less shitty texture mapping. alpha test, sort of.
This commit is contained in:
parent
671050a7f0
commit
74f291757a
22
GPU3D.cpp
22
GPU3D.cpp
|
@ -144,6 +144,8 @@ FIFO<CmdFIFOEntry>* CmdPIPE;
|
||||||
u32 NumCommands, CurCommand, ParamCount, TotalParams;
|
u32 NumCommands, CurCommand, ParamCount, TotalParams;
|
||||||
|
|
||||||
u32 DispCnt;
|
u32 DispCnt;
|
||||||
|
u32 AlphaRef;
|
||||||
|
|
||||||
u32 GXStat;
|
u32 GXStat;
|
||||||
|
|
||||||
u32 ExecParams[32];
|
u32 ExecParams[32];
|
||||||
|
@ -233,6 +235,8 @@ void Reset()
|
||||||
TotalParams = 0;
|
TotalParams = 0;
|
||||||
|
|
||||||
DispCnt = 0;
|
DispCnt = 0;
|
||||||
|
AlphaRef = 0;
|
||||||
|
|
||||||
GXStat = 0;
|
GXStat = 0;
|
||||||
|
|
||||||
memset(ExecParams, 0, 32*4);
|
memset(ExecParams, 0, 32*4);
|
||||||
|
@ -425,7 +429,7 @@ void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
|
||||||
if (comp != 2) INTERPOLATE(Position[2]);
|
if (comp != 2) INTERPOLATE(Position[2]);
|
||||||
INTERPOLATE(Position[3]);
|
INTERPOLATE(Position[3]);
|
||||||
mid.Position[comp] = plane*mid.Position[3];
|
mid.Position[comp] = plane*mid.Position[3];
|
||||||
//printf("clip %d,%d: Y = %08X %08X %08X, %08X %08X\n", comp, plane, vin->Position[1], vout->Position[1], mid.Position[1], (s32)factor_num, factor_den);
|
|
||||||
INTERPOLATE(Color[0]);
|
INTERPOLATE(Color[0]);
|
||||||
INTERPOLATE(Color[1]);
|
INTERPOLATE(Color[1]);
|
||||||
INTERPOLATE(Color[2]);
|
INTERPOLATE(Color[2]);
|
||||||
|
@ -1382,6 +1386,8 @@ void VBlank()
|
||||||
{
|
{
|
||||||
if (FlushRequest)
|
if (FlushRequest)
|
||||||
{
|
{
|
||||||
|
SoftRenderer::DispCnt = DispCnt;
|
||||||
|
SoftRenderer::AlphaRef = AlphaRef;
|
||||||
SoftRenderer::RenderFrame(CurFlushAttributes, CurVertexRAM, CurPolygonRAM, NumPolygons);
|
SoftRenderer::RenderFrame(CurFlushAttributes, CurVertexRAM, CurPolygonRAM, NumPolygons);
|
||||||
|
|
||||||
CurRAMBank = CurRAMBank?0:1;
|
CurRAMBank = CurRAMBank?0:1;
|
||||||
|
@ -1462,6 +1468,12 @@ u32 Read32(u32 addr)
|
||||||
|
|
||||||
void Write8(u32 addr, u8 val)
|
void Write8(u32 addr, u8 val)
|
||||||
{
|
{
|
||||||
|
switch (addr)
|
||||||
|
{
|
||||||
|
case 0x04000340:
|
||||||
|
AlphaRef = val & 0x1F;
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Write16(u32 addr, u16 val)
|
void Write16(u32 addr, u16 val)
|
||||||
|
@ -1472,6 +1484,10 @@ void Write16(u32 addr, u16 val)
|
||||||
DispCnt = val;
|
DispCnt = val;
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
case 0x04000340:
|
||||||
|
AlphaRef = val & 0x1F;
|
||||||
|
return;
|
||||||
|
|
||||||
case 0x04000350:
|
case 0x04000350:
|
||||||
ClearAttr1 = (ClearAttr1 & 0xFFFF0000) | val;
|
ClearAttr1 = (ClearAttr1 & 0xFFFF0000) | val;
|
||||||
return;
|
return;
|
||||||
|
@ -1495,6 +1511,10 @@ void Write32(u32 addr, u32 val)
|
||||||
DispCnt = val & 0xFFFF;
|
DispCnt = val & 0xFFFF;
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
case 0x04000340:
|
