add 32bit write to DIVCNT and SQRTCNT
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@ -1878,6 +1878,10 @@ void ARM9IOWrite32(u32 addr, u32 val)
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GPU::MapVRAM_I(8, (val >> 8) & 0xFF);
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GPU::MapVRAM_I(8, (val >> 8) & 0xFF);
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return;
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return;
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case 0x04000280: DivCnt = val; StartDiv(); return;
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case 0x040002B0: SqrtCnt = val; StartSqrt(); return;
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case 0x04000290: DivNumerator[0] = val; StartDiv(); return;
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case 0x04000290: DivNumerator[0] = val; StartDiv(); return;
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case 0x04000294: DivNumerator[1] = val; StartDiv(); return;
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case 0x04000294: DivNumerator[1] = val; StartDiv(); return;
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case 0x04000298: DivDenominator[0] = val; StartDiv(); return;
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case 0x04000298: DivDenominator[0] = val; StartDiv(); return;
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