optimize oob rendering further
This commit is contained in:
parent
c7b92df113
commit
660d30baad
|
@ -617,16 +617,17 @@ void SoftRenderer::SetupPolygonLeftEdge(SoftRenderer::RendererPolygon* rp, s32 y
|
|||
// note: if the end or current position in a slope is above the start point
|
||||
// it seems to seek forwards(?) until the value overflows at 256
|
||||
// this can be emulated by just adding 256 to them
|
||||
s32 y1 = polygon->Vertices[rp->NextVL]->FinalPosition[1];
|
||||
if constexpr (oob)
|
||||
{
|
||||
if (y < polygon->Vertices[rp->CurVL]->FinalPosition[1])
|
||||
y += 256;
|
||||
|
||||
s32 y1 = polygon->Vertices[rp->NextVL]->FinalPosition[1];
|
||||
if (y1 < polygon->Vertices[rp->CurVL]->FinalPosition[1])
|
||||
y1 += 256;
|
||||
|
||||
}
|
||||
rp->XL = rp->SlopeL.Setup<oob>(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0],
|
||||
polygon->Vertices[rp->CurVL]->FinalPosition[1], y1,
|
||||
polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y);
|
||||
polygon->Vertices[rp->CurVL]->FinalPosition[1], y1, polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y);
|
||||
}
|
||||
|
||||
template <bool oob>
|
||||
|
@ -655,18 +656,20 @@ void SoftRenderer::SetupPolygonRightEdge(SoftRenderer::RendererPolygon* rp, s32
|
|||
// note: if the end or current position in a slope is above the start point
|
||||
// it seems to seek forwards(?) until the value overflows at 256
|
||||
// this can be emulated by just adding 256 to them
|
||||
s32 y1 = polygon->Vertices[rp->NextVR]->FinalPosition[1];
|
||||
if constexpr (oob)
|
||||
{
|
||||
if (y < polygon->Vertices[rp->CurVR]->FinalPosition[1])
|
||||
y += 256;
|
||||
|
||||
s32 y1 = polygon->Vertices[rp->NextVR]->FinalPosition[1];
|
||||
if (y1 < polygon->Vertices[rp->CurVR]->FinalPosition[1])
|
||||
y1 += 256;
|
||||
|
||||
}
|
||||
rp->XR = rp->SlopeR.Setup<oob>(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0],
|
||||
polygon->Vertices[rp->CurVR]->FinalPosition[1], y1,
|
||||
polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y);
|
||||
polygon->Vertices[rp->CurVR]->FinalPosition[1], y1, polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y);
|
||||
}
|
||||
|
||||
template <bool oob>
|
||||
void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* polygon) const
|
||||
{
|
||||
u32 nverts = polygon->NumVertices;
|
||||
|
@ -717,29 +720,34 @@ void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* poly
|
|||
}
|
||||
else
|
||||
{
|
||||
// note: if the end or current position in a slope is above the start point
|
||||
// it seems to seek forwards(?) until the value overflows at 256
|
||||
// this can be emulated by just adding 256 to them
|
||||
s32 y = ytop;
|
||||
s32 y1 = polygon->Vertices[rp->NextVL]->FinalPosition[1];
|
||||
if (oob)
|
||||
{
|
||||
if (y < polygon->Vertices[rp->CurVL]->FinalPosition[1])
|
||||
y += 256;
|
||||
|
||||
s32 y1 = polygon->Vertices[rp->NextVL]->FinalPosition[1];
|
||||
if (y1 < polygon->Vertices[rp->CurVL]->FinalPosition[1])
|
||||
y1 += 256;
