start cleaning up: move OpenGL stuff out of EmuThread
This commit is contained in:
parent
5c90cb939d
commit
7f437d48db
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@ -34,29 +34,25 @@
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#endif
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#endif
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#include "OpenGLSupport.h"
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#include "duckstation/gl/context.h"
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#include "main.h"
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#include "NDS.h"
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#include "GPU.h"
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#include "GPU3D_Soft.h"
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#include "GPU3D_OpenGL.h"
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#include "Platform.h"
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#include "Config.h"
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//#include "main_shaders.h"
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#include "main_shaders.h"
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#include "OSD.h"
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using namespace melonDS;
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/*const struct { int id; float ratio; const char* label; } aspectRatios[] =
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{
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{ 0, 1, "4:3 (native)" },
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{ 4, (5.f / 3) / (4.f / 3), "5:3 (3DS)"},
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{ 1, (16.f / 9) / (4.f / 3), "16:9" },
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{ 2, (21.f / 9) / (4.f / 3), "21:9" },
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{ 3, 0, "window" }
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};
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int AspectRatiosNum = sizeof(aspectRatios) / sizeof(aspectRatios[0]);*/
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// TEMP
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extern MainWindow* mainWindow;
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extern EmuThread* emuThread;
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@ -432,6 +428,172 @@ bool ScreenPanelGL::createContext()
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return glContext != nullptr;
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}
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void ScreenPanelGL::setSwapInterval(int intv)
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{
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if (!glContext) return;
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glContext->SetSwapInterval(intv);
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}
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void ScreenPanelGL::initOpenGL()
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{
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if (!glContext) return;
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glContext->MakeCurrent();
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OpenGL::BuildShaderProgram(kScreenVS, kScreenFS, screenShaderProgram, "ScreenShader");
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GLuint pid = screenShaderProgram[2];
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glBindAttribLocation(pid, 0, "vPosition");
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glBindAttribLocation(pid, 1, "vTexcoord");
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glBindFragDataLocation(pid, 0, "oColor");
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OpenGL::LinkShaderProgram(screenShaderProgram);
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glUseProgram(pid);
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glUniform1i(glGetUniformLocation(pid, "ScreenTex"), 0);
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screenShaderScreenSizeULoc = glGetUniformLocation(pid, "uScreenSize");
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screenShaderTransformULoc = glGetUniformLocation(pid, "uTransform");
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// to prevent bleeding between both parts of the screen
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// with bilinear filtering enabled
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const int paddedHeight = 192*2+2;
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const float padPixels = 1.f / paddedHeight;
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const float vertices[] =
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{
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0.f, 0.f, 0.f, 0.f,
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0.f, 192.f, 0.f, 0.5f - padPixels,
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256.f, 192.f, 1.f, 0.5f - padPixels,
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0.f, 0.f, 0.f, 0.f,
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256.f, 192.f, 1.f, 0.5f - padPixels,
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256.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 0.f, 0.5f + padPixels,
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0.f, 192.f, 0.f, 1.f,
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256.f, 192.f, 1.f, 1.f,
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0.f, 0.f, 0.f, 0.5f + padPixels,
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256.f, 192.f, 1.f, 1.f,
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256.f, 0.f, 1.f, 0.5f + padPixels
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};
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glGenBuffers(1, &screenVertexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glGenVertexArrays(1, &screenVertexArray);
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glBindVertexArray(screenVertexArray);
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glEnableVertexAttribArray(0); // position
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
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glEnableVertexAttribArray(1); // texcoord
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
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glGenTextures(1, &screenTexture);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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// fill the padding
