Add option to limit framerate from UI
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
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27e1ca4103
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@ -47,6 +47,8 @@ int ScreenLayout;
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int ScreenSizing;
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int ScreenFilter;
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int LimitFPS;
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int DirectBoot;
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int Threaded3D;
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@ -103,6 +105,8 @@ ConfigEntry ConfigFile[] =
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{"ScreenSizing", 0, &ScreenSizing, 0, NULL, 0},
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{"ScreenFilter", 0, &ScreenFilter, 1, NULL, 0},
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{"LimitFPS", 0, &LimitFPS, 1, NULL, 0},
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{"DirectBoot", 0, &DirectBoot, 1, NULL, 0},
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{"Threaded3D", 0, &Threaded3D, 1, NULL, 0},
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@ -40,6 +40,8 @@ extern int ScreenLayout;
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extern int ScreenSizing;
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extern int ScreenFilter;
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extern int LimitFPS;
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extern int DirectBoot;
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extern int Threaded3D;
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@ -216,7 +216,6 @@ int EmuThreadFunc(void* burp)
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u32 lasttick = starttick;
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u32 lastmeasuretick = lasttick;
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u32 fpslimitcount = 0;
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bool limitfps = true;
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char melontitle[100];
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while (EmuRunning != 0)
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@ -306,7 +305,7 @@ int EmuThreadFunc(void* burp)
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lasttick = curtick;
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u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate);
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if (curtick < wantedtick && limitfps)
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if (curtick < wantedtick && Config::LimitFPS)
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{
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SDL_Delay(wantedtick - curtick);
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}
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@ -1299,6 +1298,12 @@ void OnSetScreenFiltering(uiMenuItem* item, uiWindow* window, void* blarg)
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else Config::ScreenFilter = 0;
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}
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void OnSetLimitFPS(uiMenuItem* item, uiWindow* window, void* blarg)
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{
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int chk = uiMenuItemChecked(item);
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if (chk != 0) Config::LimitFPS = true;
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else Config::LimitFPS = false;
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}
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void ApplyNewSettings()
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{
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@ -1509,6 +1514,10 @@ int main(int argc, char** argv)
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uiMenuItemOnClicked(menuitem, OnSetScreenFiltering, NULL);
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uiMenuItemSetChecked(menuitem, Config::ScreenFilter==1);
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menuitem = uiMenuAppendCheckItem(menu, "Limit framerate");
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uiMenuItemOnClicked(menuitem, OnSetLimitFPS, NULL);
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uiMenuItemSetChecked(menuitem, Config::LimitFPS==1);
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int w = Config::WindowWidth;
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int h = Config::WindowHeight;
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