisp = disp;
ret->glxpm = glxpm;
ret->glxctx = ctx;
return ret;
}
int uiGLGetFramebuffer(uiGLContext* ctx)
{
return ctx->framebuffer;
}
float uiGLGetFramebufferScale(uiGLContext* ctx)
{
return (float)ctx->scale;
}
void uiGLSwapBuffers(uiGLContext* ctx)
{
if (!ctx) return;
gtk_gl_area_attach_buffers(ctx->gla);
//gtk_gl_area_attach_buffers(ctx->gla);
}
static volatile int _ctxset_done;
gboolean _threadsafe_ctxset(gpointer data)
{
uiGLContext* ctx = (uiGLContext*)data;
gtk_gl_area_make_current(ctx->gla);
_ctxset_done = 1;
return FALSE;
}
void uiGLMakeContextCurrent(uiGLContext* ctx)
{
if (!ctx) return;
gtk_gl_area_make_current(ctx->gla);
//if (!ctx) return;
/*if (g_thread_self() != gtkthread)
{
_ctxset_done = 0;
g_idle_add(_threadsafe_ctxset, ctx);
while (!_ctxset_done);
}
else*/
//gtk_gl_area_make_current(ctx->gla);
/*printf("MAKE CONTEXT CURRENT %p, %p\n", ctx, g_thread_self());
if (!ctx)
{
// BLERUGEHZFZF
glXMakeCurrent(derp, None, NULL);
return;
}
Bool ret = True;
if (glXGetCurrentContext() != ctx->glxctx)
{printf("DZJSKFLD\n");
ret = glXMakeCurrent(ctx->xdisp, ctx->glxpm, ctx->glxctx);
//glXMakeContextCurrent(ctx->xdisp, ctx->glxpm, ctx->glxpm, ctx->glxctx);
}
printf("WE MAED IT CURRENT: %d\n", ret);*/
printf("[%p] MAKE CONTEXT CURRENT %p, %p\n", g_thread_self(), ctx, ctx?ctx->gctx:NULL);
if (!ctx)
{
gdk_gl_context_clear_current();
return;
}
//gtk_gl_area_make_current(ctx->gla);
gdk_gl_context_make_current(ctx->gctx);
GdkGLContext* burp = gdk_gl_context_get_current();
//gtk_gl_area_attach_buffers(ctx->gla);
//printf("burp = %p / %p\n", burp, ctx->gctx);
}
void *uiGLGetProcAddress(const char* proc)
{
printf("get: %s - ", proc);
void* a = dlsym(NULL, proc);
void* b = glXGetProcAddress(proc);
void* c = glXGetProcAddressARB(proc);
printf("%p / %p / %p\n", a, b, c);
return c;
// this *will* break for older systems that don't have libglvnd!
// TODO: use a real solution
return dlsym(NULL /* RTLD_DEFAULT */, proc);

View File

@ -194,17 +194,24 @@ bool GLScreen_InitShader(GLuint* shader, const char* fs)
}
bool GLScreen_Init()
{
{printf("BEGINNING GL SHITO\n");
if (!OpenGL_Init())
return false;
printf("GL INIT: %p, %p\n", glGenFramebuffers, glCreateShader);
const GLubyte* renderer = glGetString(GL_RENDERER); // get renderer string
const GLubyte* version = glGetString(GL_VERSION); // version as a string
printf("OpenGL: renderer: %s\n", renderer);
printf("OpenGL: version: %s\n", version);
if (!GLScreen_InitShader(GL_ScreenShader, kScreenFS))
return false;
if (!GLScreen_InitShader(GL_ScreenShaderAccel, kScreenFS_Accel))
return false;
memset(&GL_ShaderConfig, 0, sizeof(GL_ShaderConfig));
printf("morp0\n");
glGenBuffers(1, &GL_ShaderConfigUBO);
glBindBuffer(GL_UNIFORM_BUFFER, GL_ShaderConfigUBO);
glBufferData(GL_UNIFORM_BUFFER, sizeof(GL_ShaderConfig), &GL_ShaderConfig, GL_STATIC_DRAW);
@ -213,14 +220,14 @@ bool GLScreen_Init()
glGenBuffers(1, &GL_ScreenVertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(GL_ScreenVertices), NULL, GL_STATIC_DRAW);
printf("morp1\n");
glGenVertexArrays(1, &GL_ScreenVertexArrayID);
glBindVertexArray(GL_ScreenVertexArrayID);
glEnableVertexAttribArray(0); // position
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
glEnableVertexAttribArray(1); // texcoord
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
printf("morp2\n");
glGenTextures(1, &GL_ScreenTexture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
@ -231,7 +238,7 @@ bool GLScreen_Init()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 256*3 + 1, 192*2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NULL);
GL_ScreenSizeDirty = true;
printf("morp3\n");
return true;
}
@ -248,6 +255,8 @@ void GLScreen_DeInit()
void GLScreen_DrawScreen()
{
float scale = uiGLGetFramebufferScale(GLContext);
if (GL_ScreenSizeDirty)
{
GL_ScreenSizeDirty = false;
@ -370,23 +379,26 @@ void GLScreen_DrawScreen()
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GL_ScreenVertices), GL_ScreenVertices);
}
printf("rarp4 %04X\n", glGetError());
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
printf("rarp2 %04X\n", glGetError());
glViewport(0, 0, WindowWidth, WindowHeight);
glViewport(0, 0, WindowWidth*scale, WindowHeight*scale);
printf("draw screen: viewport=%d/%d\n", WindowWidth, WindowHeight);
if (GPU3D::Renderer == 0)
OpenGL_UseShaderProgram(GL_ScreenShader);
else
OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearColor(0, 0, 0, 1);
printf("rarp3 %04X\n", glGetError());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, uiGLGetFramebuffer(GLContext));
printf("rarp8 %04X\n", glGetError());
glClearColor(0, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
printf("rarp5 %04X\n", glGetError());
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
@ -412,15 +424,21 @@ void GLScreen_DrawScreen()
glActiveTexture(GL_TEXTURE1);
if (GPU3D::Renderer != 0)
GPU3D::GLRenderer::SetupAccelFrame();
printf("rarp6 %04X\n", glGetError());
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
glBindVertexArray(GL_ScreenVertexArrayID);
glDrawArrays(GL_TRIANGLES, 0, 4*3);
printf("rarp7 %04X\n", glGetError());
glFlush();
uiGLSwapBuffers(GLContext);
}
void norp(void* data)
{
uiGLMakeContextCurrent(GLContext);
GLScreen_DrawScreen();
}
void MicLoadWav(char* name)
{
SDL_AudioSpec format;
@ -901,6 +919,8 @@ int EmuThreadFunc(void* burp)
{
uiGLMakeContextCurrent(GLContext);
GLScreen_DrawScreen();
//uiGLMakeContextCurrent(NULL);
//uiQueueMain(norp, NULL);
}
uiAreaQueueRedrawAll(MainDrawArea);
}