This variable is unused, and not needed anymore.
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@ -921,7 +921,6 @@ u32 NDS::RunFrame()
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GPU.TotalScanlines = 0;
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LagFrameFlag = true;
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bool runFrame = Running && !(CPUStop & CPUStop_Sleep);
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while (Running)
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{
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u64 frametarget = SysTimestamp + 560190;
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