||||||
|
AlphaRef = val & 0x1F;
|
||||||
|
return;
|
||||||
|
|
||||||
case 0x04000350:
|
case 0x04000350:
|
||||||
ClearAttr1 = val;
|
ClearAttr1 = val;
|
||||||
return;
|
return;
|
||||||
|
|
3
GPU3D.h
3
GPU3D.h
|
@ -80,6 +80,9 @@ void Write32(u32 addr, u32 val);
|
||||||
namespace SoftRenderer
|
namespace SoftRenderer
|
||||||
{
|
{
|
||||||
|
|
||||||
|
extern u32 DispCnt;
|
||||||
|
extern u32 AlphaRef;
|
||||||
|
|
||||||
bool Init();
|
bool Init();
|
||||||
void DeInit();
|
void DeInit();
|
||||||
void Reset();
|
void Reset();
|
||||||
|
|
177
GPU3D_Soft.cpp
177
GPU3D_Soft.cpp
|
@ -27,6 +27,9 @@ namespace GPU3D
|
||||||
namespace SoftRenderer
|
namespace SoftRenderer
|
||||||
{
|
{
|
||||||
|
|
||||||
|
u32 DispCnt;
|
||||||
|
u32 AlphaRef;
|
||||||
|
|
||||||
u32 ColorBuffer[256*192];
|
u32 ColorBuffer[256*192];
|
||||||
u32 DepthBuffer[256*192];
|
u32 DepthBuffer[256*192];
|
||||||
u32 AttrBuffer[256*192];
|
u32 AttrBuffer[256*192];
|
||||||
|
@ -43,7 +46,6 @@ bool Init()
|
||||||
|
|
||||||
void DeInit()
|
void DeInit()
|
||||||
{
|
{
|
||||||
//
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Reset()
|
void Reset()
|
||||||
|
@ -301,10 +303,11 @@ u32 RenderPixel(Polygon* polygon, s32 x, s32 y, s32 z, u8 vr, u8 vg, u8 vb, s16
|
||||||
u32 attr = polygon->Attr;
|
u32 attr = polygon->Attr;
|
||||||
u8 r, g, b, a;
|
u8 r, g, b, a;
|
||||||
|
|
||||||
if (((polygon->TexParam >> 26) & 0x7) != 0)
|
u32 polyalpha = (polygon->Attr >> 16) & 0x1F;
|
||||||
{
|
bool wireframe = (polyalpha == 0);
|
||||||
// TODO: also take DISP3DCNT into account
|
|
||||||
|
|
||||||
|
if ((DispCnt & (1<<0)) && (((polygon->TexParam >> 26) & 0x7) != 0))
|
||||||
|
{
|
||||||
u8 tr, tg, tb;
|
u8 tr, tg, tb;
|
||||||
|
|
||||||
u16 tcolor; u8 talpha;
|
u16 tcolor; u8 talpha;
|
||||||
|
@ -315,21 +318,20 @@ u32 RenderPixel(Polygon* polygon, s32 x, s32 y, s32 z, u8 vr, u8 vg, u8 vb, s16
|
||||||
tb = (tcolor >> 9) & 0x3E; if (tb) tb++;
|
tb = (tcolor >> 9) & 0x3E; if (tb) tb++;
|
||||||
|
|
||||||
// TODO: other blending modes
|
// TODO: other blending modes
|
||||||
/*r = ((tr+1) * (vr+1) - 1) >> 6;
|
r = ((tr+1) * (vr+1) - 1) >> 6;
|
||||||
g = ((tg+1) * (vg+1) - 1) >> 6;
|
g = ((tg+1) * (vg+1) - 1) >> 6;
|
||||||
b = ((tb+1) * (vb+1) - 1) >> 6;*/
|
b = ((tb+1) * (vb+1) - 1) >> 6;
|
||||||
r = tr;
|
a = ((talpha+1) * (polyalpha+1) - 1) >> 5;
|
||||||
g = tg;
|
|
||||||
b = tb;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
r = vr;
|
r = vr;
|
||||||
g = vg;
|
g = vg;
|
||||||
b = vb;
|
b = vb;
|
||||||
|
a = polyalpha;
|
||||||
}
|
}
|
||||||
|
|
||||||
a = 31;
|
if (wireframe) a = 31;
|
||||||
|
|
||||||
return r | (g << 8) | (b << 16) | (a << 24);
|
return r | (g << 8) | (b << 16) | (a << 24);
|
||||||
}
|
}
|
||||||
|
@ -363,8 +365,6 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//posX = ((s64)vtx->Position[0] << 12) / w;
|
|
||||||
//posY = ((s64)vtx->Position[1] << 12) / w;