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u8 zeroData[256*4*4];
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memset(zeroData, 0, sizeof(zeroData));
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
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OSD::Init(true);
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glContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
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transferLayout();
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}
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void ScreenPanelGL::deinitOpenGL()
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{
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if (!glContext) return;
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glDeleteTextures(1, &screenTexture);
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glDeleteVertexArrays(1, &screenVertexArray);
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glDeleteBuffers(1, &screenVertexBuffer);
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OpenGL::DeleteShaderProgram(screenShaderProgram);
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OSD::DeInit();
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glContext->DoneCurrent();
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lastScreenWidth = lastScreenHeight = -1;
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}
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void ScreenPanelGL::drawScreenGL()
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{
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if (!glContext) return;
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if (!emuThread->NDS) return;
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int w = windowInfo.surface_width;
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int h = windowInfo.surface_height;
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float factor = windowInfo.surface_scale;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(false);
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glDisable(GL_BLEND);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_STENCIL_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, w, h);
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glUseProgram(screenShaderProgram[2]);
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glUniform2f(screenShaderScreenSizeULoc, w / factor, h / factor);
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int frontbuf = emuThread->FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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#ifdef OGLRENDERER_ENABLED
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if (emuThread->NDS->GPU.GetRenderer3D().Accelerated)
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{
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// hardware-accelerated render
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static_cast<GLRenderer&>(emuThread->NDS->GPU.GetRenderer3D()).GetCompositor().BindOutputTexture(frontbuf);
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}
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else
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#endif
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{
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// regular render
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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if (emuThread->NDS->GPU.Framebuffer[frontbuf][0] && emuThread->NDS->GPU.Framebuffer[frontbuf][1])
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{
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA,
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GL_UNSIGNED_BYTE, emuThread->NDS->GPU.Framebuffer[frontbuf][0].get());
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192+2, 256, 192, GL_RGBA,
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GL_UNSIGNED_BYTE, emuThread->NDS->GPU.Framebuffer[frontbuf][1].get());
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}
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}
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screenSettingsLock.lock();
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GLint filter = this->filter ? GL_LINEAR : GL_NEAREST;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
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glBindVertexArray(screenVertexArray);
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for (int i = 0; i < numScreens; i++)
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{
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glUniformMatrix2x3fv(screenShaderTransformULoc, 1, GL_TRUE, screenMatrix[i]);
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glDrawArrays(GL_TRIANGLES, screenKind[i] == 0 ? 0 : 2*3, 2*3);
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}
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screenSettingsLock.unlock();
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OSD::Update();
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OSD::DrawGL(w, h);
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glContext->SwapBuffers();
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}
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qreal ScreenPanelGL::devicePixelRatioFromScreen() const
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{
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const QScreen* screen_for_ratio = window()->windowHandle()->screen();
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@ -507,8 +669,7 @@ void ScreenPanelGL::setupScreenLayout()
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int h = height();
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screenSetupLayout(w, h);
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if (emuThread)
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transferLayout(emuThread);
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transferLayout();
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}
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void ScreenPanelGL::resizeEvent(QResizeEvent* event)
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@ -550,11 +711,26 @@ bool ScreenPanelGL::event(QEvent* event)
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return QWidget::event(event);
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}
