reimplement MP audio mode 2 (active instance only)
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58ee191cc8
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7740634e6a
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@ -133,6 +133,7 @@ void EmuInstance::micCallback(void* data, Uint8* stream, int len)
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void EmuInstance::audioMute()
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{
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audioMuted = false;
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if (numEmuInstances() < 2) return;
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switch (mpAudioMode)
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{
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@ -141,10 +142,16 @@ void EmuInstance::audioMute()
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break;
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case 2: // only currently focused instance
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//if (mainWindow != nullptr)
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// audioMuted = !mainWindow->isActiveWindow();
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// TODO!!
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printf("TODO!! audioMute mode 2\n");
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audioMuted = true;
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for (int i = 0; i < kMaxWindows; i++)
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{
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if (!windowList[i]) continue;
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if (windowList[i]->isFocused())
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{
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audioMuted = false;
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break;
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}
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}
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break;
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}
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}
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@ -385,6 +385,10 @@ bool ScreenPanel::event(QEvent* event)
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touchEvent((QTouchEvent*)event);
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return true;
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}
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else if (event->type() == QEvent::FocusIn)
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mainWindow->onFocusIn();
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else if (event->type() == QEvent::FocusOut)
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mainWindow->onFocusOut();
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return QWidget::event(event);
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}
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@ -235,7 +235,8 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
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localCfg(inst->localCfg),
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windowCfg(localCfg.GetTable("Window"+std::to_string(id), "Window0")),
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emuThread(inst->getEmuThread()),
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enabledSaved(false)
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enabledSaved(false),
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focused(true)
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{
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#ifndef _WIN32
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if (!parent)
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@ -1015,13 +1016,26 @@ void MainWindow::dropEvent(QDropEvent* event)
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void MainWindow::focusInEvent(QFocusEvent* event)
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{
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emuInstance->audioMute();
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onFocusIn();
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}
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void MainWindow::focusOutEvent(QFocusEvent* event)
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{
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onFocusOut();
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}
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void MainWindow::onFocusIn()
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{
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focused = true;
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if (emuInstance)
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emuInstance->audioMute();
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}
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void MainWindow::onFocusOut()
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{
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// focusOutEvent is called through the window close event handler
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// prevent use after free
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focused = false;
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if (emuInstance)
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emuInstance->audioMute();
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}
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@ -131,6 +131,10 @@ public:
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void onAppStateChanged(Qt::ApplicationState state);
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void onFocusIn();
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void onFocusOut();
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bool isFocused() { return focused; }
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void osdAddMessage(unsigned int color, const char* msg);
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// called when the MP interface is changed
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@ -264,6 +268,8 @@ private:
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int windowID;
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bool enabledSaved;
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bool focused;
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EmuInstance* emuInstance;
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EmuThread* emuThread;
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