|
|
||||||
posX = (((s64)(vtx->Position[0] + w) * Viewport[2]) / (((s64)w) << 1)) + Viewport[0];
|
posX = (((s64)(vtx->Position[0] + w) * Viewport[2]) / (((s64)w) << 1)) + Viewport[0];
|
||||||
posY = (((s64)(-vtx->Position[1] + w) * Viewport[3]) / (((s64)w) << 1)) + Viewport[1];
|
posY = (((s64)(-vtx->Position[1] + w) * Viewport[3]) / (((s64)w) << 1)) + Viewport[1];
|
||||||
|
|
||||||
|
@ -372,9 +372,6 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
else posZ = (((s64)vtx->Position[2] * 0x800000) / w) + 0x7FFEFF;
|
else posZ = (((s64)vtx->Position[2] * 0x800000) / w) + 0x7FFEFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
//s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
|
|
||||||
//s32 scrY = ((0x180000 - ((posY + 0x1000) * Viewport[3])) >> 13) + Viewport[1];
|
|
||||||
|
|
||||||
if (posX < 0) posX = 0;
|
if (posX < 0) posX = 0;
|
||||||
else if (posX > 256) posX = 256;
|
else if (posX > 256) posX = 256;
|
||||||
if (posY < 0) posY = 0;
|
if (posY < 0) posY = 0;
|
||||||
|
@ -409,10 +406,6 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
ybot = vtx->FinalPosition[1];
|
ybot = vtx->FinalPosition[1];
|
||||||
vbot = i;
|
vbot = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
//printf("v%d: %d %d %06X, %04X %04X\n",
|
|
||||||
// i, vtx->FinalPosition[0], vtx->FinalPosition[1], vtx->FinalPosition[2],
|
|
||||||
// vtx->TexCoords[0], vtx->TexCoords[1]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ytop > 191) return;
|
if (ytop > 191) return;
|
||||||
|
@ -494,6 +487,7 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
else if (rslope) dxr = (rslope > 0) ? 0 : 0x1000;
|
else if (rslope) dxr = (rslope > 0) ? 0 : 0x1000;
|
||||||
else dxr = 0x1000;
|
else dxr = 0x1000;
|
||||||
|
|
||||||
|
if (ybot > 191) ybot = 191;
|
||||||
for (s32 y = ytop; y < ybot; y++)
|
for (s32 y = ytop; y < ybot; y++)
|
||||||
{
|
{
|
||||||
if (!isline)
|
if (!isline)
|
||||||
|
@ -566,6 +560,14 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
s32 xstart_int, xend_int;
|
s32 xstart_int, xend_int;
|
||||||
s32 slope_start, slope_end;
|
s32 slope_start, slope_end;
|
||||||
|
|
||||||
|
if (lslope == 0 && rslope == 0 &&
|
||||||
|
polygon->Vertices[lcur]->FinalPosition[0] == polygon->Vertices[rcur]->FinalPosition[0])
|
||||||
|
{
|
||||||
|
xstart = polygon->Vertices[lcur]->FinalPosition[0];
|
||||||
|
xend = xstart;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
if (lslope > 0)
|
if (lslope > 0)
|
||||||
{
|
{
|
||||||
xstart = polygon->Vertices[lcur]->FinalPosition[0] + (dxl >> 12);
|
xstart = polygon->Vertices[lcur]->FinalPosition[0] + (dxl >> 12);
|
||||||
|
@ -603,6 +605,7 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
xend = polygon->Vertices[rcur]->FinalPosition[0] - 1;
|
xend = polygon->Vertices[rcur]->FinalPosition[0] - 1;
|
||||||
|
}
|
||||||
|
|
||||||
// if the left and right edges are swapped, render backwards.