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void ScreenPanelGL::transferLayout(EmuThread* thread)
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void ScreenPanelGL::transferLayout()
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{
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std::optional<WindowInfo> windowInfo = getWindowInfo();
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if (windowInfo.has_value())
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thread->updateScreenSettings(Config::ScreenFilter, *windowInfo, numScreens, screenKind, &screenMatrix[0][0]);
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{
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screenSettingsLock.lock();
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if (lastScreenWidth != windowInfo->surface_width || lastScreenHeight != windowInfo->surface_height)
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{
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if (glContext)
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glContext->ResizeSurface(windowInfo->surface_width, windowInfo->surface_height);
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lastScreenWidth = windowInfo->surface_width;
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lastScreenHeight = windowInfo->surface_height;
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}
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this->filter = Config::ScreenFilter;
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this->windowInfo = *windowInfo;
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screenSettingsLock.unlock();
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}
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}
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void ScreenPanelGL::onScreenLayoutChanged()
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@ -122,9 +122,15 @@ public:
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bool createContext();
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void setSwapInterval(int intv);
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void initOpenGL();
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void deinitOpenGL();
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void drawScreenGL();
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GL::Context* getContext() { return glContext.get(); }
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void transferLayout(EmuThread* thread);
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void transferLayout();
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protected:
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qreal devicePixelRatioFromScreen() const;
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@ -149,6 +155,17 @@ private:
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void setupScreenLayout();
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std::unique_ptr<GL::Context> glContext;
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GLuint screenVertexBuffer, screenVertexArray;
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GLuint screenTexture;
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GLuint screenShaderProgram[3];
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GLuint screenShaderTransformULoc, screenShaderScreenSizeULoc;
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QMutex screenSettingsLock;
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WindowInfo windowInfo;
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bool filter;
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int lastScreenWidth = -1, lastScreenHeight = -1;
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};
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#endif // SCREEN_H
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@ -749,6 +749,30 @@ GL::Context* MainWindow::getOGLContext()
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return glpanel->getContext();
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}
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/*void MainWindow::initOpenGL()
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{
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if (!hasOGL) return;
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ScreenPanelGL* glpanel = static_cast<ScreenPanelGL*>(panel);
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return glpanel->initOpenGL();
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}
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void MainWindow::deinitOpenGL()
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{
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if (!hasOGL) return;
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ScreenPanelGL* glpanel = static_cast<ScreenPanelGL*>(panel);
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return glpanel->deinitOpenGL();
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}
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void MainWindow::drawScreenGL()
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{
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if (!hasOGL) return;
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ScreenPanelGL* glpanel = static_cast<ScreenPanelGL*>(panel);
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return glpanel->drawScreenGL();
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}*/
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void MainWindow::resizeEvent(QResizeEvent* event)
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{
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int w = event->size().width();
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@ -106,6 +106,9 @@ public:
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bool hasOGL;
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GL::Context* getOGLContext();
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/*void initOpenGL();
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void deinitOpenGL();
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void drawScreenGL();*/
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bool preloadROMs(QStringList file, QStringList gbafile, bool boot);
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QStringList splitArchivePath(const QString& filename, bool useMemberSyntax);
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@ -99,7 +99,7 @@
