Fix building with Clang

This commit is contained in:
Nadia Holmquist Pedersen 2020-05-10 23:29:47 +02:00
parent bc9c989f61
commit 675b3f882f
3 changed files with 15 additions and 22 deletions

View File

@ -23,7 +23,18 @@ endif()
if(ENABLE_LTO)
add_compile_options(-O3 -flto)
add_link_options(-flto)
set(CMAKE_AR "gcc-ar")
if (${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
find_program(LLD ld.lld)
if (LLD)
add_link_options(-fuse-ld=lld)
else()
add_link_options(-fuse-linker-plugin)
endif()
set(CMAKE_AR "llvm-ar")
else()
set(CMAKE_AR "gcc-ar")
endif()
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcs <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH true)
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcs <TARGET> <LINK_FLAGS> <OBJECTS>")

View File

@ -419,8 +419,8 @@ void Update(bool opengl, uiAreaDrawParams* params)
item.DrawBitmapLoaded = true;
}
uiRect rc_src = {0, 0, item.Width, item.Height};
uiRect rc_dst = {kOSDMargin, y, item.Width, item.Height};
uiRect rc_src = {0, 0, (int) item.Width, (int) item.Height};
uiRect rc_dst = {kOSDMargin, (int) y, (int) item.Width, (int) item.Height};
uiDrawBitmapDraw(params->Context, item.DrawBitmap, &rc_src, &rc_dst, 0);
}

View File

@ -54,27 +54,9 @@ set(_LIBUI_INCLUDEDIRS _LIBUI_INCLUDEDIRS PARENT_SCOPE)
set(_LIBUINAME libui PARENT_SCOPE)
if(NOT BUILD_SHARED_LIBS)
set(_LIBUINAME libui-temporary PARENT_SCOPE)
# set(_LIBUINAME libui-temporary PARENT_SCOPE)
endif()
macro(_handle_static)
set_target_properties(${_LIBUINAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(_aname $<TARGET_FILE:${_LIBUINAME}>)
set(_oname libui-combined.o)
add_custom_command(
OUTPUT ${_oname}
DEPENDS ${_LIBUINAME}
COMMAND
${CMAKE_LINKER} -r --whole-archive ${_aname} -o ${_oname}
COMMAND
objcopy --localize-hidden ${_oname}
COMMENT "Removing hidden symbols")
add_library(libui STATIC ${_oname})
# otherwise cmake won't know which linker to use
set_target_properties(libui PROPERTIES
LINKER_LANGUAGE C)
set(_aname)
set(_oname)
endmacro()
# TODO the other variables don't work?