|
// if the left and right edges are swapped, render backwards.
|
||||||
// note: we 'forget' to swap the xmajor flags, on purpose
|
// note: we 'forget' to swap the xmajor flags, on purpose
|
||||||
|
@ -631,54 +634,66 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
}
|
}
|
||||||
|
|
||||||
// interpolate attributes along Y
|
// interpolate attributes along Y
|
||||||
|
s64 lfactor1, lfactor2;
|
||||||
|
s64 rfactor1, rfactor2;
|
||||||
|
|
||||||
s64 lfactor1 = (vlnext->FinalPosition[1] - y) * vlnext->FinalPosition[3];
|
if (l_xmajor)
|
||||||
s64 lfactor2 = (y - vlcur->FinalPosition[1]) * vlcur->FinalPosition[3];
|
|
||||||
s64 denom = lfactor1 + lfactor2;
|
|
||||||
if (denom)
|
|
||||||
{
|
{
|
||||||
lfactor1 = (lfactor1 << 12) / denom;
|
lfactor1 = (vlnext->FinalPosition[0] - xstart) * vlnext->FinalPosition[3];
|
||||||
lfactor2 = (lfactor2 << 12) / denom;
|
lfactor2 = (xstart - vlcur->FinalPosition[0]) * vlcur->FinalPosition[3];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
lfactor1 = (vlnext->FinalPosition[1] - y) * vlnext->FinalPosition[3];
|
||||||
|
lfactor2 = (y - vlcur->FinalPosition[1]) * vlcur->FinalPosition[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
s64 ldenom = lfactor1 + lfactor2;
|
||||||
|
if (ldenom == 0)
|
||||||
{
|
{
|
||||||
lfactor1 = 0x1000;
|
lfactor1 = 0x1000;
|
||||||
lfactor2 = 0;
|
lfactor2 = 0;
|
||||||
|
ldenom = 0x1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
s64 rfactor1 = (vrnext->FinalPosition[1] - y) * vrnext->FinalPosition[3];
|
if (r_xmajor)
|
||||||
s64 rfactor2 = (y - vrcur->FinalPosition[1]) * vrcur->FinalPosition[3];
|
|
||||||
denom = rfactor1 + rfactor2;
|
|
||||||
if (denom)
|
|
||||||
{
|
{
|
||||||
rfactor1 = (rfactor1 << 12) / denom;
|
rfactor1 = (vrnext->FinalPosition[0] - xend+1) * vrnext->FinalPosition[3];
|
||||||
rfactor2 = (rfactor2 << 12) / denom;
|
rfactor2 = (xend+1 - vrcur->FinalPosition[0]) * vrcur->FinalPosition[3];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
rfactor1 = 0x1000;
|
rfactor1 = (vrnext->FinalPosition[1] - y) * vrnext->FinalPosition[3];
|
||||||
rfactor2 = 0;
|
rfactor2 = (y - vrcur->FinalPosition[1]) * vrcur->FinalPosition[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 zl = ((lfactor1 * vlcur->FinalPosition[2]) + (lfactor2 * vlnext->FinalPosition[2])) >> 12;
|
s64 rdenom = rfactor1 + rfactor2;
|
||||||
s32 zr = ((rfactor1 * vrcur->FinalPosition[2]) + (rfactor2 * vrnext->FinalPosition[2])) >> 12;
|
if (rdenom == 0)
|
||||||
|
{
|
||||||
|
rfactor1 = 0x1000;
|
||||||
|
rfactor2 = 0;
|
||||||
|
rdenom = 0x1000;
|
||||||
|
}
|
||||||
|
|
