disable screen filtering when drawing with QT
it can bring everything to a crawl and OpenGL display can be used as an alternative
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@ -1057,8 +1057,6 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
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memcpy(screen[1].scanLine(0), GPU::Framebuffer[frontbuf][1], 256 * 192 * 4);
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emuThread->FrontBufferLock.unlock();
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painter.setRenderHint(QPainter::SmoothPixmapTransform, Config::ScreenFilter != 0);
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QRect screenrc(0, 0, 256, 192);
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for (int i = 0; i < numScreens; i++)
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@ -1875,6 +1873,8 @@ void MainWindow::createScreenPanel()
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}
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setCentralWidget(panelWidget);
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actScreenFiltering->setEnabled(hasOGL);
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connect(this, SIGNAL(screenLayoutChange()), panelWidget, SLOT(onScreenLayoutChanged()));
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emit screenLayoutChange();
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}
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