|
||||
}
|
||||
rp->XL = rp->SlopeL.Setup<oob>(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0],
|
||||
polygon->Vertices[rp->CurVL]->FinalPosition[1], y1, polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y);
|
||||
|
||||
rp->XL = rp->SlopeL.Setup<true>(polygon->Vertices[rp->CurVL]->FinalPosition[0], polygon->Vertices[rp->NextVL]->FinalPosition[0],
|
||||
polygon->Vertices[rp->CurVL]->FinalPosition[1], y1,
|
||||
polygon->FinalW[rp->CurVL], polygon->FinalW[rp->NextVL], y);
|
||||
|
||||
y1 = polygon->Vertices[rp->NextVR]->FinalPosition[1];
|
||||
if constexpr (oob)
|
||||
{
|
||||
y = ytop;
|
||||
if (y < polygon->Vertices[rp->CurVR]->FinalPosition[1])
|
||||
y += 256;
|
||||
|
||||
y1 = polygon->Vertices[rp->NextVR]->FinalPosition[1];
|
||||
if (y1 < polygon->Vertices[rp->CurVR]->FinalPosition[1])
|
||||
y1 += 256;
|
||||
|
||||
rp->XR = rp->SlopeR.Setup<true>(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0],
|
||||
polygon->Vertices[rp->CurVR]->FinalPosition[1], y1,
|
||||
polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y);
|
||||
}
|
||||
rp->XR = rp->SlopeR.Setup<oob>(polygon->Vertices[rp->CurVR]->FinalPosition[0], polygon->Vertices[rp->NextVR]->FinalPosition[0],
|
||||
polygon->Vertices[rp->CurVR]->FinalPosition[1], y1, polygon->FinalW[rp->CurVR], polygon->FinalW[rp->NextVR], y);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -769,12 +777,12 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
|
|||
|
||||
if (polygon->YTop != polygon->YBottom)
|
||||
{
|
||||
if ((y >= polygon->SlopePosition[rp->NextVL][1] || y == polygon->Vertices[rp->CurVL]->FinalPosition[1]) && rp->CurVL != polygon->VBottom)
|
||||
if ((y >= polygon->SlopePosition[rp->NextVL][1] || (oob && y == polygon->Vertices[rp->CurVL]->FinalPosition[1])) && rp->CurVL != polygon->VBottom)
|
||||
{
|
||||
SetupPolygonLeftEdge<oob>(rp, y);
|
||||
}
|
||||
|
||||
if ((y >= polygon->SlopePosition[rp->NextVR][1] || y == polygon->Vertices[rp->CurVR]->FinalPosition[1]) && rp->CurVR != polygon->VBottom)
|
||||
if ((y >= polygon->SlopePosition[rp->NextVR][1] || (oob && y == polygon->Vertices[rp->CurVR]->FinalPosition[1])) && rp->CurVR != polygon->VBottom)
|
||||
{
|
||||
SetupPolygonRightEdge<oob>(rp, y);
|
||||
}
|
||||
|
@ -882,6 +890,8 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
|
|||
xend += 1;
|
||||
Interpolator<0, oob> interpX(xstart, xend, wl, wr);
|
||||
|
||||
if constexpr (oob)
|
||||
{
|
||||
// CHECKME: should the unclamped values be used for timings?
|
||||
// negative values are clamped to 0
|
||||
if (xstart < 0)
|
||||
|
@ -891,14 +901,15 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
|
|||
xstart = 0;
|
||||
if (xend < 1) xend = 1;
|
||||
}
|
||||
s32 x = xstart;
|
||||
// too big values are clamped to 511
|
||||
if (xend > 511)
|
||||
{
|
||||
r_edgelen += 256 - xend;
|
||||
xend = 511;
|
||||
}
|
||||
}
|
||||
|
||||
s32 x = xstart;
|
||||
s32 xlimit;
|
||||
|
||||
// for shadow masks: set stencil bits where the depth test fails.