||||||
s32 wl = ((lfactor1 * vlcur->FinalPosition[3]) + (lfactor2 * vlnext->FinalPosition[3])) >> 12;
|
s32 zl = ((lfactor1 * vlcur->FinalPosition[2]) + (lfactor2 * vlnext->FinalPosition[2])) / ldenom;
|
||||||
s32 wr = ((rfactor1 * vrcur->FinalPosition[3]) + (rfactor2 * vrnext->FinalPosition[3])) >> 12;
|
s32 zr = ((rfactor1 * vrcur->FinalPosition[2]) + (rfactor2 * vrnext->FinalPosition[2])) / rdenom;
|
||||||
|
|
||||||
s32 rl = ((lfactor1 * vlcur->FinalColor[0]) + (lfactor2 * vlnext->FinalColor[0])) >> 12;
|
s32 wl = ((lfactor1 * vlcur->FinalPosition[3]) + (lfactor2 * vlnext->FinalPosition[3])) / ldenom;
|
||||||
s32 gl = ((lfactor1 * vlcur->FinalColor[1]) + (lfactor2 * vlnext->FinalColor[1])) >> 12;
|
s32 wr = ((rfactor1 * vrcur->FinalPosition[3]) + (rfactor2 * vrnext->FinalPosition[3])) / rdenom;
|
||||||
s32 bl = ((lfactor1 * vlcur->FinalColor[2]) + (lfactor2 * vlnext->FinalColor[2])) >> 12;
|
|
||||||
|
|
||||||
s32 sl = ((lfactor1 * vlcur->TexCoords[0]) + (lfactor2 * vlnext->TexCoords[0])) >> 12;
|
s32 rl = ((lfactor1 * vlcur->FinalColor[0]) + (lfactor2 * vlnext->FinalColor[0])) / ldenom;
|
||||||
s32 tl = ((lfactor1 * vlcur->TexCoords[1]) + (lfactor2 * vlnext->TexCoords[1])) >> 12;
|
s32 gl = ((lfactor1 * vlcur->FinalColor[1]) + (lfactor2 * vlnext->FinalColor[1])) / ldenom;
|
||||||
|
s32 bl = ((lfactor1 * vlcur->FinalColor[2]) + (lfactor2 * vlnext->FinalColor[2])) / ldenom;
|
||||||
|
|
||||||
s32 rr = ((rfactor1 * vrcur->FinalColor[0]) + (rfactor2 * vrnext->FinalColor[0])) >> 12;
|
s32 sl = ((lfactor1 * vlcur->TexCoords[0]) + (lfactor2 * vlnext->TexCoords[0])) / ldenom;
|
||||||
s32 gr = ((rfactor1 * vrcur->FinalColor[1]) + (rfactor2 * vrnext->FinalColor[1])) >> 12;
|
s32 tl = ((lfactor1 * vlcur->TexCoords[1]) + (lfactor2 * vlnext->TexCoords[1])) / ldenom;
|
||||||
s32 br = ((rfactor1 * vrcur->FinalColor[2]) + (rfactor2 * vrnext->FinalColor[2])) >> 12;
|
|
||||||
|
|
||||||
s32 sr = ((rfactor1 * vrcur->TexCoords[0]) + (rfactor2 * vrnext->TexCoords[0])) >> 12;
|
s32 rr = ((rfactor1 * vrcur->FinalColor[0]) + (rfactor2 * vrnext->FinalColor[0])) / rdenom;
|
||||||
s32 tr = ((rfactor1 * vrcur->TexCoords[1]) + (rfactor2 * vrnext->TexCoords[1])) >> 12;
|
s32 gr = ((rfactor1 * vrcur->FinalColor[1]) + (rfactor2 * vrnext->FinalColor[1])) / rdenom;
|
||||||
|
s32 br = ((rfactor1 * vrcur->FinalColor[2]) + (rfactor2 * vrnext->FinalColor[2])) / rdenom;
|
||||||
|
|
||||||
|
s32 sr = ((rfactor1 * vrcur->TexCoords[0]) + (rfactor2 * vrnext->TexCoords[0])) / rdenom;
|
||||||
|
s32 tr = ((rfactor1 * vrcur->TexCoords[1]) + (rfactor2 * vrnext->TexCoords[1])) / rdenom;
|
||||||