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#include "Savestate.h"
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#include "main_shaders.h"
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//#include "main_shaders.h"
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#include "ROMManager.h"
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#include "ArchiveUtil.h"
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@ -194,9 +194,6 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
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connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
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connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
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auto glPanel = dynamic_cast<ScreenPanelGL*>(mainWindow->panel);
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if (glPanel) glPanel->transferLayout(this);
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}
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std::unique_ptr<NDS> EmuThread::CreateConsole(
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@ -402,116 +399,6 @@ bool EmuThread::UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAAr
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return true;
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}
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void EmuThread::updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix)
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{
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screenSettingsLock.lock();
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if (lastScreenWidth != windowInfo.surface_width || lastScreenHeight != windowInfo.surface_height)
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{
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if (oglContext)
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oglContext->ResizeSurface(windowInfo.surface_width, windowInfo.surface_height);
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lastScreenWidth = windowInfo.surface_width;
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lastScreenHeight = windowInfo.surface_height;
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}
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this->filter = filter;
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this->windowInfo = windowInfo;
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this->numScreens = numScreens;
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memcpy(this->screenKind, screenKind, sizeof(int)*numScreens);
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memcpy(this->screenMatrix, screenMatrix, sizeof(float)*numScreens*6);
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screenSettingsLock.unlock();
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}
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void EmuThread::initOpenGL()
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{
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GL::Context* windowctx = mainWindow->getOGLContext();
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oglContext = windowctx;
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oglContext->MakeCurrent();
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OpenGL::BuildShaderProgram(kScreenVS, kScreenFS, screenShaderProgram, "ScreenShader");
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GLuint pid = screenShaderProgram[2];
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glBindAttribLocation(pid, 0, "vPosition");
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glBindAttribLocation(pid, 1, "vTexcoord");
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glBindFragDataLocation(pid, 0, "oColor");
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OpenGL::LinkShaderProgram(screenShaderProgram);
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glUseProgram(pid);
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glUniform1i(glGetUniformLocation(pid, "ScreenTex"), 0);
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screenShaderScreenSizeULoc = glGetUniformLocation(pid, "uScreenSize");
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screenShaderTransformULoc = glGetUniformLocation(pid, "uTransform");
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// to prevent bleeding between both parts of the screen
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// with bilinear filtering enabled
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const int paddedHeight = 192*2+2;
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const float padPixels = 1.f / paddedHeight;
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const float vertices[] =
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{
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0.f, 0.f, 0.f, 0.f,
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0.f, 192.f, 0.f, 0.5f - padPixels,
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256.f, 192.f, 1.f, 0.5f - padPixels,
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0.f, 0.f, 0.f, 0.f,
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256.f, 192.f, 1.f, 0.5f - padPixels,
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256.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 0.f, 0.5f + padPixels,
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0.f, 192.f, 0.f, 1.f,
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256.f, 192.f, 1.f, 1.f,
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0.f, 0.f, 0.f, 0.5f + padPixels,
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256.f, 192.f, 1.f, 1.f,
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256.f, 0.f, 1.f, 0.5f + padPixels
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};
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glGenBuffers(1, &screenVertexBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glGenVertexArrays(1, &screenVertexArray);
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glBindVertexArray(screenVertexArray);
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glEnableVertexAttribArray(0); // position
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
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glEnableVertexAttribArray(1); // texcoord
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