|
||||
|
@ -1011,12 +1022,12 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||
|
||||
if (polygon->YTop != polygon->YBottom)
|
||||
{
|
||||
if ((y >= polygon->SlopePosition[rp->NextVL][1] || y == polygon->Vertices[rp->CurVL]->FinalPosition[1]) && rp->CurVL != polygon->VBottom)
|
||||
if ((y >= polygon->SlopePosition[rp->NextVL][1] || (oob && y == polygon->Vertices[rp->CurVL]->FinalPosition[1])) && rp->CurVL != polygon->VBottom)
|
||||
{
|
||||
SetupPolygonLeftEdge<oob>(rp, y);
|
||||
}
|
||||
|
||||
if ((y >= polygon->SlopePosition[rp->NextVR][1] || y == polygon->Vertices[rp->CurVR]->FinalPosition[1]) && rp->CurVR != polygon->VBottom)
|
||||
if ((y >= polygon->SlopePosition[rp->NextVR][1] || (oob && y == polygon->Vertices[rp->CurVR]->FinalPosition[1])) && rp->CurVR != polygon->VBottom)
|
||||
{
|
||||
SetupPolygonRightEdge<oob>(rp, y);
|
||||
}
|
||||
|
@ -1149,6 +1160,8 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||
xend+=1;
|
||||
Interpolator<0, oob> interpX(xstart, xend, wl, wr);
|
||||
|
||||
if constexpr (oob)
|
||||
{
|
||||
// CHECKME: should the unclamped values be used for timings?
|
||||
// negative values are clamped to 0
|
||||
if (xstart < 0)
|
||||
|
@ -1158,13 +1171,15 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
|
|||
xstart = 0;
|
||||
if (xend < 1) xend = 1;
|
||||
}
|
||||
s32 x = xstart;
|
||||
// too big values are clamped to 511
|
||||
if (xend > 511)
|
||||
{
|
||||
r_edgelen += 256 - xend;
|
||||
xend = 511;
|
||||
}
|
||||
}
|
||||
|
||||
s32 x = xstart;
|
||||
s32 xlimit;
|
||||
|
||||
s32 xcov = 0;
|
||||
|
@ -1471,7 +1486,7 @@ void SoftRenderer::RenderScanline(const GPU& gpu, s32 y, int npolys)
|
|||
|
||||
if (y >= polygon->YTop && (y < polygon->YBottom || (y == polygon->YTop && polygon->YBottom == polygon->YTop)))
|
||||
{
|
||||
if (polygon->OOBRendering)
|
||||
if (polygon->OOBRendering) [[unlikely]] // enable some extra handling for polygons that might render out of ordinary bounds
|
||||
{
|
||||
if (polygon->IsShadowMask)
|
||||
RenderShadowMaskScanline<true>(gpu.GPU3D, rp, y);
|
||||
|
@ -1793,7 +1808,11 @@ void SoftRenderer::RenderPolygons(const GPU& gpu, bool threaded, Polygon** polyg
|
|||
for (int i = 0; i < npolys; i++)
|
||||
{
|
||||
if (polygons[i]->Degenerate) continue;
|
||||
SetupPolygon(&PolygonList[j++], polygons[i]);
|
||||
|
||||
if (polygons[i]->OOBRendering) [[unlikely]] // enable some extra handling for polygons that might render out of ordinary bounds
|
||||
SetupPolygon<true>(&PolygonList[j++], polygons[i]);
|
||||
else
|
||||
SetupPolygon<false>(&PolygonList[j++], polygons[i]);
|
||||
}
|
||||
|
||||
RenderScanline(gpu, 0, j);
|
||||
|
|
|
@ -293,7 +293,7 @@ private:
|
|||
// note: for some reason, x/y isn't calculated directly,
|
||||
// instead, 1/y is calculated and then multiplied by x
|
||||
// TODO: this is still not perfect (see for example x=169 y=33)
|
||||
if (oob && ylen == 0) // this case *should* only be triggered by glitched polygons that try to render oob
|
||||
if (ylen == 0)
|
||||
Increment = xlen << 18;
|
||||
else if (ylen == xlen && xlen != 1)
|
||||
Increment = 0x40000;
|
||||
|
@ -468,7 +468,7 @@ private:
|
|||
void PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
|
||||
template<bool oob> void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y) const;
|
||||
template<bool oob> void SetupPolygonRightEdge(RendererPolygon* rp, s32 y) const;
|
||||
void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;
|
||||
template<bool oob> void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;
|
||||
template<bool oob> void RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon* rp, s32 y);
|
||||
template<bool oob> void RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s32 y);
|
||||
void RenderScanline(const GPU& gpu, s32 y, int npolys);
|
||||
|
|
Loading…
Reference in New Issue