lay base for video settings dialog
This commit is contained in:
parent
0a68eb7803
commit
695839bb0e
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@ -5,6 +5,7 @@ SET(SOURCES_QT_SDL
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main_shaders.h
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main_shaders.h
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EmuSettingsDialog.cpp
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EmuSettingsDialog.cpp
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InputConfigDialog.cpp
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InputConfigDialog.cpp
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VideoSettingsDialog.cpp
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AudioSettingsDialog.cpp
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AudioSettingsDialog.cpp
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Input.cpp
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Input.cpp
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Platform.cpp
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Platform.cpp
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@ -0,0 +1,67 @@
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/*
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Copyright 2016-2020 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <QFileDialog>
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#include "types.h"
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#include "Platform.h"
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#include "Config.h"
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#include "PlatformConfig.h"
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#include "VideoSettingsDialog.h"
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#include "ui_VideoSettingsDialog.h"
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VideoSettingsDialog* VideoSettingsDialog::currentDlg = nullptr;
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VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::VideoSettingsDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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//
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grp3DRenderer = new QButtonGroup(this);
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grp3DRenderer->addButton(ui->rb3DSoftware, 0);
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grp3DRenderer->addButton(ui->rb3DOpenGL, 1);
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//connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
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}
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VideoSettingsDialog::~VideoSettingsDialog()
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{
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delete ui;
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}
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void VideoSettingsDialog::on_VideoSettingsDialog_accepted()
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{
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//
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Config::Save();
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closeDlg();
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}
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void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
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{
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//
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closeDlg();
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}
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//
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@ -0,0 +1,67 @@
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/*
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Copyright 2016-2020 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef VIDEOSETTINGSDIALOG_H
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#define VIDEOSETTINGSDIALOG_H
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#include <QDialog>
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#include <QButtonGroup>
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namespace Ui { class VideoSettingsDialog; }
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class VideoSettingsDialog;
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class VideoSettingsDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit VideoSettingsDialog(QWidget* parent);
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~VideoSettingsDialog();
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static VideoSettingsDialog* currentDlg;
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static VideoSettingsDialog* openDlg(QWidget* parent)
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{
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if (currentDlg)
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{
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currentDlg->activateWindow();
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return currentDlg;
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}
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currentDlg = new VideoSettingsDialog(parent);
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currentDlg->show();
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return currentDlg;
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}
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static void closeDlg()
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{
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currentDlg = nullptr;
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}
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private slots:
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void on_VideoSettingsDialog_accepted();
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void on_VideoSettingsDialog_rejected();
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//
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private:
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Ui::VideoSettingsDialog* ui;
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QButtonGroup* grp3DRenderer;
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};
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#endif // VIDEOSETTINGSDIALOG_H
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@ -0,0 +1,220 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>VideoSettingsDialog</class>
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<widget class="QDialog" name="VideoSettingsDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>482</width>
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<height>237</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Video settings - melonDS</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="1" column="1">
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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<string>OpenGL renderer</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_4">
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<item row="0" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Internal resolution:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QComboBox" name="cbxGLResolution">
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<property name="whatsThis">
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<string><html><head/><body><p>The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.</p></body></html></string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>Software renderer</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<item row="0" column="0">
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<widget class="QCheckBox" name="cbSoftwareThreaded">
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<property name="whatsThis">
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<string><html><head/><body><p>Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.</p></body></html></string>
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</property>
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<property name="text">
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<string>Use separate thread</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<spacer name="verticalSpacer_2">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="0" column="0" rowspan="3">
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Display settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="6" column="0">
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<widget class="QLabel" name="label_2">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync interval:</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QSpinBox" name="sbVSyncInterval">
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>20</number>
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</property>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<widget class="QCheckBox" name="cbGLDisplay">
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<property name="whatsThis">
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<string><html><head/><body><p>Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.</p></body></html></string>
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</property>
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<property name="text">
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<string>OpenGL display</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0" colspan="2">
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<widget class="QCheckBox" name="cbVSync">
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<property name="whatsThis">
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<string><html><head/><body><p>When using OpenGL, synchronize the video output to your monitor's refresh rate.</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0" colspan="2">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Fixed</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QRadioButton" name="rb3DOpenGL">
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<property name="whatsThis">
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<string><html><head/><body><p>The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.</p></body></html></string>
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</property>
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<property name="text">
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<string>OpenGL</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="2">
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<widget class="QRadioButton" name="rb3DSoftware">
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<property name="whatsThis">
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<string><html><head/><body><p>The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.</p></body></html></string>
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</property>
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<property name="text">
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<string>Software</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0" colspan="2">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>3D renderer:</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>VideoSettingsDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>VideoSettingsDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@ -36,6 +36,7 @@
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#include "Input.h"
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#include "Input.h"
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#include "EmuSettingsDialog.h"
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#include "EmuSettingsDialog.h"
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#include "InputConfigDialog.h"
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#include "InputConfigDialog.h"
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#include "VideoSettingsDialog.h"
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#include "AudioSettingsDialog.h"
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#include "AudioSettingsDialog.h"
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#include "types.h"
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#include "types.h"
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@ -1573,7 +1574,7 @@ void MainWindow::onInputConfigFinished(int res)
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void MainWindow::onOpenVideoSettings()
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void MainWindow::onOpenVideoSettings()
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{
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{
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//
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VideoSettingsDialog* dlg = VideoSettingsDialog::openDlg(this);
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}
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}
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void MainWindow::onOpenAudioSettings()
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void MainWindow::onOpenAudioSettings()
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