|
|
||||||
// calculate edges
|
// calculate edges
|
||||||
s32 l_edgeend, r_edgestart;
|
s32 l_edgeend, r_edgestart;
|
||||||
|
@ -708,9 +723,13 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
|
||||||
// * left edge is filled if slope <= 1
|
// * left edge is filled if slope <= 1
|
||||||
// * edges with slope = 0 are always filled
|
// * edges with slope = 0 are always filled
|
||||||
// edges are always filled if the pixels are translucent
|
// edges are always filled if the pixels are translucent
|
||||||
if (y<0 || y>191 || xstart<0 || xend>255) { printf("BAD COORD %d %d %d\n", y, xstart, xend); return; }
|
// in wireframe mode, there are special rules for equal Z (TODO)
|
||||||
|
|
||||||
for (s32 x = xstart; x <= xend; x++)
|
for (s32 x = xstart; x <= xend; x++)
|
||||||
{
|
{
|
||||||
|
if (x < 0) continue;
|
||||||
|
if (x > 255) break;
|
||||||
|
|
||||||
int edge = 0;
|
int edge = 0;
|
||||||
if (y == ytop) edge |= 0x4;
|
if (y == ytop) edge |= 0x4;
|
||||||
else if (y == ybot-1) edge |= 0x8;
|
else if (y == ybot-1) edge |= 0x8;
|
||||||
|
@ -720,35 +739,45 @@ if (y<0 || y>191 || xstart<0 || xend>255) { printf("BAD COORD %d %d %d\n", y, xs
|
||||||
// wireframe polygons. really ugly, but works
|
// wireframe polygons. really ugly, but works
|
||||||
if (wireframe && edge==0) continue;
|
if (wireframe && edge==0) continue;
|
||||||
|
|
||||||
s64 factor1 = (xend - x) * wr;
|
s64 factor1 = (xend+1 - x) * wr;
|
||||||
s64 factor2 = (x - xstart) * wl;
|
s64 factor2 = (x - xstart) * wl;
|
||||||
s64 denom = factor1 + factor2;
|
s64 denom = factor1 + factor2;
|
||||||
if (denom)
|
if (denom == 0)
|
||||||
{
|
|
||||||
factor1 = (factor1 << 12) / denom;
|
|
||||||
factor2 = (factor2 << 12) / denom;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
factor1 = 0x1000;
|
factor1 = 0x1000;
|
||||||
factor2 = 0;
|
factor2 = 0;
|
||||||
|
denom = 0x1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 z = ((factor1 * zl) + (factor2 * zr)) >> 12;
|
s32 z = ((factor1 * zl) + (factor2 * zr)) / denom;
|
||||||
if (!DepthTest(polygon, x, y, z)) continue;
|
if (!DepthTest(polygon, x, y, z)) continue;
|
||||||
|
|
||||||
u32 vr = ((factor1 * rl) + (factor2 * rr)) >> 12;
|
u32 vr = ((factor1 * rl) + (factor2 * rr)) / denom;
|
||||||
u32 vg = ((factor1 * gl) + (factor2 * gr)) >> 12;
|
u32 vg = ((factor1 * gl) + (factor2 * gr)) / denom;
|
||||||
u32 vb = ((factor1 * bl) + (factor2 * br)) >> 12;
|
u32 vb = ((factor1 * bl) + (factor2 * br)) / denom;
|
||||||
|
|
||||||
s16 s = ((factor1 * sl) + (factor2 * sr)) >> 12;
|
s16 s = ((factor1 * sl) + (factor2 * sr)) / denom;