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glGenTextures(1, &screenTexture);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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// fill the padding
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u8 zeroData[256*4*4];
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memset(zeroData, 0, sizeof(zeroData));
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
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OSD::Init(true);
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oglContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
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}
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void EmuThread::deinitOpenGL()
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{
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glDeleteTextures(1, &screenTexture);
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glDeleteVertexArrays(1, &screenVertexArray);
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glDeleteBuffers(1, &screenVertexBuffer);
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OpenGL::DeleteShaderProgram(screenShaderProgram);
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OSD::DeInit();
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oglContext->DoneCurrent();
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oglContext = nullptr;
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lastScreenWidth = lastScreenHeight = -1;
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}
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void EmuThread::run()
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{
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u32 mainScreenPos[3];
|
||||
|
@ -529,11 +416,13 @@ void EmuThread::run()
|
|||
|
||||
if (mainWindow->hasOGL)
|
||||
{
|
||||
initOpenGL();
|
||||
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
|
||||
screenGL->initOpenGL();
|
||||
videoRenderer = Config::_3DRenderer;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenGL = nullptr;
|
||||
videoRenderer = 0;
|
||||
}
|
||||
|
||||
|
@ -654,9 +543,9 @@ void EmuThread::run()
|
|||
// to the old setting again
|
||||
if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
|
||||
{
|
||||
if (oglContext)
|
||||
if (screenGL)
|
||||
{
|
||||
oglContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
|
||||
screenGL->setSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
|
||||
videoRenderer = Config::_3DRenderer;
|
||||
}
|
||||
#ifdef OGLRENDERER_ENABLED
|
||||
|
@ -666,7 +555,7 @@ void EmuThread::run()
|
|||
videoRenderer = 0;
|
||||
}
|
||||
|
||||
videoRenderer = oglContext ? Config::_3DRenderer : 0;
|
||||
videoRenderer = screenGL ? Config::_3DRenderer : 0;
|
||||
|
||||
videoSettingsDirty = false;
|
||||
|
||||
|
@ -738,7 +627,7 @@ void EmuThread::run()
|
|||
if (ROMManager::FirmwareSave)
|
||||
ROMManager::FirmwareSave->CheckFlush();
|
||||
|
||||
if (!oglContext)
|
||||
if (!screenGL)
|
||||
{
|
||||
FrontBufferLock.lock();
|
||||
FrontBuffer = NDS->GPU.FrontBuffer;
|
||||
|
@ -747,7 +636,7 @@ void EmuThread::run()
|
|||
else
|
||||
{
|
||||
FrontBuffer = NDS->GPU.FrontBuffer;
|
||||
drawScreenGL();
|
||||
screenGL->drawScreenGL();
|
||||
}
|
||||
|
||||
#ifdef MELONCAP
|
||||
|
@ -757,7 +646,7 @@ void EmuThread::run()
|
|||
if (EmuRunning == emuStatus_Exit) break;
|
||||
|
||||
winUpdateCount++;
|
||||
if (winUpdateCount >= winUpdateFreq && !oglContext)
|
||||
if (winUpdateCount >= winUpdateFreq && !screenGL)
|
||||
{
|
||||
emit windowUpdate();
|
||||
winUpdateCount = 0;
|
||||
|
@ -765,9 +654,9 @@ void EmuThread::run()
|
|||
|
||||
bool fastforward = Input::HotkeyDown(HK_FastForward);
|
||||
|
||||
if (fastforward && oglContext && Config::ScreenVSync)
|
||||
if (fastforward && screenGL && Config::ScreenVSync)
|
||||
{
|
||||
oglContext->SetSwapInterval(0);
|
||||
screenGL->setSwapInterval(0);
|
||||
}
|
||||
|
||||
if (Config::DSiVolumeSync && NDS->ConsoleType == 1)
|
||||
|
@ -856,18 +745,20 @@ void EmuThread::run()
|
|||
|
||||
SDL_Delay(75);
|
||||
|
||||
if (oglContext)
|
||||
drawScreenGL();
|
||||
if (screenGL)
|
||||
screenGL->drawScreenGL();
|
||||
|
||||
ContextRequestKind contextRequest = ContextRequest;
|
||||
if (contextRequest == contextRequest_InitGL)
|
||||
{
|
||||
initOpenGL();
|
||||
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
|
||||
screenGL->initOpenGL();
|
||||
ContextRequest = contextRequest_None;
|
||||
}
|
||||
else if (contextRequest == contextRequest_DeInitGL)
|
||||
{
|
||||
deinitOpenGL();
|
||||
screenGL->deinitOpenGL();
|
||||
screenGL = nullptr;
|
||||
ContextRequest = contextRequest_None;
|
||||
}
|
||||
}
|
||||
|
@ -964,7 +855,7 @@ bool EmuThread::emuIsActive()
|
|||
return (RunningSomething == 1);
|
||||
}
|
||||
|
||||
void EmuThread::drawScreenGL()
|
||||
/*void EmuThread::drawScreenGL()
|
||||
{
|
||||
if (!NDS) return;
|
||||
int w = windowInfo.surface_width;
|
||||
|
@ -1029,7 +920,7 @@ void EmuThread::drawScreenGL()
|
|||
OSD::DrawGL(w, h);
|
||||
|
||||
oglContext->SwapBuffers();
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
int FrontBuffer = 0;
|
||||
QMutex FrontBufferLock;
|
||||
|
||||
void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix);
|
||||
//void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix);
|
||||
|
||||
/// Applies the config in args.
|
||||
/// Creates a new NDS console if needed,
|
||||
|
@ -113,9 +113,9 @@ private:
|
|||
std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
|
||||
std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
|
||||
) noexcept;
|
||||
void drawScreenGL();
|
||||
void initOpenGL();
|
||||
void deinitOpenGL();
|
||||
//void drawScreenGL();
|
||||
//void initOpenGL();
|
||||
//void deinitOpenGL();
|
||||
|
||||
enum EmuStatusKind
|
||||
{
|
||||
|
@ -141,7 +141,7 @@ private:
|
|||
};
|
||||
std::atomic<ContextRequestKind> ContextRequest = contextRequest_None;
|
||||
|
||||
GL::Context* oglContext = nullptr;
|
||||
/*GL::Context* oglContext = nullptr;
|
||||
GLuint screenVertexBuffer, screenVertexArray;
|
||||
GLuint screenTexture;
|
||||
GLuint screenShaderProgram[3];
|
||||
|
@ -154,7 +154,8 @@ private:
|
|||
int numScreens;
|
||||
bool filter;
|
||||
|
||||
int lastScreenWidth = -1, lastScreenHeight = -1;
|
||||
int lastScreenWidth = -1, lastScreenHeight = -1;*/
|
||||
ScreenPanelGL* screenGL;
|
||||
};
|
||||
|
||||
class MelonApplication : public QApplication
|
||||
|
|
Loading…
Reference in New Issue