Allow frontends to use different headers for OpenGL declarations (#2102)
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@ -1,9 +1,16 @@
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#ifndef PLATFORMOGL_H
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#ifndef PLATFORMOGL_H
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#define PLATFORMOGL_H
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#define PLATFORMOGL_H
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// if you don't wanna use glad for your platform
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// If you don't wanna use glad for your platform,
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// add your header here!
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// define MELONDS_GL_HEADER to the path of some other header
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// that pulls in the necessary OpenGL declarations.
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// Make sure to include quotes or angle brackets as needed,
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// and that all targets get the same MELONDS_GL_HEADER definition.
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#include "frontend/glad/glad.h"
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#ifndef MELONDS_GL_HEADER
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#define MELONDS_GL_HEADER "\"frontend/glad/glad.h\""
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#endif
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#include MELONDS_GL_HEADER
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#endif
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#endif
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@ -237,3 +237,11 @@ if (UNIX AND NOT APPLE)
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INTERPROCEDURAL_OPTIMIZATION_RELEASE OFF)
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INTERPROCEDURAL_OPTIMIZATION_RELEASE OFF)
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endif()
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endif()
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endif()
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endif()
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if (ENABLE_OGLRENDERER)
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set(MELONDS_GL_HEADER \"frontend/glad/glad.h\" CACHE STRING "Path to a header that contains OpenGL function and type declarations.")
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target_compile_definitions(melonDS PUBLIC OGLRENDERER_ENABLED)
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target_compile_definitions(melonDS PUBLIC MELONDS_GL_HEADER=${MELONDS_GL_HEADER})
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target_compile_definitions(core PUBLIC MELONDS_GL_HEADER=${MELONDS_GL_HEADER})
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endif()
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