|
||||||
s16 t = ((factor1 * tl) + (factor2 * tr)) >> 12;
|
s16 t = ((factor1 * tl) + (factor2 * tr)) / denom;
|
||||||
|
|
||||||
u32 color = RenderPixel(polygon, x, y, z, vr>>3, vg>>3, vb>>3, s, t);
|
u32 color = RenderPixel(polygon, x, y, z, vr>>3, vg>>3, vb>>3, s, t);
|
||||||
u32 attr = 0;
|
u32 attr = 0;
|
||||||
|
|
||||||
u8 alpha = color >> 24;
|
u8 alpha = color >> 24;
|
||||||
if (alpha == 31 && !wireframe)
|
|
||||||
|
// alpha test
|
||||||
|
if (DispCnt & (1<<2))
|
||||||
|
{
|
||||||
|
if (alpha <= AlphaRef) continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// alpha blending disable
|
||||||
|
// TODO: check alpha test when blending is disabled
|
||||||
|
if (!(DispCnt & (1<<3)))
|
||||||
|
alpha = 31;
|
||||||
|
|
||||||
|
if (alpha == 31)
|
||||||
|
{
|
||||||
|
if (!wireframe)
|
||||||
{
|
{
|
||||||
if ((edge & 0x1) && slope_start > 0x1000)
|
if ((edge & 0x1) && slope_start > 0x1000)
|
||||||
continue;
|
continue;
|
||||||
|
@ -756,11 +785,17 @@ if (y<0 || y>191 || xstart<0 || xend>255) { printf("BAD COORD %d %d %d\n", y, xs
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: blending
|
|
||||||
|
|
||||||
//if (ColorBuffer[(y*256) + x] != 0x1F3F3F3F)
|
|
||||||
ColorBuffer[(y*256) + x] = color;
|
|
||||||
DepthBuffer[(y*256) + x] = z;
|
DepthBuffer[(y*256) + x] = z;
|
||||||
|
}
|
||||||
|
else if (alpha > 0)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
|
||||||
|
// TODO: conditional Z-buffer update
|
||||||
|
DepthBuffer[(y*256) + x] = z;
|
||||||
|
}
|
||||||
|
|
||||||
|
ColorBuffer[(y*256) + x] = color;
|
||||||
AttrBuffer[(y*256) + x] = attr;
|
AttrBuffer[(y*256) + x] = attr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -769,16 +804,6 @@ if (y<0 || y>191 || xstart<0 || xend>255) { printf("BAD COORD %d %d %d\n", y, xs
|
||||||
if (rslope > 0) dxr += rslope;
|
if (rslope > 0) dxr += rslope;
|
||||||
else dxr -= rslope;
|
else dxr -= rslope;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*for (int i = 0; i < nverts; i++)
|
|
||||||
{
|
|
||||||
Vertex* vtx = polygon->Vertices[i];
|
|
||||||
|
|
||||||
int x = vtx->FinalPosition[0];
|
|
||||||
int y = vtx->FinalPosition[1];
|
|
||||||
if (x>=0 && x<256 && y>=0 && y<192)
|
|
||||||
ColorBuffer[(y*256) + x] = 0x1F3F3F3F;//printf("%d %d -- %08X %08X %08X\n", x, y, vtx->Position[0], vtx->Position[1], vtx->Position[3]);
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderFrame(u32 attr, Vertex* vertices, Polygon* polygons, int npolys)
|
void RenderFrame(u32 attr, Vertex* vertices, Polygon* polygons, int npolys)
|
||||||
|
|
Loading…
Reference in New Issue