Adjust ClearCoarseBinMask's local size according to TileSize
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@ -59,6 +59,8 @@ bool ComputeRenderer::CompileShader(GLuint& shader, const std::string& source, c
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shaderSource += std::to_string(CoarseTileCountY) + ";";
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shaderSource += "\n#define CoarseTileArea ";
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shaderSource += std::to_string(CoarseTileArea);
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shaderSource += "\n#define ClearCoarseBinMaskLocalSize ";
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shaderSource += std::to_string(ClearCoarseBinMaskLocalSize);
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shaderSource += ComputeRendererShaders::Common;
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shaderSource += source;
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@ -332,6 +334,7 @@ void ComputeRenderer::SetRenderSettings(int scale, bool highResolutionCoordinate
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TileSize = std::min(8 * TileScale, 32);
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CoarseTileCountY = TileSize < 32 ? 4 : 6;
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ClearCoarseBinMaskLocalSize = TileSize < 32 ? 64 : 48;
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CoarseTileArea = CoarseTileCountX * CoarseTileCountY;
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CoarseTileW = CoarseTileCountX * TileSize;
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CoarseTileH = CoarseTileCountY * TileSize;
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@ -944,7 +947,7 @@ void ComputeRenderer::RenderFrame(GPU& gpu)
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, MetaUniformMemory);
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glUseProgram(ShaderClearCoarseBinMask);
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glDispatchCompute(TilesPerLine*TileLines/32, 1, 1);
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glDispatchCompute(TilesPerLine*TileLines/ClearCoarseBinMaskLocalSize, 1, 1);
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bool wbuffer = false;
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if (numYSpans > 0)
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@ -169,6 +169,7 @@ private:
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int CoarseTileArea;
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int CoarseTileW;
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int CoarseTileH;
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int ClearCoarseBinMaskLocalSize;
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static constexpr int BinStride = 2048/32;
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static constexpr int CoarseBinStride = BinStride/32;
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@ -846,7 +846,7 @@ void main()
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const std::string ClearCoarseBinMask =
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BinningBuffer + R"(
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layout (local_size_x = 32) in;
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layout (local_size_x = ClearCoarseBinMaskLocalSize) in;
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void main()
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{
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