* add support for a bunch of codes (all of them minus the loop shit, really)
* hook it betterer so it doesn't asplode
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eb44833171
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85a6a5bb38
124
src/AREngine.cpp
124
src/AREngine.cpp
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@ -100,6 +100,25 @@ void Reset()
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TEMP_PUTCODE(0xB209B468 , 0x00000000);
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TEMP_PUTCODE(0x10000672 , 0x00000000);
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TEMP_PUTCODE(0xD2000000 , 0x00000000);*/
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// SM64DS EUR swim through floor
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TEMP_PUTCODE(0x927FFFA8 , 0xFBFF0000); // IF 0000 = ((~FBFF) & u16[027FFFA8])
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TEMP_PUTCODE(0x823FDFF8 , 0xFBFF0000); // IF 0000 < ((~FBFF) & u16[023FDFF8])
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TEMP_PUTCODE(0xDA000000 , 0x023FDFFA); // datareg = u16[023FDFFA + offset]
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TEMP_PUTCODE(0xD4000000 , 0x00000001); // datareg += 1
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TEMP_PUTCODE(0xD7000000 , 0x023FDFFA); // u16[023FDFFA + offset] = datareg; offset += 2
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TEMP_PUTCODE(0xD2000000 , 0x00000000); // NEXT/FLUSH
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TEMP_PUTCODE(0xD3000000 , 0x027FFFA8); // offset = 027FFFA8
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TEMP_PUTCODE(0xF23FDFF8 , 0x00000002); // copy offset->023FDFF8, 2
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TEMP_PUTCODE(0xD2000000 , 0x00000000); // NEXT/FLUSH
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TEMP_PUTCODE(0x923FDFFA , 0xFFFE0000); // IF 0000 = ((~FFFE) & u16[023FDFFA])
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TEMP_PUTCODE(0x02037E7C , 0xE2000020); // u32[02037E7C] = E2000020
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TEMP_PUTCODE(0xD0000000 , 0x00000000); // ENDIF
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TEMP_PUTCODE(0x923FDFFA , 0xFFFE0001); // IF 0001 = ((~FFFE) & u16[023FDFFA])
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TEMP_PUTCODE(0x02037E7C , 0xE2000000); // u32[02037E7C] = E2000000
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TEMP_PUTCODE(0xD0000000 , 0x00000000); // ENDIF
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TEMP_PUTCODE(0x927FFFA8 , 0xFBFF0000); // IF 0000 = ((~FBFF) & u16[027FFFA8])
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TEMP_PUTCODE(0x02037E7C , 0xE3A000FF); // u32[02037E7C] = E3A000FF
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TEMP_PUTCODE(0xD2000000 , 0x00000000); // NEXT/FLUSH
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entry->Enabled = true;
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NumCheatCodes++;
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}
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@ -132,7 +151,12 @@ void RunCheat(CheatEntry* entry)
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{
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if (!cond)
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{
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// TODO: skip parameters for opcode Ex
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if ((op & 0xF0) == 0xE0)
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{
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for (u32 i = 0; i < b; i += 8)
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*code += 2;
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}
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continue;
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}
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}
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@ -264,6 +288,104 @@ void RunCheat(CheatEntry* entry)
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cond = 1;
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break;
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case 0xD3: // offset = b
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offset = b;
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break;
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case 0xD4: // datareg += b
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datareg += b;
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break;
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case 0xD5: // datareg = b
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datareg = b;
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break;
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case 0xD6: // u32[b+offset] = datareg / offset += 4
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NDS::ARM7Write32(b + offset, datareg);
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offset += 4;
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break;
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case 0xD7: // u16[b+offset] = datareg / offset += 2
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NDS::ARM7Write16(b + offset, datareg & 0xFFFF);
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offset += 2;
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break;
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case 0xD8: // u8[b+offset] = datareg / offset += 1
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NDS::ARM7Write8(b + offset, datareg & 0xFF);
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offset += 1;
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break;
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case 0xD9: // datareg = u32[b+offset]
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datareg = NDS::ARM7Read32(b + offset);
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break;
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case 0xDA: // datareg = u16[b+offset]
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datareg = NDS::ARM7Read16(b + offset);
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break;
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case 0xDB: // datareg = u8[b+offset]
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datareg = NDS::ARM7Read8(b + offset);
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break;
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case 0xDC: // offset += b
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offset += b;
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break;
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case16(0xE0): // copy b param bytes to address a+offset
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{
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// TODO: check for bad alignment of dstaddr
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u32 dstaddr = (a & 0x0FFFFFFF) + offset;
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u32 bytesleft = b;
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while (bytesleft >= 8)
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{
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NDS::ARM7Write32(dstaddr, *code++); dstaddr += 4;
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NDS::ARM7Write32(dstaddr, *code++); dstaddr += 4;
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bytesleft -= 8;
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}
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if (bytesleft > 0)
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{
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u8* leftover = (u8*)code;
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*code += 2;
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if (bytesleft >= 4)
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{
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NDS::ARM7Write32(dstaddr, *(u32*)leftover); dstaddr += 4;
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leftover += 4;
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bytesleft -= 4;
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}
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while (bytesleft > 0)
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{
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NDS::ARM7Write8(dstaddr, *leftover++); dstaddr++;
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bytesleft--;
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}
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}
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}
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break;
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case16(0xF0): // copy b bytes from address offset to address a
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{
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// TODO: check for bad alignment of srcaddr/dstaddr
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u32 srcaddr = offset;
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u32 dstaddr = (a & 0x0FFFFFFF);
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u32 bytesleft = b;
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while (bytesleft >= 4)
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{
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NDS::ARM7Write32(dstaddr, NDS::ARM7Read32(srcaddr));
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srcaddr += 4;
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dstaddr += 4;
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bytesleft -= 4;
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}
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while (bytesleft > 0)
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{
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NDS::ARM7Write8(dstaddr, NDS::ARM7Read8(srcaddr));
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srcaddr++;
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dstaddr++;
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bytesleft--;
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}
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}
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break;
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default:
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printf("!! bad AR opcode %08X %08X\n", a, b);
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return;
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@ -20,6 +20,7 @@
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#include "NDS.h"
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#include "ARM.h"
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#include "ARMInterpreter.h"
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#include "AREngine.h"
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// instruction timing notes
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@ -408,6 +409,14 @@ void ARM::TriggerIRQ()
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R_IRQ[2] = oldcpsr;
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R[14] = R[15] + (oldcpsr & 0x20 ? 2 : 0);
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JumpTo(ExceptionBase + 0x18);
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// ARDS cheat support
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// normally, those work by hijacking the ARM7 VBlank handler
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if (Num == 1)
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{
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if ((NDS::IF[1] & NDS::IE[1]) & (1<<NDS::IRQ_VBlank))
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AREngine::RunCheats();
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}
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}
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void ARMv5::PrefetchAbort()
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@ -20,7 +20,6 @@
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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#include "AREngine.h"
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namespace GPU
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{
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@ -986,9 +985,6 @@ void StartScanline(u32 line)
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GPU2D_A->VBlank();
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GPU2D_B->VBlank();
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GPU3D::VBlank();
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// TODO: verify when AR cheats actually run!
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AREngine::RunCheats();
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}
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else if (VCount == 144)
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{
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